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December 09, 2012, 04:04:21 AM
Reply #135

Offline CHAOS_FANTAZY

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Re: The Idea(s) Topic
« Reply #135 on: December 09, 2012, 04:04:21 AM »
I just finished a rather lengthy conversation with Musashi, and I have come to an important conclusion, regarding all expansions in general.

The facts are simple.  Most of us do not have what it takes to complete an entire expansion.  Most of us are well-educated on skins and bots, but most of us do not know how to make weapons.  We have only a few select people who like to make vast amounts of weapons and classes (SmashBro, Lego, and Neo come to mind).  And even then, the number of weaponsmiths we have pales in comparison to that of our good mappers.  Sure, many people are learning, but how many good mappers do we actually have?  Ivory, Mr. X, DoomThroughDoom...the list is very small.  And all those people--the good mappers--have their resources pooled into making Mega Man 8 right now, and 9 after that.
So we have all the good mappers sucked into a vortex, and all these expansion packs crying out for maps.  We have the skins, the bots, the weapons, even, but we can't release the expansion quite yet because we don't have the maps.  What are we to do?

The answer is even simpler.  Before the maps come out, expansions should release a v0 version with the skins and weapons, but no maps.  Now, weapon packs may be fairly unpopular, but I'm sure that they'll find use if enough of them get released.  With LMS and its various mods still being hosted quite often, players would get dealt the weapons sometimes, giving them an opportunity to test them out.  It is a win-win--the people who worked hard on the expansion get to play it, or at least part of it, whereas the good mappers can see what was accomplished so far and possibly get motivated.

Anyone else agree with me?

December 09, 2012, 04:10:59 AM
Reply #136

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #136 on: December 09, 2012, 04:10:59 AM »
Its a great idea actually. It gives interest in the projects. DOS did something similar too, though it was just skins. MI couldn't really do it due to lack of new skins though.

December 09, 2012, 06:44:29 PM
Reply #137

Offline Magnet Dood

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Re: The Idea(s) Topic
« Reply #137 on: December 09, 2012, 06:44:29 PM »
Quote from: "fortegigasgospel"
DOS did something similar too, though it was just skins.

TO BE FAIR

The weapons were already released at this time, but they were probably pretty old and have been updated.

Also, with Lego's current restriction on us using them, we won't be able to release them until we've got three maps (which, to be honest, is extremely hard to accomplish as of now).

December 09, 2012, 10:21:32 PM
Reply #138

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #138 on: December 09, 2012, 10:21:32 PM »
Ladies and gentlemen... We should... Wait until SFxMM is out, then make an expansion of it for MM8DM. Perhaps invite gregaman over as well?

December 10, 2012, 12:29:55 AM
Reply #139

Offline GameAndWatcher

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Re: The Idea(s) Topic
« Reply #139 on: December 10, 2012, 12:29:55 AM »
Quote from: "tsukiyomaru0"
Ladies and gentlemen... We should... Wait until SFxMM is out, then make an expansion of it for MM8DM. Perhaps invite gregaman over as well?
We already have Ryu, but everyone is a Mega Man edit!

December 11, 2012, 01:28:08 AM
Reply #140

Offline xColdxFusionx

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Re: The Idea(s) Topic
« Reply #140 on: December 11, 2012, 01:28:08 AM »
It's Cutstuff: The Fangame!
Everything is Megaman!

Why'd I get the first post on the next page?

December 14, 2012, 04:19:02 AM
Reply #141

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #141 on: December 14, 2012, 04:19:02 AM »
We could try to bring certain projects back to life, but with a different scope. Since we don't have a large number of mappers, those "resurrected projects" would need to be first done in the easiest parts (Actors, scripts, sprites for anything but skins, some sounds) then regular (textures, musics and "sample map(s)") and close it with the hardest part (gimmicks for maps, more maps). And rather than wanting to release when everything is done, release it after each part is done. That way people will get a taste of what they can expect without waiting aeons for maps to be done.

One of those who could receive this treatment is the Metroid expansion.

December 15, 2012, 09:26:51 PM
Reply #142

Offline -FiniteZero-

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Re: The Idea(s) Topic
« Reply #142 on: December 15, 2012, 09:26:51 PM »
Okay, I just had an interesting but insane idea.

What if...

We had a map pack based on the good ol' James Bond series? Like a group of maps based on set pieces of the movies, with one map per movie. Like the vault thing from Goldfinger, or the ice palace from Die Another Day. Goldeneye would probably be easy, due to the fact that there's already several maps based on it from the N64 game.

December 16, 2012, 07:17:05 PM
Reply #143

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #143 on: December 16, 2012, 07:17:05 PM »
Quote from: "-FiniteZero-"
Okay, I just had an interesting but insane idea.

What if...

We had a map pack based on the good ol' James Bond series? Like a group of maps based on set pieces of the movies, with one map per movie. Like the vault thing from Goldfinger, or the ice palace from Die Another Day. Goldeneye would probably be easy, due to the fact that there's already several maps based on it from the N64 game.
Goldeneye 007 DM maps? sure, why not? That game alone is legen-(wait for it)-DARY!

