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Author Topic: [Game Mode] Stinko's SaxtonHale: V3D beta + Mapper's needed!  (Read 187483 times)

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September 08, 2012, 12:16:47 PM
Reply #90

Offline Balrog

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #90 on: September 08, 2012, 12:16:47 PM »
Slenderman isn't something you fight. It's something you die running away from, screaming in terror.

September 08, 2012, 12:22:06 PM
Reply #91

Offline YGP1111

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #91 on: September 08, 2012, 12:22:06 PM »
Well arent your a sourpuss Balrog >.>
It could be a diff kind of Slendy though <.<
you may never know, give it a chance. >.<

September 08, 2012, 12:37:23 PM
Reply #92

Offline Balrog

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Why yes I am a sourpuss
« Reply #92 on: September 08, 2012, 12:37:23 PM »
Uh, last I checked there was only one kind of Slenderman - the horror kind. The idea isn't bad, but IMO it would be a better fit for something like the Yurei, since at least she has some multiplayer boss experience.

September 08, 2012, 12:41:11 PM
Reply #93

Offline Korby

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #93 on: September 08, 2012, 12:41:11 PM »
Coincidentally, I was way ahead of you and released a Slenderman skin for Megaman's Yurei months ago  :ugeek:

September 08, 2012, 12:45:31 PM
Reply #94

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #94 on: September 08, 2012, 12:45:31 PM »
You know, I was thinking about making a hale that you actually just can't beat; you just have to run away from it until a timer runs out and it dies.

September 08, 2012, 03:00:58 PM
Reply #95

Offline SilverSin

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #95 on: September 08, 2012, 03:00:58 PM »
Quote from: "Gizmo The Cat"
You know, I was thinking about making a hale that you actually just can't beat; you just have to run away from it until a timer runs out and it dies.
a survival boss? Wouldn't that be interesting. Especially in a small map like cut man  :lol:

September 08, 2012, 03:36:26 PM
Reply #96

Offline Tengu

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #96 on: September 08, 2012, 03:36:26 PM »
If you did that, I think it would be plausible to make it so if you damage it enough it gets temporarily stunned for a few seconds


EDIT: *cough* my hale suggestion <_<

September 08, 2012, 03:42:19 PM
Reply #97

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #97 on: September 08, 2012, 03:42:19 PM »
Quote from: "Tengu and Tango"
EDIT: *cough* my hale suggestion <_<


Or.. that list that shows accepted Hales that are going to be in the next version :p

September 08, 2012, 03:43:48 PM
Reply #98

Offline Bacon

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #98 on: September 08, 2012, 03:43:48 PM »
Quote from: "Tengu and Tango"
If you did that, I think it would be plausible to make it so if you damage it enough it gets temporarily stunned for a few seconds


EDIT: *cough* my hale suggestion <_<

I agree ^ but then everyone would spam on him so he'll stay still almost forever so idk how that would work

*cough* his hale suggestion (and mine :3)

September 08, 2012, 04:56:22 PM
Reply #99

Offline xColdxFusionx

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #99 on: September 08, 2012, 04:56:22 PM »
Quote from: "YGP1111"
-snip-
Good idea, but I'm not sure you're really capturing the spirit of him.
Let's try this:

Name: Slenderman

Theme: None; the music mutes itself when Slenderman is selected.
Special: When Slenderman is selected, all sectors become significantly darker.

Health: Somewhat lackluster compared to the other Hales, but enough that he's no joke.

Passive: Telekinetic Shield - Whenever Slenderman takes damage, he reflects all other shots around him (like Leaf Shield or Centaur Flash).
Passive: Interference - Anyone within a certain distance of Slenderman suffers a disorienting static effect, similar to being Flashed. The closer he is to you, the thicker the static.

Attack: Shadow Tendril - Slenderman strikes foes with his shadow tendrils. Decent range.

SuperJump: Slender Walk - Poof! Slenderman teleports where you point the cursor. This has no range limit and recharges at average speed, but there's a couple limits; you can't use it if someone is looking at you, and it locks your controls for a second or two after you use it. (No cheap instant warp-kill combos!)

Rage: Slender Warp- Everyone's screen blinks with a full wall of static. After a frame or two, the static disappears and Slenderman warps where his cursor is pointing and swings his shadow tendrils at anyone in a radius.

September 08, 2012, 05:23:27 PM
Reply #100

Offline TheDoc

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #100 on: September 08, 2012, 05:23:27 PM »
I would absolutely love that if it didn't sound OP

September 08, 2012, 05:41:48 PM
Reply #101

Offline YGP1111

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #101 on: September 08, 2012, 05:41:48 PM »
i think hale idea just turned into a conversation .3.

September 08, 2012, 07:54:37 PM
Reply #102

Offline Rozark

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #102 on: September 08, 2012, 07:54:37 PM »
-facepalm-

Yes.. yes it did didn't it?


and here's an idea:

Using Gizmo's survival boss idea, and Slenderman..

Must I say more?

September 08, 2012, 08:33:12 PM
Reply #103

Offline SmashTheEchidna

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #103 on: September 08, 2012, 08:33:12 PM »
Yeah, that sounds pretty good to me. Slenderman could be a survival boss.

I also have an idea for another boss but eh, you'd really need to get the reference to understand/overall enjoy it, so I'll probably just leave it out. But I might as well say what I had in mind for it's attacking. It only attacks by doing collision damage to you, meaning it'll chase after and trample you.

September 08, 2012, 09:24:15 PM
Reply #104

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Re: [Game Mode] Stinko's SaxtonHale: V3AHF + NOW ACCEPTING H
« Reply #104 on: September 08, 2012, 09:24:15 PM »
Name: Gamzee Makara
Theme:
(click to show/hide)

Health: Slightly less than Hale. Around the same value, though.

Passive: Sopor Slime - Gamzee does not react to pain at all (+NOPAIN). All attacks deal half damage to Gamzee with the exception of Magnet Missile (F***ing magnets. How do they work?!). While walking, Gamzee teeters back and forth slightly.

Attack: Juggling Club - Gamzee clocks the target with a juggling club.
SuperJump: Leap - Gamzee takes to the sky. This jump goes slightly higher than Saxton's.

Rage: Sober Up - Gamzee flies into a frenzy. He is completely immune to damage, moves twice as fast, does not stumble, and can push Rage again to throw one of his juggling clubs (it flies up into the air and returns to him after hitting a wall).