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Author Topic: The Idea(s) Topic  (Read 188392 times)

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September 15, 2014, 03:37:32 AM
Reply #465

Offline xColdxFusionx

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Re: The Idea(s) Topic
« Reply #465 on: September 15, 2014, 03:37:32 AM »
Protip: This thread doesn't get checked on a regular basis. It's become more of a repository for "wouldn't that be interesting" than an actual place to find ideas.

An idea does get picked up from time to time, but don't expect a lot of responses on day 1. Or even sometimes month 1.

September 28, 2014, 01:50:05 AM
Reply #466

Offline Superjustinbros

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Re: The Idea(s) Topic
« Reply #466 on: September 28, 2014, 01:50:05 AM »
I recently played a bit of Bio Senshi Dan on the good old NES, which has a lot of similarities to Mega Man. It give me a small idea for some kind of Bio Senshi Dan-themed mini-expansion, including five Deathmatch maps (one for each of the five areas), six Co-op (one for each area plus a sixth for the final battle), and two CTF maps. It would also add seven weapons:


Heat Knife: a small white blade that is flung a short distance away from you before it comes back.

Spider Shot: Shot from a Buster, this is very much Bio Senshi Dan's equivalent to the Mega Buster, but it is slightly slower, has a lower rate of fire, but does more damage, able to kill most targets in a few sucesful hits.

Smart Bomb: A bomb that is lobed forwards like a Hyper Bomb, but it is smaller, has a further rage and explodes upon immediate contact.

Pulse Bee: A boomerang-like weapon that is a clone of Ring Boomerang in several ways. The only notable differences it has is it's slightly slower and has a further rage before returning to the user.

Rolling Shot: Much like Star Crash, though alongside dealing contact damage, it is activated in short bursts rather than one use that lasts forever, but it has a good number of uses.

Psycho Blossom: Acts like Trinitro Blast from Mega Man Unlimited; though it has a short delay; after the delay it erupts three explosions that go off in a straight line.

Thunder Sword: Acts like the Heat Knife, except it continues forwards instead of returning to the user once it goes out far enough (until it hits a wall), is miles more powerful, and it eats up more ammo than any of the other weapons from this set.

October 06, 2014, 01:39:45 AM
Reply #467

Offline Vajaran Nall

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Re: The Idea(s) Topic
« Reply #467 on: October 06, 2014, 01:39:45 AM »
You guys know that romhack of rockman 1 Japan rom? What if an expansion was mad dedicated to that hack? What do you guys think?  I would love fire man's theme. The one called rockman 1 claw

October 06, 2014, 07:12:03 AM
Reply #468

Offline BookofDobson

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Re: The Idea(s) Topic
« Reply #468 on: October 06, 2014, 07:12:03 AM »
Actually we could have a map or weapon project based off rom hacks, cool weapons but... No one tries.
The only thing we will ever have is RNC

October 10, 2014, 12:29:35 PM
Reply #469

Offline Jdude330

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Re: The Idea(s) Topic
« Reply #469 on: October 10, 2014, 12:29:35 PM »
Here's an Idea: Rival smash or enemy smash from smash 4. Rival would use a Modified MM8BDS engine, and so would Enemy. Both would also give enemies the crazy knockback everybody else gets. Rival smash would be a 1v1 game seeing who could get the most Kills on bots hardwired to be enemies. the game ends when  one person dies. (as a rule to prevent self-deaths, SDs give the other player 5 more kills.) Enemy smash, is based off of Smash run. this mode is 1 player-2 player ONLY, depending on the map. the goal is to kill as many enemies as possible. use a lot of enemies to ensure variety. when time runs out, the round ends.

October 16, 2014, 07:30:08 PM
Reply #470

Offline fortegigasgospel

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Re: The Idea(s) Topic
« Reply #470 on: October 16, 2014, 07:30:08 PM »
Now that some enemys have been coded I have a suggestion.

Endless Mode
SP style areas with platforming and enemies, but with a twist.
On top of the game mode it's self, it is a team based mode. Where each team has their own versions of the areas to use, and move on to the next once the hole team has made it to the end and/or died, where the team is scored based on how many players make it across the challenge (everybody is revived between challenges).

There could be areas focused on allowing a single player across, and ones that relay on teamwork. Team ones will have ways that players ahead can allow allies to get across without as much hassle which can activate if the team gets under a certain player alive count.

Of course every so often bosses will show up as well.

October 16, 2014, 10:09:18 PM
Reply #471

Offline Zero1000

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Re: The Idea(s) Topic
« Reply #471 on: October 16, 2014, 10:09:18 PM »
I recently got an idea that would be very hard to code (for me maybe)
Boss battle mode.
On this mode you fight from the first boss to the last. Even the Megaman killers. So, they would be 2 modes:
Normal:
Just a normal boss fight. A checkpoint is created for each boss you defeat.
Very Hard:
Like Normal, but limited cures and if you lose to a boss, you return to the first.