Now, I have thought: We could try making an espansion based around Sonic Battle, but with Megaman characters. "Duh, it exists already, is Classes!", you may say. But then I say "Let me finish explaining, okay?". The idea woud revolve around simple maps with no hazard on their own to begin. Then it would involve having the selection of special attacks and autoguards before you "spawn". Just like in Sonic Battle, there would be two attack buttons and one defense/heal button (which would be crouch?). The Normal Attacks would revolve around punches and kicks, very short ranged and usually weak. Special Attacks would be different basing on the type. Let's take Megaman for example:
    Shot - Fires a charged Megabuster.
    Power - does a fire uppercut (SHORYUKEN!). In the air, fires a charged Megabuster straight down, propeling himself up.
    Trap - Summons Eddie, which would drop bombs on enemies. In the air, summons Beat to hover for a while, then Beat would launch himself on a nearby enemy.

December 16, 2012, 11:28:29 PM
Reply #144

Offline verifiaman

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Re: The Idea(s) Topic
« Reply #144 on: December 16, 2012, 11:28:29 PM »
A medabots mod? i can't believe no one has thought of it before!

December 17, 2012, 12:58:24 AM
Reply #145

Offline -FiniteZero-

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Re: The Idea(s) Topic
« Reply #145 on: December 17, 2012, 12:58:24 AM »
Quote from: "tsukiyomaru0"
Quote from: "-FiniteZero-"
Okay, I just had an interesting but insane idea.

What if...

We had a map pack based on the good ol' James Bond series? Like a group of maps based on set pieces of the movies, with one map per movie. Like the vault thing from Goldfinger, or the ice palace from Die Another Day. Goldeneye would probably be easy, due to the fact that there's already several maps based on it from the N64 game.
Goldeneye 007 DM maps? sure, why not? That game alone is legen-(wait for it)-DARY!

Now, I have thought: We could try making an espansion based around Sonic Battle, but with Megaman characters. "Duh, it exists already, is Classes!", you may say. But then I say "Let me finish explaining, okay?". The idea woud revolve around simple maps with no hazard on their own to begin. Then it would involve having the selection of special attacks and autoguards before you "spawn". Just like in Sonic Battle, there would be two attack buttons and one defense/heal button (which would be crouch?). The Normal Attacks would revolve around punches and kicks, very short ranged and usually weak. Special Attacks would be different basing on the type. Let's take Megaman for example:
    Shot - Fires a charged Megabuster.
    Power - does a fire uppercut (SHORYUKEN!). In the air, fires a charged Megabuster straight down, propeling himself up.
    Trap - Summons Eddie, which would drop bombs on enemies. In the air, summons Beat to hover for a while, then Beat would launch himself on a nearby enemy.


Sure, and maps from The World Is Not Enough and Nightfire, as well.

December 27, 2012, 04:03:15 AM
Reply #146

Offline Jakeinator

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Re: The Idea(s) Topic
« Reply #146 on: December 27, 2012, 04:03:15 AM »
I really wish I could code ACS and make weapons so I can make a Megaman X expansion.

December 27, 2012, 12:02:02 PM
Reply #147

Offline BiscuitSlash

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Re: The Idea(s) Topic
« Reply #147 on: December 27, 2012, 12:02:02 PM »
megaman sprite expansion

It would include skins, weapons, items and a few maps based on megaman sprite comic and megaman sprite game by brotoad.

Right now I want to make a skin of the spooky ghost at least, but I need to quarter the size which is a hard thing to do at the moment.

December 27, 2012, 05:31:58 PM
Reply #148

Offline Colonel ServBot

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Re: The Idea(s) Topic
« Reply #148 on: December 27, 2012, 05:31:58 PM »
Quote from: "Michael712"
megaman sprite expansion

It would include skins, weapons, items and a few maps based on megaman sprite comic and megaman sprite game by brotoad.

Right now I want to make a skin of the spooky ghost at least, but I need to quarter the size which is a hard thing to do at the moment.

actually, i had that thought before as i was playing the game. but then i thought, how can i get a whole bunch of people to help me? i could barely spprite at thetime. i sucked at coding at (every time), and i had no idea what to do. so i just let it go.


well, hows about a new campaign. a sniper joe one. like 3 consecutive ones.
1:sniper joe training
gotta train them sometime. this has a total of less than seven maps. each shows techniques and attacks the average joe can pull off.
2: war
the sniperjoes were programmed as soldiers, were they not?so this is like survival, except you must kill all the enemy robots. and THEY DONT RESPAWN! plus, you gotta go to several checkpoints and bases before you win. and, when you kill everything, and fulfill all the tasks, you conquer the battle field and claim victory
3: survival
you start out as megaman. and you go against hordes and armies of different sniperjoe classes. as you kill multiple joes, you are able to use their weapons.but, you dont just go through the one map, you go THROUGH EVERY SINGLE MM8BDM MAP IN THE GAME!

December 31, 2012, 05:46:14 PM
Reply #149

Offline Toonwriter

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Re: The Idea(s) Topic
« Reply #149 on: December 31, 2012, 05:46:14 PM »
There should be more playable characters in this game, like the Robot Masters from 9-10 and all the characters from Street Fighter X Megaman!