Advanced Search

Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45788 times)

0 Members and 1 Guest are viewing this topic.

August 09, 2010, 04:59:39 AM
Reply #120

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Updating GVH soon - Gimmie yo requests
« Reply #120 on: August 09, 2010, 04:59:39 AM »
Quote from: "Frits"
the hunter used to be the best class for people with the best aim,

When was this? In between bouts of 1 hit KO lightning arrows, OP ice arrows, or the invincible fire arrows?

August 09, 2010, 12:51:30 PM
Reply #121

Offline Frits

  • Standard Member
  • Date Registered: October 01, 2009, 02:21:34 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #121 on: August 09, 2010, 12:51:30 PM »
you're missing the point and yes somewhere back then.

August 09, 2010, 01:13:17 PM
Reply #122

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Updating GVH soon - Gimmie yo requests
« Reply #122 on: August 09, 2010, 01:13:17 PM »
Okay pages of arguing about it isn't going to help. I do agree that it is trickier to get kills with him than the other classes, simply because he needs distance that sometimes is just not there. Throw me some ideas that could make him more balanced. The only thing I've done so far is make him load his lightning arrows a bit faster.

August 09, 2010, 01:17:59 PM
Reply #123

Offline TERRORsphere

  • MM8BDM Contributor
  • ****
  • Date Registered: August 22, 2009, 08:45:17 PM

    • View Profile
    • http://www.youtube.com/user/DoomThroughDoom
Re: Updating GVH soon - Gimmie yo requests
« Reply #123 on: August 09, 2010, 01:17:59 PM »
I've already said this but the Hunter:

When you click fire and instantly release it to fire your arrow as quickly as possible. The slow down should be later in the firing state. At the moment you get slowed down for too long, just to attack. Yes I do know about using normal arrows.

August 09, 2010, 03:32:34 PM
Reply #124

Offline Blox

  • Standard Member
  • Date Registered: August 13, 2009, 05:25:09 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #124 on: August 09, 2010, 03:32:34 PM »
I might take a try at coding some splitting ice arrows.. As I can't play (at all) right now.

And since 32+ shards is a bit more useful in the distance than 6 arrows..

Stay tuned?

Edit: Heh.. Is this intentional?

Code: [Select]
ACTOR IceArrow
{
   Radius 3
   Height 2
   Speed 38
   decal icehit
   Scale .5
   Damage 6
   +DONTBLAST
   PROJECTILE
   damagetype "ice2"
   renderstyle add //Renderstyle 1
   alpha 0.8
   +NOGRAVITY
   +NOEXTREMEDEATH
   renderstyle translucent //Renderstyle 2 ... WUT
   alpha 1.0

EditEdit: Okay, Here's the file. The shards are unreliable at best, which is why I made them pretty badass. (High damage per projectile compared to projectile count)

August 09, 2010, 08:25:07 PM
Reply #125

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #125 on: August 09, 2010, 08:25:07 PM »
It doesnt seem like a good idea against classes like Jitterskull to make them instantly firing, i mean, its dangerous and lethal enough to be stuck near the humans, and they ALREADY manage to lightning arrow me often enough, this would make things rediculous.

On normal ghouls, its supposed to be tricky, but rewarding with 70+ damage on ANY distance, atleast let it keep its mechanic to make it tricky regarding aiming, its always been a matter of having hard work pay off. Not to go Marine style with click, point, shoot, 40-50+ damage, repeat, no movement delay, nothing stopping them, and its hitscan too.

Besides that, the hunter STARTS with the railgun, while say, the Ghostbuster's railgun requires some effort to obtain. And some players might be thrown off by any change on the loading and firing mechanic the bow has been using for like months/years.

Meh, please dont turn the hunter into an overpowered abomination of a class AGAIN. If the lightning bow turned into a cheaper version of the GB's railgun, that would be simply wrong and overpowered. Each weapon has its drawbacks, keep those.

Edit: And Mobius makes one hell of a point. Perhaps they're all used to the overpowered Hunter, and ragequitted to the Marine instead... Due to the extreme power (grenades), and strong hitscan (riotgun). Just a theory of sorts, its probaly accurate.

August 10, 2010, 06:00:44 AM
Reply #126

Offline Frits

  • Standard Member
  • Date Registered: October 01, 2009, 02:21:34 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #126 on: August 10, 2010, 06:00:44 AM »
OLD LIGHTING ARROWS FTW  :mrgreen:

August 10, 2010, 06:07:59 AM
Reply #127

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #127 on: August 10, 2010, 06:07:59 AM »
You'll think twice if you're on the other side of that bow. Not that the likes of you ever faced a intense battle with a powerfull human. Or overpowered ones.

