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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45781 times)

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June 10, 2010, 09:07:00 AM
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Offline CutmanMike

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Updating GVH soon - Gimmie yo requests
« on: June 10, 2010, 09:07:00 AM »
Okay I've neglected the GVH crowd long enough, it's time for an update. But I haven't been in the loop lately so any bugs I'm not aware of, you need to tell me now. I am also happy to change any maps, change a few things around etc so let me know of any requests you have.

Here's a list of stuff I need to do.
    Fix broken achievements.
     Update Cartheif's map.
     Riotgun nerf. Either increase spread or change it to fast projectiles (will try both methods).
     Choke health regen on bite/kill.
     Fix GVH22 blocking teleport lines.

Stuff I'd like to do but might not yet.
    Separate weapon balance for Team DM.
     Bring the campaigns back.

I will be playing it today to see what else bugs me and what not. I will also check out Blox's GVH version and see what I like about it that I think could work in GVH.

June 10, 2010, 10:37:11 AM
Reply #1

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #1 on: June 10, 2010, 10:37:11 AM »
Creeper ball jumping?

Oh and a GVH patch that replaces the Cyborg, Sjas and Jitterskull sprites. So that only Cyborgs and Jitterskulls eyes change colour rather than the whole thing. Sjas can stay black + red.

I'm tired of camping black Sjas than hide in the air. I'd rather to be able to see them slightly.

June 10, 2010, 10:38:59 AM
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Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #2 on: June 10, 2010, 10:38:59 AM »
Didn't you make a patch that disallowed color changing sprites that worked?

June 10, 2010, 10:44:25 AM
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Offline Teej

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Re: Updating GVH soon - Gimmie yo requests
« Reply #3 on: June 10, 2010, 10:44:25 AM »
Remove Jitterskulls ability to "climb" on top on stuff when he attacks. People really take advantage of this.   :(

It's almost as bad as...

Quote
...camping black Sjas in the air.

June 10, 2010, 02:38:25 PM
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Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #4 on: June 10, 2010, 02:38:25 PM »
Well hey! Its one of the few ways for a Jitterskull to get away after a miss! You'd be suprised (and pissed off) at the amount of times you get hit while missing if you're ever playing Jitter, especially missing while in the range of a marine that GUARANTEES a hp loss if not death. Lightning arrows and Ghostbuster's railgun hurt like hell too.

In short its all fair that he can do that. Though i'd wish he had some bullet resistance at times... Or possibily healing a little hp after eating(with little, i mean like 20-30), considering he got nerfed quite alot. Meh, just a suggestion that might give some heart attacks, suicide reports, hate mail, real life threats, etc. :P

Hmm... I cant think of much else at the moment. And i hope the changes in my map are acceptable, like the camera? It doesnt lag as long as its not, uh, opened. Feel free to remove a few sparks if needed though. The steam is there as an tactical element though, making creepers hard to hear, can be enabled and disabled. The console should be far more... easier to understand now. :P

EDIT: Seperate weapons for TeamDM huh? Interesting, it might be needed considering the ghouls can rape massively with infinite respawns, thus breaching through any defence eventually. Mind you victory remains heavily map dependant, so this should be done with care. This might help with some abused elements in TeamDM though, not sure about the ghoul side, but the Marine can just spam grenades for mass destruction if he dies often.

Oh, someone also suggested a ball-jump. Not sure if you're ever considering it, but i still find Creeper rather limited regarding his movement. This would help, even if he cant attack a moment after using it (like Cyborg dash).

June 10, 2010, 02:44:07 PM
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Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #5 on: June 10, 2010, 02:44:07 PM »
See my comments about the map in the map submission thread.

I did actually consider that for Jitterskull ages ago but there's no way to toggle on and off that strange walk over walls effect he has. If I changed it now I think it would be awkward for Jitter players to get used to it, so I'll leave it as it is.

June 10, 2010, 02:51:18 PM
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Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #6 on: June 10, 2010, 02:51:18 PM »
I guess you mean that floor clipping flag thing that relentlessly keeps him on the ground, yeah, would be odd without all that. Not to mention charging also might help in getting around faster to intercept a human on an obvious route.

