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The Ghoul's Forest
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Updating GVH soon - Gimmie yo requests
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Topic: Updating GVH soon - Gimmie yo requests (Read 45788 times)
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August 07, 2010, 03:25:30 PM
Reply #105
Frits
Standard Member
Date Registered: October 01, 2009, 02:21:34 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #105 on:
August 07, 2010, 03:25:30 PM »
I'm going to bring that hunter buff back up. He really needs a small buff to be back on par with the other human classes.
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August 07, 2010, 05:39:09 PM
Reply #106
Anonymous
Guest
Re: Updating GVH soon - Gimmie yo requests
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Reply #106 on:
August 07, 2010, 05:39:09 PM »
Engineer has infinite nails, why stop shooting?
Hint Hint CutMan
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August 07, 2010, 05:57:59 PM
Reply #107
Frits
Standard Member
Date Registered: October 01, 2009, 02:21:34 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #107 on:
August 07, 2010, 05:57:59 PM »
You stop because it makes noise, gives away your position and it gives ghouls an idea in which direction you are looking. And those things can cost you your life.
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August 07, 2010, 06:45:55 PM
Reply #108
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #108 on:
August 07, 2010, 06:45:55 PM »
That indeed may cost lives. Besides, only the Engineer bot can utterly destroy people with a nailgun and its bottish movement.
I dont see the point for a hunter buff though, his power surely isnt lacking and he still runs like a God, as far as i'm aware. Only thing about him right now is the hunter being mostly inaccurate, and that shouldnt change.
Hmm... I can imagine the old overpowered times coming back if he remained at Godly speed when firing his super powerfull magical arrows.
I'm not even sure if he ever got another nerf ever since, i mean, its probaly just the current generation of GVH players that pushed aside the Hunter for the massively superior Marine. And that makes him look even weaker.
Edit: And its far more better that he has to sprint ahead, then turn around and shoot, instead of the more effortless way in the past. Atleast ghouls can catch up with him now.
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August 07, 2010, 09:26:24 PM
Reply #109
Mobius
Donator
A3's magnus faber - Fait Accompli
Date Registered: October 12, 2009, 12:08:01 AM
Re: Updating GVH soon - Gimmie yo requests
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Reply #109 on:
August 07, 2010, 09:26:24 PM »
The only ghouls that can keep up with an SR50 Hunter is an SR50 Choke. I'll say do something a little more effective with his ice magic, but Hunter is actually incredibly fine (pro lightning arrow users will win most of the time, Frits, Ammar, and Arctic coming to mind). Lightning magic works with low ceiling situations and can nearly kill a creepy on direct hit.
I still believe the nailgun is incredibly cheap.
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August 07, 2010, 09:46:40 PM
Reply #110
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #110 on:
August 07, 2010, 09:46:40 PM »
Yes... Hunter is fine. Its probaly Frits skills that lack due to his recent preference for the Marine. Ammar probaly exeeds him by now, and is living proof the hunter can kick ass, ah... Some people try, atleast.
I think the screenshot says enough, considering Ammar used the hunter, in a ghoul map, they got quite far.
(click to show/hide)
As for the Nailgun... I dont see why. Is it the unlimited spammability? The no need for reloading? I mean, sure, Engineer bots utterly RAPE with it, but its fairly weak when players use it. Though if you're that persistent on nerfing it, i suggest it needs to reload after so many shots, though it should stay infinite ammo, or the Engineer will be defenceless when his other weapons run out.
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August 08, 2010, 08:04:22 AM
Reply #111
Frits
Standard Member
Date Registered: October 01, 2009, 02:21:34 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #111 on:
August 08, 2010, 08:04:22 AM »
That screenshot proves nothing, a low player game with very mediocre humans on ammar's side and the ghouls.
First off yes hunter is the fastest with SR50 in a straight line but most maps are mini-jumpmazes you won't get far without running into objects, but unlike choke n sjas he's also defenseless when using SR50 because you can't aim.
Like I've said before Ice and Fire are nice if you can get a one hit kill with them, but it's more luck than skill. It might suck as a ghoul but it's no different than running around the corner into a sjas or a jitterskull or running into a random grenade as a creeper. Ice sure as it's advantages in really tight spaces(the small foggy map comes to mind) but that's it.
