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Author Topic: The Idea(s) Topic  (Read 219506 times)

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March 07, 2013, 03:24:16 AM
Reply #210

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #210 on: March 07, 2013, 03:24:16 AM »
After seeing Sega's new Sonic Dash, I had an idea: Sonic Dash 8-Bit. However, due to engine's limits, it would be kind of different.

First, it would be played in Survival (for Lives) or Cooperative. Enemies and "breakable obstacles" would respawn after ten seconds. Brushing against the side of the track would cause the player to lose speed, running into walls would instantly bounce them back. Enemies would be, for example, Crabmeat (Moves left and right, may shoot projectiles to left and right after moving), Chopper (Jumps out of the water at random times in the middle of a "long jump" section, trying to knock the player into the water) Buzz Bomber (Once it detects a player, it will fire at them until they are far from them) and the sea mines from some Sonic games (specially from Sonic '06 and its Wave Ocean). All but the Sea Mine can be destroyed by using the Boost Attack or Sonic Ball.

The Boost Attack and the Sonic Ball should be the weapon the players will have. The former allows a gain of speed, but uses up energy for it, while the Sonic Ball grants them the ability to attack without using energy but makes them lose 50% of the current speed on the ground unless they have hit something with it or makes them "stop rolling" if they hit the ground after an Air Sonic Ball (but allowing them to keep the speed they had). During either attack, projectiles or mines can harm them. Energy is restored by collecting rings or killing enemies. Other players should not be harmed.

Enemies always causes 1 point of damage if they hurt you somehow, always lose at most 20 rings every time you get hurt. If you have 0 rings, you will take 200 times the damage, thus being lethal. If you have any ring with you, a script will ensure you have 100 health all the time and that you won't receive the "MaximumDamageFlag" (which should be a powerprotection or something that increases damage from "specific source" rather than decrease the damage, as seen with GravityHold variable power).

Checkpoints should be spread through the track. Crossing that single thin sector will trigger a checkpoint, allowing a player to be imediately teleported there upon respawn. The race ends when all players cross the finish line, when half of the players in game crosses the finish lines and 30 seconds passes OR when the first four to finish it press the button on the wall that allows them to declare the end of the race, at which will start a 10 seconds countdown regardless of how many players have yet to end the race (but the countdown can't be started if the 30 seconds countdown is still running). The countdown and checkpoints should be enabled or disabled by the host through custom cvars.

March 08, 2013, 10:24:21 AM
Reply #211

Offline Geno

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Re: The Idea(s) Topic
« Reply #211 on: March 08, 2013, 10:24:21 AM »
I had an idea, since N64 Block Fort is an 8BDM course, what about the rest of the MK64 Battle stages?
And how about the SNES Super Mario Kart Battle courses?
Also, I think SNES Mario Circuit 1 is an 8BDM map, so what about the other SMK courses?
And N64 Rainbow Road is another 8BDM map, what about the other MK64 courses?

March 09, 2013, 01:37:09 AM
Reply #212

Offline -Daiki-TheOni

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Re: The Idea(s) Topic
« Reply #212 on: March 09, 2013, 01:37:09 AM »
Combine the Dark Aura and Ukiyama weapons WADs in one super cool pack called UDA.wad (and 2 new weapons)

March 09, 2013, 01:43:49 AM
Reply #213

Offline DarkAura

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Re: The Idea(s) Topic
« Reply #213 on: March 09, 2013, 01:43:49 AM »
Quote from: "TheunlosingQuint"
Combine the Dark Aura and Ukiyama weapons WADs in one super cool pack called UDA.wad (and 2 new weapons)
asdfghjkl maybe, but only if I de-bug the shish out my wep pack and ONLY if Uki is willing to agree to such a thing.

March 09, 2013, 01:47:46 AM
Reply #214

Offline Gummywormz

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Re: The Idea(s) Topic
« Reply #214 on: March 09, 2013, 01:47:46 AM »
Uki proposed something like that a while ago. It would include DIRP and BladeRoden's weapons as well.

March 09, 2013, 02:16:42 AM
Reply #215

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #215 on: March 09, 2013, 02:16:42 AM »
I had completely forgotten DA had a weapon pack. And that it included community member's weapons too.