And i noticed that post and made a post there as well. :P

June 10, 2010, 02:54:34 PM
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Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #7 on: June 10, 2010, 02:54:34 PM »
Quote from: "CutmanMike"
Didn't you make a patch that disallowed color changing sprites that worked?
Uhh... yeah but I didn't release it.

June 10, 2010, 02:56:22 PM
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Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #8 on: June 10, 2010, 02:56:22 PM »
Unleash it you beast! I'll put it on my blog.

June 10, 2010, 02:56:49 PM
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Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #9 on: June 10, 2010, 02:56:49 PM »
Quote from: "Teej"
It's almost as bad as...

Quote
...camping black Sjas in the air.
Hey, I don't mind camping Sjas. I just hate it when they change their colour and get free frags for being completely invisible.


Quote from: "CutmanMike"
Unleash it you beast! I'll put it on my blog.
Fine. I'll perfect it then release it.

June 10, 2010, 03:02:43 PM
Reply #10

Offline Blox

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Re: Updating GVH soon - Gimmie yo requests
« Reply #10 on: June 10, 2010, 03:02:43 PM »
Quote from: "CutmanMike"
..I will also check out Blox's GVH version and see what I like about it that I think could work in GVH.

D:

The only decent things are ghouls getting health per Pain.Jitter state. And Jitterskull recovering health while eating. (It's not really Pain.Jitter in the mod, but it's what it does anyway.)

But both of those only come in handy when playing TLMS, as in TDM you always have another chance.

GOOD LOCK.

June 10, 2010, 09:02:20 PM
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Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #11 on: June 10, 2010, 09:02:20 PM »
Well, i'd put it in the other topic but i'd hate to double post so i'll just put it here.
Since i was kinda bored i edited the map myself somewhat and i guess it should be good now. The camera's gone and the console now only does the fire (no big deal lag-wise) and steam (not laggy either, just noisy :P).
I even renamed it to GVH31 and such, gave it a quick scan and seems all fine. Though did add a little structure out of boredom, i couldnt resist. :P

Zip and Wad file are still named GVHLM, but its contents is renamed into GVH31 and stuff like that.
http://www.speedyshare.com/files/22900177/GVHLMv3.zip

As for being somewhat on-topic, i wouldnt say no to a bit of extra health when Jitter's eating his long, long lunch. And if that's overpowered, how about he only heals when he doesnt move while eating, if that's possible.
I guess this would help surviving somewhat more humans, as missing tends to hurt.

June 10, 2010, 10:43:57 PM
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Offline Teej

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Re: Updating GVH soon - Gimmie yo requests
« Reply #12 on: June 10, 2010, 10:43:57 PM »
If Jitterskull gets a small health boost when eating, then maybe Choke should too? But make Choke's smaller...

And I see your point CarThief, Jitterskulls climb ability does help you get away after a miss, but majority of the time I see people abusing it...

Quote
I'll leave it as it is.


It's not getting changed anyway. But that's just my experience, don't think I've ever played any of you guys online!

Erm, maybe give other classes an "inventory" ability, like Cyborgs jetpack dash? Not sure what these could be... maybe the combat roll for Marine?  Creeper ball-jump thing? :?  I dunno, ha, ha!  :)  

O.K., question time!

How many new maps are going to be in this update? And also, when is "soon"?  :geek:

June 11, 2010, 05:47:28 AM
Reply #13

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #13 on: June 11, 2010, 05:47:28 AM »
Lightning Arrow bug so people can stop picking them up :x Sorry boss.

Choke gets health pre painstate like Blox did

That is all off the top of my head. I've been out of the loop with Gvh since the whole TDM craze.

Next time, we do test everything >:0

June 11, 2010, 08:32:22 AM
Reply #14

Offline Teej

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Re: Updating GVH soon - Gimmie yo requests
« Reply #14 on: June 11, 2010, 08:32:22 AM »
Just thought of another request, perhaps bring back the single-player campaign?