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April 10, 2015, 09:21:56 PM
Reply #510

Offline Ghoulitine

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Re: The Idea(s) Topic
« Reply #510 on: April 10, 2015, 09:21:56 PM »
Was just some idea i had in mind, if you have the experience, zandronum can do pretty much everything.
And yes, i meant it as some sort of strategy game, but classes would be interesting too, however, they should have properties for speed on current terrain, weapons only shoot a certain distance (altering between different lengths), some classes deal more damage to others and of course having it team-based.

But to be honest, having the turn-based AW-gameplay in mm8bdm seems a bit better to me.

April 20, 2015, 09:57:36 PM
Reply #511

Offline UBEROMEGAMAN

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Re: The Idea(s) Topic
« Reply #511 on: April 20, 2015, 09:57:36 PM »
I had the idea of a binding of Isaac rebirth mod, but I doubt that even once I learn to code ill be able to create one, but I really want to see a binding of Isaac rebirth mod, just to see if it would actually be any good or not, you know?

April 24, 2015, 08:17:19 PM
Reply #512

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #512 on: April 24, 2015, 08:17:19 PM »
I'm thinking about a Tyrian 2000 GB Weapon Pack with some extras... I mean: I ripped the sources already, hacked out some RAM addresses while playing it...

April 25, 2015, 06:10:51 PM
Reply #513

Offline Jdude330

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Re: The Idea(s) Topic
« Reply #513 on: April 25, 2015, 06:10:51 PM »
I was thinking of a Robot-EX classes mod, , to upgrade, but balance the MM1-10 robots.
For example, using Pokémon EX,
(click to show/hide)
is easily trumped by
(click to show/hide)
but can also be defeated easily by
(click to show/hide)
So in other words, this is a "gods with weak points" mod.

April 25, 2015, 09:09:43 PM
Reply #514

Offline UBEROMEGAMAN

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Re: The Idea(s) Topic
« Reply #514 on: April 25, 2015, 09:09:43 PM »
I was thinking a binding of Isaac rebirth mod. recreate the binding of Isaac rebirth in the engine for the game and add the floor system, the unlock system, the item system, and the bosses. that would be pretty awesome.

April 25, 2015, 09:23:34 PM
Reply #515

Offline Zero1000

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Re: The Idea(s) Topic
« Reply #515 on: April 25, 2015, 09:23:34 PM »
I was thinking of some kind of boss battles mod, smash bros style. Like, when defeating a boss, you go to a rest area where there are, like, 3-5 E-tanks that are instantly consumed when picked up. And if you picked one before a boss battle and you defeat the boss, the one you picked up would not be there anymore, until you restarted. And if you died, you would have to restart from the first boss. I don't know if this would be possible.

April 26, 2015, 04:05:23 PM
Reply #516

Offline Superjustinbros

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Re: The Idea(s) Topic
« Reply #516 on: April 26, 2015, 04:05:23 PM »
If I had any programing/coding knowledge, I'd be up for doing a standard Mario Kart mod with it's items, drifting mechanics, and weight determining speed.

You'd get to play as any Robot Master imaginable, including a wide variety of enemies as they drive a Pipe Frame (though certain characters like Charge, Centaur, Turbo, and Nitro would just gun it without a kart since they're already based on modes of fast transportation).

April 26, 2015, 06:52:56 PM
Reply #517

Offline Jdude330

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ubereo if you post one more time about tboi i will go berse
« Reply #517 on: April 26, 2015, 06:52:56 PM »
Quote from: "zero1000"
I was thinking of some kind of boss battles mod, smash bros style. Like, when defeating a boss, you go to a rest area where there are, like, 3-5 E-tanks that are instantly consumed when picked up. And if you picked one before a boss battle and you defeat the boss, the one you picked up would not be there anymore, until you restarted. And if you died, you would have to restart from the first boss. I don't know if this would be possible.
This has kinda already been done.

Besides the E-Tank thing, both Justified classes and the Vanilla game have this.

April 26, 2015, 07:02:47 PM
Reply #518

Offline Zero1000

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Re: ubereo if you post one more time about tboi i will go b
« Reply #518 on: April 26, 2015, 07:02:47 PM »
Quote from: "Jdude330"
Quote from: "zero1000"
I was thinking of some kind of boss battles mod, smash bros style. Like, when defeating a boss, you go to a rest area where there are, like, 3-5 E-tanks that are instantly consumed when picked up. And if you picked one before a boss battle and you defeat the boss, the one you picked up would not be there anymore, until you restarted. And if you died, you would have to restart from the first boss. I don't know if this would be possible.
This has kinda already been done.