March 10, 2013, 12:48:45 AM
Reply #216

Offline SaviorSword

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Re: The Idea(s) Topic
« Reply #216 on: March 10, 2013, 12:48:45 AM »
A combination of FOUR weapon packs?! (Uki, DA, Rohen, and Gummy) Now that's somethin' that I'd love to see!

March 10, 2013, 02:11:56 AM
Reply #217

Offline -Daiki-TheOni

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Re: The Idea(s) Topic
« Reply #217 on: March 10, 2013, 02:11:56 AM »
you know the chaotic effect: dead rising?

Someone should modify that script, and insert more monsters, then, use that script in the invasion mode.
10 waves or more, with enemies just spawning EVERYWHERE (like the zombies).
That will allow to emulate a bit the cool invasion mod, but without invasion maps.
Can you imagine a server runing this, in your favourite robot master map/stage?

March 12, 2013, 02:14:50 PM
Reply #218

Offline Colonel ServBot

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Re: The Idea(s) Topic
« Reply #218 on: March 12, 2013, 02:14:50 PM »
Quote from: "TheunlosingQuint"
you know the chaotic effect: dead rising?

Someone should modify that script, and insert more monsters, then, use that script in the invasion mode.
10 waves or more, with enemies just spawning EVERYWHERE (like the zombies).
That will allow to emulate a bit the cool invasion mod, but without invasion maps.
Can you imagine a server runing this, in your favourite robot master map/stage?

Actually, I run mm8bdm with the GVH8BDM, and chaos generator just to see how long I can survive against hordes of zombies.

March 12, 2013, 09:28:07 PM
Reply #219

Offline Rozark

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Re: The Idea(s) Topic
« Reply #219 on: March 12, 2013, 09:28:07 PM »
Map idea:

Open area
In the center, is a shrine of this person:
(click to show/hide)
Meanwhile, You spawn in from the sky and fall towards the ground
The map song is this:
(click to show/hide)
Oh right, did I also mention that there's tons of penguins and tigers watching you in the forest on the side

March 12, 2013, 11:40:30 PM
Reply #220

Offline -Daiki-TheOni

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Re: The Idea(s) Topic
« Reply #220 on: March 12, 2013, 11:40:30 PM »
Is a funny idea, Rozark! we need more joke things like this....

March 13, 2013, 12:14:09 AM
Reply #221

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #221 on: March 13, 2013, 12:14:09 AM »
I made a joke map that was 4 towers (indoors) that were about 2300 DUs tall simply for diving off with Drill and Hard man classes.  Unless I gave that map to someone who still has it its lost on my old laptop. I could probably remake it easily though.
The towers were too tall to see up on software. Though I may have made screenshots in the topic.

March 13, 2013, 01:11:30 AM
Reply #222

Offline Gummywormz

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Re: The Idea(s) Topic
« Reply #222 on: March 13, 2013, 01:11:30 AM »
Hold on to your joke maps, people. I'm revealing something within the next few days that may be of interest to you.  :cool:

March 13, 2013, 11:21:48 AM
Reply #223

Offline Rozark

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Re: The Idea(s) Topic
« Reply #223 on: March 13, 2013, 11:21:48 AM »
The joke maps or joke map ideas? I have both, so, curious of course.

Namely VINTAGE SPARKSHOCK THE MOVIE and PURPLE.

March 14, 2013, 07:00:50 PM
Reply #224

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #224 on: March 14, 2013, 07:00:50 PM »
Super Crossover Expansion (think something similar to Exploding Rabbit's Super Mario Crossover but 8bdm style).
1 Character from 8 different games, a map for each game as well as a weapon.
All characters MUST be from an 8 or 6 bit game (So NES, Gameboy, Sega Master System or Game Gear). All maps MUST also be based on something from an 8 or 6 bit game.
Characters such as Mario, Link, Bill Razer, Samus, Sonic, Suzy II (Blaster Master), and 2 others.
Maps such as World 1-1, The Great Temple (Zelda II), Inside Base (Contra), Brinstar, Sky Fortress (Sonic GG), etc.
Weapons such as Fire Flower, White Sword (Legend of Zelda), Spread Shot, Missile (Metroid), Sonic Shoes (or something else from Sonic) etc.

Maybe add more games later, but keep to the 1 character weapon and map per game rule for a while.


CSCC Expansion (the CSCC we have is technically a mod)
Skins, maps and weapon drops of and for CSCC classes.