Also, after seeing Mobius pop up a GVH server for a change, he apparently was very suprised when i told him so far i recall the plans have changed to more spread instead of projectiles.
He didnt seem too pleased about a Sjas nerf either.

I guess his words where true, he felt GVH becoming WAY too human sided. Its certainly coming to that again if the humans get buffed even more.

Edit: Could you possibily tell us what is delaying the release of the new version Cutman? And maybe how to let it happen faster... Unless you're still needing more stuff like maps. I ran out of inspiration though. :P

August 10, 2010, 06:58:08 AM
Reply #128

Offline Frits

  • Standard Member
  • Date Registered: October 01, 2009, 02:21:34 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #128 on: August 10, 2010, 06:58:08 AM »
Err ghouls still win 80% of all matches and what's with this noes humans are so powerful stuff, i've never had trouble killing humans as a ghoul and if i knew how to record i demo i'd show you.
FYI i'm the worst ghoul player ever.

August 10, 2010, 07:27:42 AM
Reply #129

Offline CarThief

  • MM8BDM Extender
  • **
  • Date Registered: August 21, 2009, 10:31:00 PM

    • View Profile
Re: Updating GVH soon - Gimmie yo requests
« Reply #129 on: August 10, 2010, 07:27:42 AM »
I'll assume it is due to a lack of human players that can effortlessly (ab)use a class's strong sides and completely obliterate a ghoul. Aside marines, of course.
Aside that for quite a long time TDM used to be very popular, and the ghouls certainly can score more frags then the humans if they have no fear of death. That might have given people a different idea of GVH.

I guess the current settings GVH is fine tuned to is fine, but it tends to either lack much input from the humans, or the ghouls just overwhelm them in TDM, or in any gamemode if they're far more experienced then the humans.
GVH certainly does NOT need those overpowered mechanics back that where basically cheats. One hit KO's on sniping distance... Bah. It was altered for obvious reasons.

In short, everything is balanced, but the human team tends to lack skill equal to the ghoul team, or just cant handle the brutal assault the ghoul team sometimes delivers, or it is simply TDM. I've seen times of the human team utterly raping and winning 5 to 0. Thats ussually when the human team has more skilled players (or the occasional Marine spam). Meh, or the map was in their advantadge.

Hmm... And to my observation, the human team proves trickier to play, and is far more dependant of teamwork in order to win. Now, i do not see this happen alot, and they just scatter off and get picked off one by one. They dont even bother to go in groups of 2. Completely understandable behaviour though, either for newbies or people just interested in some fragging. The old times with fanatic teams camping like their life depended on it has passed. Maybe someone needs to make a clan/group/something to put the tactics back into GVH.

August 10, 2010, 08:15:57 AM
Reply #130

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Updating GVH soon - Gimmie yo requests
« Reply #130 on: August 10, 2010, 08:15:57 AM »
Nothing is delaying the release, except this thread  ;)

@Blox: I don't know what to think of this super ice spread. It is pretty cool, but I managed to kill a jitterskull in 3 shots at once side of project strikebeam to the other, and ice is supposed to be close ranged  ;)

August 10, 2010, 12:56:44 PM
Reply #131

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Updating GVH soon - Gimmie yo requests
« Reply #131 on: August 10, 2010, 12:56:44 PM »
May I ask why is the sjas damage radius being nerfed?

August 10, 2010, 12:58:33 PM
Reply #132

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Updating GVH soon - Gimmie yo requests
« Reply #132 on: August 10, 2010, 12:58:33 PM »
So you have to get your ass closer in order to OHKO. At the minute I think it's too hard to dodge. We'll see how it goes, don't forget I can always just spew out another update if people don't like something (i.e hunter teleport)

August 10, 2010, 01:01:34 PM
Reply #133

Offline Mobius

  • Donator

  • A3's magnus faber - Fait Accompli
  • *
  • Date Registered: October 12, 2009, 12:08:01 AM

    • View Profile
    • http://z8.invisionfree.com/TheZones/index.php?act=site
Re: Updating GVH soon - Gimmie yo requests
« Reply #133 on: August 10, 2010, 01:01:34 PM »
I thought the radius damage from a sjas was mainly random damage dependent or ping. I've seen, and even been through, an experience where a dead on scream only cripples an opponent. So how close are we talking here in units?

August 10, 2010, 01:15:56 PM
Reply #134

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: Updating GVH soon - Gimmie yo requests
« Reply #134 on: August 10, 2010, 01:15:56 PM »
Before, if you were barely close enough you just took a lot of damage. Now, you won't get hurt at all by that.