Besides the E-Tank thing, both Justified classes and the Vanilla game have this.

Yeah, i had an idea to make it a little bit different from vainilla.

* The E-Tank thing
* Boss rush (to not make it like justified)
* A rest room where you could grab E-Tanks.
* If you lose health on a boss, you keep that health on the next boss, unless you grab an E-Tank.

Something like Smash Bros All-Star mode.

June 25, 2015, 06:54:34 AM
Reply #519

Offline Ehibika

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Mod idea: Dreamworld Duel
« Reply #519 on: June 25, 2015, 06:54:34 AM »
Well, this is as good a place as any to share this, but this was my own idea of a mod I've been rolling in my head for a while, until I think of a better name, I am calling it Dreamworld Duel

What is dreamworld duel?
Dreamworld duel is a kirby’s adventure themed deathmatch mod that is designed as something of an inverted saxton hales.  All the classes consist of midbosses and regular enemies from the Kirby franchise, and when a game starts, one player in the map is selected to become the Kirby. The game is in a kinda-sorta death match style mode but where only one side can freely respawn as many times as they need.

Goal of the game
The Kirby and the bad guys have their own win conditions, the bad guys must see to the death of the Kirby to win, whereas the Kirby is tasked with surviving for 3 minutes while gathering as many points as possible by fragging enemies.

Playing the Kirby
As the Kirby, you are generally a lot more flexible than the other classes in terms of abilities, this is because everyone is out to get you, and while the bad guys will respawn after being fragged, the Kirby has to be fragged only once to lose. You move at a reasonable speed and you are capable of temporary flight  to better navigate the stage as well as get out of tight jams.

The Kirby starts with a count of 5 hits, and upon taking damage gains a brief period of invincibility, this is primarily so that the Kirby cannot be taken from full to zero health in less than a second due to being surrounded by enemies. The invincibility after being hit will give the Kirby a chance to try and fight off the crowd or escape if he/she is overwhelmed.

As the Kirby, your main and only attack is your signature inhale, a line of sight vacuum attack that instantly frags an opponent that comes in contact with the front of you, afterwards you will then acquire the copy ability associated with that enemy (which would serve as an alternate class).  With the copy ability, you gain a new main and alt fire as well as some changed physical attributes such as how fast you move or how high you jump and such, you cannot gain another ability till you lose your current one, either by taking enough damage or willingly dropping it.

Abilities have their own HP (usually 2-3 hits) that is lost when the Kirby takes damage and cannot be healed, and once depleted, removes the ability from the Kirby.  

Available abilities:
If this mod goes through, then I’d likely start with some of the more basic and fundamental abilities, but later on may add more, including abilities from later games in the franchise or even new ability ideas from the fandom. The mod would start with the abilities:
On thing to note is that abilities of the same element will be combined, such as fire and burning, Ice and freeze, and perhaps Throw and Suplex (though I highly doubt we could program that in smoothly). Some abilities in the future would also have to be adapted for the style of the game, Stone for example may not be too reliable in a multiplayer FPS, even as a means of invincibility.

Items and powerups

Abilities aren’t the only means of survival for the Kirby, when enemies are killed they are likely to drop an assortment of goodies that can help the Kirby out, these include
    Food: restores various increments of health
    Mic: grants the player an emergency AOE attack that decimates weak enemies and hurts midbosses a good deal
    Spicy curry: temporarily boosts speed and causes the Kirby to radiate fire all around him
    Mint leaf: temporarily grants infinite flight.
    Vitality Heart: Fully heals and grants an additional hit point to the Kirby, going up to 8 hits at max. (activates on pickup)

Playing as the Enemies
As mentioned before, the default classes are all various midbosses and enemies from the Kirby franchise, most being from Kirby’s adventure. All available enemy classes will be ones that offer copy ability, that way players can’t Blackball Kirby out of a weapon by collectively choosing ability-less enemies.

Each ability will usually be represented by both a midboss and normal enemies, fire being represented by Fire Lion and Hot Head for example. Some exceptions will exist however; such as they’re being only a midboss for the hammer ability.

Each enemy has it’s own strengths and traits but also clear cut weaknesses or flaws that can be covered by other enemy classes or exploited by the Kirby, for example, Fire lion could be very fast and jump high, but his main fire is a melee attack and his alt fire a flame charge with a punishable after delay, and if he were to miss, then he may throw himself off track as well. No Enemy has a perfectly reliable method of attack. On the other hand, hothead could spew a short ranged but wide flamethrower, or hark fireballs, but at the cost of being rather slow in movement. While intricate Teamwork shouldn’t be required, the idea is that presenting a variety of threats to the Kirby is what would make the mod challenging and interesting.