October 20, 2014, 06:33:49 AM
Reply #472

Offline Promestein

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Re: The Idea(s) Topic
« Reply #472 on: October 20, 2014, 06:33:49 AM »
I had a dumb idea that actually seems like it might be fairly easy to pull off, yet I've never seen it mentioned on here. A Kamen Rider Decade: Rockman no Sekai pack. I'd imagine it wouldn't be quite as taxing as a rom hack expansion complete with maps; it could probably just involve changing some weapon graphics and sounds, adding in the music tracks, and adding in Kuuga, Agito, Ryuki, Faiz, Blade, Hibiki, Kabuto, Den-O, Kiva, Decade, and Decade Complete Form as skins. Unless it were possible to change skins with different weapons? In which case, I guess the MM7 weapons would correspond to the Riders they were assigned to.

That said, it would still require some amount of skill, and I'm skill-less. All I've managed to do was import the music.

October 20, 2014, 02:20:17 PM
Reply #473

Offline ScrapHeap

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Re: The Idea(s) Topic
« Reply #473 on: October 20, 2014, 02:20:17 PM »
That would require a butt ton of spriting to be done, and spriting isn't exactly easy.

October 23, 2014, 07:31:48 AM
Reply #474

Offline Promestein

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Re: The Idea(s) Topic
« Reply #474 on: October 23, 2014, 07:31:48 AM »
True enough. When I said it would be fairly easy, I just meant that it wouldn't require maps to be made, or weapons to be thought up or balanced, or heavy coding being done (if I'm not mistaken, the only coding needed would be to let certain sounds play their full length),

November 29, 2014, 07:52:02 PM
Reply #475

Offline hevanavix

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Re: The Idea(s) Topic
« Reply #475 on: November 29, 2014, 07:52:02 PM »
Death Label Mode!
It's a boss rush, much like zero1000. Between boss battles...
-There are M-Tanks.
-You can get new weapons.
-Additional Pickups.
But if you complete the 'game' with no game overs, you have the choice to either enter the second loop or end your run right there.
Second loop features bosses that have the same basic mechanic and basic strategy, but they have modified attacks. Otherwise, that's it from the differences.
At the end of second loop, the mode will be capped off by fighting two clones of each Genesis Unit member each. After you fight them, you will either simply head straight off to the ending, or an M-Tank may appear, and there may be a door, depending on what you did during the second loop.
If you meet these requirements :
- You can only die 3 times
- No continues
- Mega Water S defeated in under 10 minutes.

Wily Alien from MM2 appears with his clone and you will fight him. The ending shows that Dr. Light was simply training him for future troubles after the events of MM8BDM.

But...
THERE IS AN ALTERNATE SECOND LOOP!
It is called the Legacy Loop, seperated to 2 segments.
In the Legacy loop, the player will fight bosses from MMX and MMZ series. As I mentioned before, the legacy loop is split to two segments, each segment resembling an era (Reploid and Resistance segments, respectively). Each segment will end with X and Zero fighting you respectively and individually.

November 29, 2014, 10:11:26 PM
Reply #476

Offline LarissaFlash

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Re: The Idea(s) Topic
« Reply #476 on: November 29, 2014, 10:11:26 PM »
Having megaman x into mm8bdmv5-6 is a goddamn bad idea.

November 30, 2014, 01:21:46 AM
Reply #477

Offline Blaze Yeager

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Re: The Idea(s) Topic
« Reply #477 on: November 30, 2014, 01:21:46 AM »
Mixing X into Classic never usually bodes well, even from a conceptual standpoint.

There's a reason why Inafune never really wanted to directly have an ending to connect both games; it could only be implied what transcends in the end all things considered.

But who's to say I can stop people from making X related stuff in a Classic oriented fan-game, let alone the Zero series too.

November 30, 2014, 07:53:52 PM
Reply #478

Offline hevanavix

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Re: The Idea(s) Topic
« Reply #478 on: November 30, 2014, 07:53:52 PM »
Hm. I guess the legacy loop won't work out (Unless if I change the story, which might work out but may make me feel stupid)
So let's throw an another alternate second loop for you hardcore people.
-Pick your preferred weapon. You will only use that weapon for the rest of the second loop.
-Re-fight second loop bosses with 4 M-Tanks only. Yes, this is an outright copy of all-star mode.g
-It's an all-out brawl, with no power-ups, you only have your mega buster and your chosen weapon, with boobeam trap with slowed attacks..
-The entire Genesis Unit is powered up and is ready to finish you off.

November 30, 2014, 08:03:54 PM
Reply #479

Offline hevanavix

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Re: The Idea(s) Topic
« Reply #479 on: November 30, 2014, 08:03:54 PM »
Alright, since I'm plenty creative (nah), I decided to create another idea...

MEGA MAN X WEAPONS LOLOLOLOLOL420NOSCOPEMTNDEW
nah just kidding hear me out

-HYPER MODE-
So you have a weak weapon. You are somewhat slow. You wanna be absolutely invincible. Well, guess what?  You can! Just prepare a weapon and when your hyper gauge is full, just press your hyper activation button! You'll cancel every attack if you fire, and your firepower is increased!
Good
-Can cancel attacks with certain ranged weapons
-Power is increased
-Has forcefield that wears off eventually
Bad
-Stuck in a weapon for the duration of the hyper mode
-Some weapons can't be cancelled
-Jump height is decreased
Other
-Neon Lime & Black color palette
-Surrounds you in a Neon-Like timer circle