When a GOOD sjas chases you you only get one shot to kill it mainly because of the massive slowdown. Ice and fire can do the trick, but it's predicting and praying the ghoul will run straight into your arrows. With Lightning on the other hand you can guarantee a hit but you can't kill the ghoul so in this case it's like a penalty, you choose a side to flee and hope the ghoul picked the other side. It's not impossible to kill ghoul, I'm not saying that but it sure is a lot harder to do and a lot less rewarding than any other class right now.
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August 08, 2010, 08:33:25 AM
Reply #112
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #112 on:
August 08, 2010, 08:33:25 AM »
Hmm... Hunter may be harder to handle, but who else starts WITH a railgun of sorts, a instakill (in most cases, IF it hits of course), and two easy ways to fend off a creeper? Sure, he's hard to control, but you want him EVEN STRONGER? Why not make him easier to handle in a way?
I dont want the Hunter to become the new Marine. That would be plain wrong. Hmm... Looking back on the really old times, hunters could, as long as they released fire ASAP, keep running top speed. At the time they where the fastest class around, no-one could keep up with them, no-one could touch them. They shot and they ran, untill all the ghouls inevitably died.
Even with Choke, and Frostbite's spam breath, going back to those times would not be a good idea. Maybe suggest something else to get out of nasty situations, these days Cutman can implement, uh, inventory items to add more buttons for the classes, for example, the Ghostbuster can switch from a upgraded gun(i wouldnt call the blood spreader an "upgrade" though) to his normal gun.
Edit: Just a thought, do they HAVE to be easy to handle? Do all classes need to be just as easy? Does there not need to be a change in how they act or work? Regarding the ghoul side, Jitterskull has some akward movement to master, and his biting attack requires some practise to master. And the Creeper tends to be far more fragile then your average ghoul, requiring good use of the enviroment and of course the Creeper's weapons. Not to mention Creeper is super slow.
So... Why should the humans not have a trickier class? If it pays off, if people can pull it off, then is it not enough? I mean, some Hunter players RAPE, yet so do i, but with Jitterskull. There are some people that know how to handle a Creeper as well (though if you ask me they just die too quick and dont frag much or quickly, good for TLMS though).
Edit2: Oh, and do realize, the Hunter is NOT a God, he's just an average human, so he really doesnt need to stand out that much. In the right hands he already has extreme potential.
And it is yet made fair by the fact that he can miss, so they're fun to fight yet a challange from time to time(i dont see alot of good hunters, they're all marines).
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August 08, 2010, 08:43:10 AM
Reply #113
Frits
Standard Member
Date Registered: October 01, 2009, 02:21:34 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #113 on:
August 08, 2010, 08:43:10 AM »
i'm not asking for the old hunter, i'm asking for a buff. He'll never be the new marine because lighting is waaay harder to hit anything with. Why make him more easy? the hunter used to be the best class for people with the best aim, sadly that isn't true anymore, well it still is but even with an aimbot i doubt you can dominate bigger games.
EDIT: stop editing lol. Other classes have more potential in those hands CT mainly marine and cyborg. And that's the reason why nobody uses them anymore. How many people would use jitter if you had to bite twice for a kill? they just would go sjas and that's what's happening with the hunter.
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August 08, 2010, 08:51:56 AM
Reply #114
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #114 on:
August 08, 2010, 08:51:56 AM »
The Hunter can still do just fine, in his own way. I mean, what other class starts with an sniping weapon, as for regular combat, fire or ice, or normal if you're suicidal, tend to work.
Hmm... Cyborg... I'd still say he's super easy to dodge, though the good ones try to dodge me as well.
Meh, if he needs a buff that badly, i wonder if it'll be a decent one, i mean, once something is overpowered, people WILL use it. So... What the hell of buff would actually be in between useless and overpowered... Hmm... I suppose i'd agree if its a balanced buff.