Something to also consider is that while midbosses are usually stronger than their normal enemy equivalent, they are also worth more points and tend to drop helpful items more often, thus can inadvertently be more of a benefit to the Kirby if the player isn’t that good.

About points
At this point, I haven’t really though much about how points can influence gameplay beyond the game keeping a players highest score on the corner for bragging rights, the main intent was to give the Kirby an incentive to actually try and fight enemies as oppose to being outright avoidant, since if fragging doesn’t exactly further your chances of winning, than there would be no real point to it. thus camping would ensue.

Perhaps points could also be a win condition, or alternatively, earn the Kirby an “extra life”, thus they can be fragged one more time before losing the round.

Stages
While talking about custom stages would be getting ahead of myself, stage selection should be something of great consideration, since the Kirby can fly, it should be important consider that any map should have no place that Kirby can go where no one else can reach, in fact this concern made me almost consider having Missile as a starting ability for the mod, just as an excuse to have Bombar and Shooty/Bang-bang as enemy choices since they can fly (yes I know Shooty doesn’t give missile)



And that's my mod idea, hope it interests someone.

June 25, 2015, 02:57:25 PM
Reply #520

Offline tsukiyomaru0

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Re: The Idea(s) Topic
« Reply #520 on: June 25, 2015, 02:57:25 PM »
You know, Kirby Triple Deluxe had a proper battle mode where you were locked to the ability of your choice (no different than classes) for the match... So... Why not take that route instead, at least for a first experience? And then consider using the inhale one...

I was going to give an idea around of Shin Touhou Musou, but I doubt anyone here heard of it D:

June 25, 2015, 05:46:16 PM
Reply #521

Offline Ehibika

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Re: The Idea(s) Topic
« Reply #521 on: June 25, 2015, 05:46:16 PM »
Quote from: "tsukiyomaru0"
You know, Kirby Triple Deluxe had a proper battle mode where you were locked to the ability of your choice (no different than classes) for the match... So... Why not take that route instead, at least for a first experience? And then consider using the inhale one...

I was going to give an idea around of Shin Touhou Musou, but I doubt anyone here heard of it D:

If by that you mean make nothing but a class mod with kirby abilities, then that would defeat the whole point of the game mod, and be largely redundant as it would just be yet another class mod.

On the other hand, if you mean having whoever becomes the kirby permanently retaining the ability that their original class was associated with, then I guess that could work to start off, but I am worried if it may be a deciding factor between what enemy class people choose to start with, like if cutter turns out to be the most viable at the start, will the majority of players end up using Sir Kibble and no one else?

Without a doubt, I won't be able to do it alone, I could definitely do all of the graphics and skins by myself, and I'm actively trying to learn how to develop maps (if only slade for OSX would stop crashing on me), but the programming side is where I'd need the most support on.

August 13, 2015, 05:49:12 PM
Reply #522

Offline Ghoulitine

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Re: The Idea(s) Topic
« Reply #522 on: August 13, 2015, 05:49:12 PM »
When browsing through some wads, I found a Doom-mod that basically turned the game into a 2D-Platformer.

So, I've thought about a mod that consists only of maps that are played like any classic Mega Man-game, but in a deathmatch setting, that is.
No depth to be had, as if you are moving on a single rail, without being able to move into the foreground and background.
Along with that comes the disability to aim your weapons in any direction as well.

I am sure this idea may be criticised alot due to the way weapons currently work (f.e. weapons that are very sensible to walls), control changes and the like, but I do see some potential in it.
Basically, MM2DDM.

August 30, 2015, 06:48:59 PM
Reply #523

Offline mahmoudehab1000

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Re: The Idea(s) Topic
« Reply #523 on: August 30, 2015, 06:48:59 PM »
Guys how about making a dragon ball z mod? Cool huh ?

August 30, 2015, 07:07:27 PM
Reply #524

Offline Superjustinbros

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Re: The Idea(s) Topic
« Reply #524 on: August 30, 2015, 07:07:27 PM »
Not really in support of that idea, TBH.
Never really was into that series.

Though on the topic of anime/manga, I would do a fan-made single player campaign that serves as one huge crossover, with at least 200+ characters, each one with a dedicated weapon that'd appear in-game.