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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187493 times)

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January 26, 2013, 05:29:17 AM
Reply #780

Offline Galactan

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #780 on: January 26, 2013, 05:29:17 AM »
Hey wasn't a pony hale shot down a while ago?
This has the potential to cause more grief than Neo.  It's best to keep controversial stuff like Ponies out.

January 26, 2013, 06:13:28 AM
Reply #781

Offline Accel

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #781 on: January 26, 2013, 06:13:28 AM »
Quote from: "CHAOS_FANTAZY"
Well I was considering doing some Mega Man Hale sketches (I already did Copy Robot, for one, but also I considered sketching Invincible Airman, Epic Pharaohman, and perhaps an Assassin Shadowman as well), but I decided against them for now considering that the other not-so-Megaman-related hale sketches I put out tend to be more interesting.  Really, the big notorious enemies in Mega Man history are really large and not fit for Vs. Saxton Hale to begin with.

...Yep.  I came with a sketch.  I said I'd do it.
...I can hear my reputation sinking already.
(click to show/hide)
So, essentially you're saying that something from the source material that 8-Bit Deathmatch is founded upon isn't worthy, then try to suggest something from a series that... as Galactan put best, is controversial and will more than likely cause grief?

I'm... not sure I get the logic that goes behind that.

January 26, 2013, 06:26:13 AM
Reply #782

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #782 on: January 26, 2013, 06:26:13 AM »
Seriously, CHAOS?  Couldn't you of thought of something less controversial, like Blonic or Max from Mutant Mudds or something?

January 26, 2013, 06:48:53 AM
Reply #783

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #783 on: January 26, 2013, 06:48:53 AM »
Quote from: "Game&Watcher"
Max from Mutant Mudds
WINNER

I want a Max hale now :ugeek:

January 26, 2013, 06:55:03 AM
Reply #784

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #784 on: January 26, 2013, 06:55:03 AM »
Quote from: "SmashBroPlusB"
Quote from: "Game&Watcher"
Max from Mutant Mudds
WINNER

I want a Max hale now :ugeek:
He'd need a skin first.

January 26, 2013, 07:30:46 AM
Reply #785

Offline Galactan

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #785 on: January 26, 2013, 07:30:46 AM »
Any comments on the Keroro Platoon?

January 26, 2013, 02:45:53 PM
Reply #786

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #786 on: January 26, 2013, 02:45:53 PM »
(click to show/hide)
Okay, seriously, guys, can you give me a reason for this being bad beyond "BAWWW, PONIES"?  I'm here for the fun gameplay ideas (I wouldn't be writing these sketches if I wasn't).  Hay, you should be too.  If you aren't then I don't know what you're doing here.  I bet that what you guys are saying about pony hales is exactly what they said about the original Freak Fortress.
Now they have seven.
(For the record, the Rarity sketch was shot down because it was written poorly)

As for more Mega Man hales...fine.  My logic is that ~95% of Robot Masters aren't good enough to become Hales, and when they are, it's because the fandom glorified them to ridiculous amounts (Kung-Fu Cutman, Incredible Woodman, Invincible Airman, Epic Pharaohman, they all follow this rule).  And what are the notorious fortress bosses that people talk about?  Yellow Devil, Mecha Dragon, Guts Tank, Gamma, Wily Capsule 7, Block Devil, junk like that.
...I don't know about you, but I don't see much hale potential in that list.  Oh, by all means, make a cool Yellow Devil hale, but it'll be hell with hitboxes for the rest of us.  Just...I challenge you to make it fun or like a real hale experience.
AND HENCE I STAY AWAY FROM THOSE AND GO FOR MY OTHER IDEAS.

