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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187490 times)

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January 27, 2013, 02:27:23 AM
Reply #795

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #795 on: January 27, 2013, 02:27:23 AM »
For the record, Slendy's still impossible to control

January 27, 2013, 05:09:48 AM
Reply #796

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #796 on: January 27, 2013, 05:09:48 AM »
God no...no Zero...keep that shit outta here...
I see enough of it in the fangames...
Every time it's bad...
Zero in Classic Mega Man...let's just not go there...

But yeah I finished those sketches I decided against doing earlier.  Fun times.
Invincible Airman, straight from every Rockman-2-playing child's nightmares to yours
(click to show/hide)
Epic Pharaohman, the glorified Egyptian ruler we've all come to adore
(click to show/hide)
Hidden Shadowman, based on a popular FPS boss battle mode called "The Hidden"
(click to show/hide)
There.  Mega Man hales.
On a slightly related note...I think I found Chaos Lord Roll's theme.

January 27, 2013, 03:15:01 PM
Reply #797

Offline Balrog

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #797 on: January 27, 2013, 03:15:01 PM »
Quote from: "Rozark"
Well.. I see where this mod is heading now :I
/agreed

Also, SilverSin's still AWOL. In the meantime you can direct suggestions to my fork thereof this-a-way where they might be read by someone who cares.

January 27, 2013, 04:06:15 PM
Reply #798

Offline Lobsters

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« Reply #798 on: January 27, 2013, 04:06:15 PM »
Quote from: "SilverSin"
"You shouldn't call it Saxton Hale, call it 'The Ghost of Starman' " - Lobsters.

I a boss idea but that isn't really all that important. Save that for a different day. Anywho I'd like to say I am doing the Map for Ghost of Starman (My baby sorta) However as in typical Lobsters Fashion don't expect it to be awesome. Expect it to be contain some weird jab at something that most people wouldn't get because well I suck at explaning stuff so um yeah self-berating aside. Oh and never expect it to actually get um finished. ANYWHO.

Just curious on what would be a good starting part/inspirational source. Do I go to make like the what's it called "Cave of the Past?" I just call it Gray Place with Intestines in a cave. So um go for that? However the stage music is so going to be some random crap you wouldn't hear anyways because SAXTON HALE!!!! and FRIENDSSSS!!! usurping the music um throne?


Also if there is a EXE Hale it needs this song
(click to show/hide)

January 27, 2013, 04:39:50 PM
Reply #799

Offline ChaoticChao

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #799 on: January 27, 2013, 04:39:50 PM »
So I have been thinking, and I think there needs to be more hales and soon. With that in mind, I have a few ideas to give.
(click to show/hide)
This next one can be a joke. All I have to say is "I don't care."
(click to show/hide)

January 27, 2013, 04:43:03 PM
Reply #800

Offline FTX6004

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #800 on: January 27, 2013, 04:43:03 PM »
Quote from: "ChaoticChao"
(click to show/hide)

Dude is already have been asked.

January 27, 2013, 04:59:29 PM
Reply #801

Offline Proto Man

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #801 on: January 27, 2013, 04:59:29 PM »
Quote from: "fortegigasgospel"
Quote from: "fortegigasgospel"

Activated Zero (VERY Rare)
(click to show/hide)
Or instead of fist he can use his  Z-Saber as his melee atack, because if Wily did ever activate Zero, he would have been completed with all designs in mind, which includes Z-Saber.  Because in X2, since Dr. Wily's consciousness survived via the Maverick virus, it is hinted that he somewhat manipulated Surges to give Zero his current look and weapons via the Maverick Virus.  So that means Zero was still incomplete in X1, and that design was a prototype.  This is elaborated further in the second arcade game during Bass' ending, when a silhouette of Zero's X2 and onward form, they were later revealed to be blueprints.  So I state again, if Wily did unleash Zero on the world, he would have been completed, so he would have his Z-Saber as a melee weapon.  But I must compliment you on actually remembering that Zero had his Z-Buster, since Capcom ended up getting rid of it entirely in the later X games.

January 30, 2013, 02:59:46 AM
Reply #802

Offline xColdxFusionx

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #802 on: January 30, 2013, 02:59:46 AM »
...Oh, nine Hells, I'm behind.

(click to show/hide)

January 30, 2013, 03:18:57 AM
Reply #803

Offline fortegigasgospel

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #803 on: January 30, 2013, 03:18:57 AM »
Quote from: "xColdxFusionx"
Quote from: "fortegigasgospel"
Sunstar

...Huh, not a bad idea.
Thank you.