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August 08, 2010, 10:50:08 AM
Reply #115
TERRORsphere
MM8BDM Contributor
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Date Registered: August 22, 2009, 08:45:17 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #115 on:
August 08, 2010, 10:50:08 AM »
//Marine
{
Marine just needs less ammo for his shotgun. 25 shots would be ok. His pistols need a reload as well. Sometimes when I'm fighting against lesser skilled players, I switch to pistols then I never let go of the attack button and end up winning.
Use inv should use the crouch skin, make him shorter, add 0.50 onto his x-y momentum but unable to look around, change direction or anything during it. Basicly perform a slide.
}
//Hunter
{
Hunter needs a shorter time for his slow down. As a creeper, as soon as I see the hunter about to fire, balled, dead. If it was reduced then he might have a chance.
Use inv should be withdraw arrow, so you don't have to shoot the floor hurting yourself with your fire arrows.
}
//Cyborg
{
Cyborg needs a fuel regain but REALLY slow. 1 fuel every 2 seconds but regains no matter what (unless you die).
}
//Ghostbuster
{
Ghostbuster is awesome. Don't touch.
}
//Engineer
{
Darn Engineer needs a reload for his nailgun.
Use inv should summon harmless tough pile of anything in front of him for cover for himself and humans from ghouls (thruspecies because of "FUCKING BLOCKER NOOB").
}
//Sjas
{
Sjas should be made louder so you can hear him when he's further away.
Use inv should stop you instantly so that you go invisible much quicker than you would by stopping normally (because of that darn trail).
}
//Jitterskull
{
Jitterskull is near awesome. Use inventory should be a diagonal upward nom that looses your floor clipping for a while to get those flying cyborgs.
}
//Creeper
{
Use inv =
CREEPERBALL JUMPING
}
//Choke
{
Choke, we've already discussed this. Eating corpses for health regain.
}
//Frostbite
{
Frostbite is fine. Use inv, much like the Engineer should summon a harmless tough spike in front of him for cover for himself and ghouls from humans (thruspecies).
}
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August 08, 2010, 02:44:17 PM
Reply #116
CutmanMike
Administrator
Is it hot in here or is it just zscript?
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Date Registered: December 17, 2008, 12:24:34 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #116 on:
August 08, 2010, 02:44:17 PM »
Choke already gets health back from successful munch kills now.
If I added reloading for the Engineer, would anyone care if you couldn't do it manually? The reason is, he already has an altfire. Unless of course I make it his useinv.
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August 08, 2010, 02:56:49 PM
Reply #117
Blox
Standard Member
Date Registered: August 13, 2009, 05:25:09 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #117 on:
August 08, 2010, 02:56:49 PM »
Can't you make it
one
of the engineer's useinv?
Item added in select state, taken in deselect.
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August 08, 2010, 08:18:20 PM
Reply #118
Anonymous
Guest
Re: Updating GVH soon - Gimmie yo requests
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Reply #118 on:
August 08, 2010, 08:18:20 PM »
That picture was friggin TDM, if it was TLMs on the other hand, then I'd agree that hunter is perfect.
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August 08, 2010, 09:58:57 PM
Reply #119
CarThief
MM8BDM Extender
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Date Registered: August 21, 2009, 10:31:00 PM
Re: Updating GVH soon - Gimmie yo requests
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Reply #119 on:
August 08, 2010, 09:58:57 PM »
I would agree with DTD's idea's for the use inventory button stuff. But Marine's dodge roll... Meh. I mean, what if the bastard dodge rolls as in charge into him and then SHOOTS ME AGAIN? Especially if its as godamn easy as with the Cyborg, it would be too much! Unless he can only do it in the direction he's looking... Or the roll needs a cooldown of sorts.
And a reload would be at its best if done manually, well, if you run out and press fire, you should reload as well, but if you press the use inventory button if it would reload before it was empty, that would be ideal.
Well, either that or go with DTD's other idea. If any of them gets used, an anti-air chomp seems interesting, possibily a good way to dodge too.
Otherwise, if you're not going to add them to the GVH files itself, why not make an official addon with these extra features? Unless GVH:RE is supposed to do that. Or add it to that. :P
Edit: Of course it is TDM. Its the new thing that people do with GVH. Look at the score though, they scored damn well while GVH in TDM is much more ghoul sided.
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Updating GVH soon - Gimmie yo requests