January 26, 2013, 05:50:02 PM
Reply #787

Offline Arceus

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #787 on: January 26, 2013, 05:50:02 PM »
Well, with neo's permission, i came up with a list of changes to potentially improve the neods boss (aside from a name change, which im still working on). i HAVE implemented some of these changes into a hotfix like file just to keep track of what ive already changed. but the ideas/changes are as follows, please atleast give him/it a chance before just pulling the plug w/o it having a say, this isnt the french revolution

-Can fly when using its rage
-Upon reaching max rage, spawns a very big radius damager that sends foes flying backwards, but rage is automatically started upon reaching full rage
-Hale gets a rage or haste rune if max rage is reached while already in rage (must have been activated by getting full rage)
-Gains rage over time (Potential Hard mode only?)
-Uses new rage amount that’s max is 500
-Amount of rage given is based on damage taken, and increases in amount if stacked(I.E. hale gets hit by a hard knuckle, and then immediately gets hit by another, the 2nd hard knuckle gives the hale more rage then the first one did)
-Base amount of rage given per hit based on the following (assuming not combo’d):
if x >= (between 15-20); y = 0.1(x-10) where x is damage taken and y is rage given, which is in addition to the single unit of rage given by default.
-Amount of rage given if combo’d would use the following formula instead, where z would be the combo count: y = (0.1(x-10))+2(z-1), where z cannot be greater then 7(where it caps out), z's value starts at 1 though(Cannot go below 1 though)
-Have both the dash and uppercut both take 100 superjump ammo, but the dash lunges you further, and makes you invincible at the start of the dash, kind of like the dodge roll in dead rising

January 26, 2013, 06:11:12 PM
Reply #788

Offline Hallan Parva

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #788 on: January 26, 2013, 06:11:12 PM »
how about we take the theme NeoDS has

and PUSH IT somewhere ELSE

(click to show/hide)

January 26, 2013, 06:17:13 PM
Reply #789

Offline tsukiyomaru0

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #789 on: January 26, 2013, 06:17:13 PM »
NeoDS was kind of fine in V3D, because he was more beatable than most of the bosses. The one thing about NeoDS to bug me is that he has Dash and Superjump. If I were to modify it, I'd remove the SuperJump, and make it a function based on his pitch while using dash.

January 26, 2013, 06:51:49 PM
Reply #790

Offline Galactan

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #790 on: January 26, 2013, 06:51:49 PM »
Quote from: "CHAOS_FANTAZY"
(click to show/hide)
Okay, seriously, guys, can you give me a reason for this being bad beyond "BAWWW, PONIES"?  I'm here for the fun gameplay ideas (I wouldn't be writing these sketches if I wasn't).  Hay, you should be too.

The problem isn't ponies, it's the controversy and anger that ponies would stir up.  Mostly from myself.

January 26, 2013, 09:36:16 PM
Reply #791

Offline Tfp BreakDown

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #791 on: January 26, 2013, 09:36:16 PM »
Quote from: "SmashBroPlusB"
Quote from: "Game&Watcher"
Max from Mutant Mudds
WINNER

I want a Max hale now :ugeek:

I second this idea.  :D  
Also I'll put these ideas here that I have been meaning to submit for a while
(click to show/hide)

(click to show/hide)

I also have more ideas but I still need to plan them out more

January 26, 2013, 11:03:52 PM
Reply #792

Offline GameAndWatcher

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #792 on: January 26, 2013, 11:03:52 PM »
Quote from: "Tfp BreakDown"
Also I'll put these ideas here that I have been meaning to submit for a while
(click to show/hide)
Here's a good idea for a theme:
(click to show/hide)

January 27, 2013, 01:43:20 AM
Reply #793

Offline fortegigasgospel

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #793 on: January 27, 2013, 01:43:20 AM »
Quote from: "fortegigasgospel"
Sunstar Awakened hale. Apollo Returned hale. The True Quint, Rockman Shadow hale (with hale version copy weps). Activated Zero hale.
Ra Thor is in here so I think Apollo and R-Shadow can't be whined about. All 4 would make for a good set of uber powerful characters from classic (Zero fitting because Wily creation and all) just remember pre-X2 Zero so NO Z-saber, cause he wouldn't have it if he ever activates in classic.
Ok I can now go into detail on these easily.
Sunstar Awakened:
(click to show/hide)

Apollo Returned
(click to show/hide)

The True Quint, Rockman Shadow
(click to show/hide)

Activated Zero (VERY Rare)
(click to show/hide)

January 27, 2013, 01:45:10 AM
Reply #794

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #794 on: January 27, 2013, 01:45:10 AM »
Well.. I see where this mod is heading now :I