Quote from: "xColdxFusionx"
Quote from: "fortegigasgospel"
Apollo

...Who?
(click to show/hide)
This guy from this Rockman Strategy (ignore the Wily skull, he is an alien and not made by Wily) with concepts coming from another character from another MM series who has a similar name in the form of flame "snakes" and giant fireballs of death.
IE this guy
(click to show/hide)

Quote from: "xColdxFusionx"
Quote from: "fortegigasgospel"
Rockman Shadow
...I'd use a different theme, but not a bad idea.
I used it due to A) Unused song from MM7 and B) This video
(click to show/hide)

Quote from: "xColdxFusionx"
Quote from: "fortegigasgospel"
Zero
>Uses a generic fist

You, sir, disappoint me. This is the one situation where a laser sword would have been appropriate... and you ruined it.
I was thinking in terms of in Classic series, and in the flashback scene for Zero right before the Sigma battle in X4 he has no sword (and even proceeded fight Sigma with a lead pipe for a bit).

January 30, 2013, 08:44:17 AM
Reply #804

Offline Beed28

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #804 on: January 30, 2013, 08:44:17 AM »
Quote from: "xColdxFusionx"
Quote from: "CHAOS_FANTAZY"
Epic Pharaohman
...He gets Hale status just because he had the common sense to punch Megaman in the face?
...Well, I guess he IS kind of epic...

Epic Pharaohman actually refers to the fight from the ROM hack Rockman 4 MI. All the Robot Masters have completely new patterns and attacks, but Pharaoh Man definitely goes the extra mile. ;)

January 30, 2013, 12:29:03 PM
Reply #805

Offline Turbodude

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #805 on: January 30, 2013, 12:29:03 PM »
Quote from: "Tfp BreakDown"
Sentinel
I agree with this wholeheartedly. Especially the Mango Sentinel color idea. :ugeek:

January 30, 2013, 01:42:16 PM
Reply #806

Offline CHAOS_FANTAZY

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #806 on: January 30, 2013, 01:42:16 PM »
Quote from: "xColdxFusionx"
Quote from: "CHAOS_FANTAZY"
Fluttershy

...I'm not sure whether to say "Yes," "Hell Yes," or "Hell F***ing Yes"
Well.  It's refreshing to hear that somepony likes the idea.
Quote from: "xColdxFusionx"
Quote from: "CHAOS_FANTAZY"
Invincible Airman

I approve of this.
I don't know a single person who wouldn't.  Even people like me, who don't find Air-Man all that difficult, still find it really neat that someone so simple has been glorified to such a level.
Quote from: "xColdxFusionx"
Quote from: "CHAOS_FANTAZY"
Epic Pharaohman

...He gets Hale status just because he had the common sense to punch Megaman in the face?
...Well, I guess he IS kind of epic...
Pharaoh-Man has been glorified several times throughout the series, not just in that one famous scene (Though it was pretty cool, especially considering nobody else had the common sense to).  He was also incredibly cool in his boss battle in Rockman 4 MI, and--according to the Best Maps Ever--for his Poison Sigil in his Battle Network appearance.
(Fun Fact:  I originally considered making his default Pharaoh Punch solely for the one scene, but decided against it in favor of a more unique attack)
Quote from: "xColdxFusionx"
Quote from: "CHAOS_FANTAZY"
The Hidden Shadowman

...To be honest, I kind of like this.
He could do with some balance tweaking, but all-in-all fighting The Hidden is fun and hopefully we can get him to port nice.

January 30, 2013, 03:05:24 PM
Reply #807

Offline VGS2

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #807 on: January 30, 2013, 03:05:24 PM »
Here's an ambitious idea for all of ya. Just for shits and giggles, mostly.
It has zero chance of making it in, but what the heck, right?

Names: Robotnik vs Sonic

(click to show/hide)
Music for the hale:
(click to show/hide)

Like I said, this has pretty much zero chance of making it in, and may actually be impossible to program, but hey! I hope it provides some inspiration, at the very least. If not a laugh or two.

Totally loving that Sentinel idea though. As well as Pharaoh Man and Invincible Air man. If anything should make it in, those should.  :)

January 30, 2013, 04:43:10 PM
Reply #808

Offline Galactan

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #808 on: January 30, 2013, 04:43:10 PM »
This is the only music for Captain Falcon:

(click to show/hide)

January 30, 2013, 05:00:55 PM
Reply #809

Offline Knux

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Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #809 on: January 30, 2013, 05:00:55 PM »
I've been thinking of a Duke Nukem hale for a while now, based on N64/PC weaponry. Something like this:
(click to show/hide)
Then again, I feel it's probably out of place in this.