Advanced Search

Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187490 times)

0 Members and 1 Guest are viewing this topic.

January 30, 2013, 09:05:20 PM
Reply #810

Offline ChaoticChao

  • Standard Member
  • Date Registered: January 14, 2013, 08:33:31 PM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #810 on: January 30, 2013, 09:05:20 PM »
I feel as though I should add more of my ideas, so I have a few to give.
(click to show/hide)
Next up is an ultimate life form made by Professor Gerald Robotnick
(click to show/hide)
One last idea for today, and this one is FUNNY
(click to show/hide)

January 31, 2013, 12:14:38 AM
Reply #811

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #811 on: January 31, 2013, 12:14:38 AM »
Quote from: "ChaoticChao"
Emerl
Weapon: punch (that's it really)
NEVER



Out of all the characters to ever exist ever, Emerl literally has infinite potential.

"Let's give him... a punch!"

Never.

January 31, 2013, 12:16:40 AM
Reply #812

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #812 on: January 31, 2013, 12:16:40 AM »
Quote from: "ChaoticChao"
Next up is an ultimate life form made by Professor Gerald Robotnick
Emerl
Shadow was the ultimate life form made by Robotnik, Emerl was a robot made by the Nactus Echidna clan and studied by Robotnik when he found him.

January 31, 2013, 12:21:47 AM
Reply #813

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #813 on: January 31, 2013, 12:21:47 AM »
Quote from: "fortegigasgospel"
Nactus Echidna clan
get out


I refuse to have my beautiful Sonic Battle sodden on by BIOWARE

January 31, 2013, 12:54:48 AM
Reply #814

Offline Jakeinator

  • Justice League Member

  • Me draw ooga booga
  • **
  • Date Registered: September 13, 2011, 06:26:12 PM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #814 on: January 31, 2013, 12:54:48 AM »
It was still made by Echidnas though.

January 31, 2013, 03:58:31 AM
Reply #815

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #815 on: January 31, 2013, 03:58:31 AM »
Quote from: "Eon_and_Rush"
It was still made by Echidnas though.

Indeed, it was made by enchiladas.

Also, can somebody tell me where to find the classes compatible V3D version and the hotfix?

January 31, 2013, 04:09:57 AM
Reply #816

Offline DarkAura

  • MM8BDM MM8 Contributor
  • ****
  • Date Registered: March 06, 2011, 01:38:04 AM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #816 on: January 31, 2013, 04:09:57 AM »
This post never happened. Go away.

January 31, 2013, 04:13:07 AM
Reply #817

Offline Ceridran

  • MM8BDM Extender
  • **
  • Date Registered: April 07, 2012, 01:08:52 AM

    • View Profile
    • http://ceridran.tumblr.com/
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #817 on: January 31, 2013, 04:13:07 AM »
Quote from: "DarkAura"
After remembering from a previous discussion on this regarding skins, I kinda had this nifty idea that I'm also working on. Like how I did for Scrooge, we take the Hale's skins (custom or stock) and re-color it without having to use CreateTranslation and just give it a common name that doesn't clash with the original sprites (i.e. SHK1 for Saxton Hale's skin sprite) As such, I'm working on re-coloring Quote's current skin...when an idea hit me to add more of a backstory to Quote, whom I'm going to call Mega-Quote for the time being. This quick WIP should tell the tale slightly:


Why
why do you not help me in such disastrous events of not being able to join THAT server.

You know, because this HAS to be completely unrelated to what you're talking about.

January 31, 2013, 04:53:36 AM
Reply #818

Offline DarkAura

  • MM8BDM MM8 Contributor
  • ****
  • Date Registered: March 06, 2011, 01:38:04 AM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #818 on: January 31, 2013, 04:53:36 AM »

January 31, 2013, 08:46:31 PM
Reply #819

Offline ChaoticChao

  • Standard Member
  • Date Registered: January 14, 2013, 08:33:31 PM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #819 on: January 31, 2013, 08:46:31 PM »
Well, Gerald Robotnick did give emerl a "heart." With that in mind, I was slightly right, what ever you say.

Actually, I clearly remember Gerald Robotnick keeping a journal about constructing Emerl. By the way, the reason I said punch was because he can adapt to use anything anyone uses in front of him, so you really can't pick one special move.

February 01, 2013, 01:18:12 AM
Reply #820

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #820 on: February 01, 2013, 01:18:12 AM »
You could have edited that previous post, y'know.

(click to show/hide)

February 02, 2013, 01:25:52 AM
Reply #821

Offline That One Boss

  • Standard Member
  • Date Registered: November 25, 2011, 04:59:53 PM

    • View Profile
Hard mode
« Reply #821 on: February 02, 2013, 01:25:52 AM »
I had an idea about how hard mode could be altered.
Fraglimit = 0: normal mode
Fraglimit = 1: hard mode
This would allow the players themselves to vote for the fraglimit, and since fraglimit isn't used in LMS, there would be no gameplay problems

February 02, 2013, 01:40:37 AM
Reply #822

Offline xColdxFusionx

  • MM8BDM MM&B Contributor
  • *
  • Date Registered: August 02, 2011, 01:07:17 PM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #822 on: February 02, 2013, 01:40:37 AM »
It has come to my attention that someone thought it was a good idea to host this mod with the old-as-hell Touhou Classes mod.

Don't. As the creator of said mod, I forbid it. Not that that really means anything.

February 02, 2013, 07:55:34 PM
Reply #823

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #823 on: February 02, 2013, 07:55:34 PM »
Quote from: "DarkAura"
Classes Fix

This isn't the same one that's being hosted all the time. I can't find the one called "saxton&friendsv3d-publicbetawclasseshotfix.pk3"

And it's very frustrating because everyone insists on playing Classes Hale when I can't even join. :|

February 02, 2013, 08:01:01 PM
Reply #824

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's nee
« Reply #824 on: February 02, 2013, 08:01:01 PM »
It's in the "Weapons & Actors" area, but oddly, not the latest one.