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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45788 times)

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August 10, 2010, 01:18:57 PM
Reply #135

Offline Blox

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Re: Updating GVH soon - Gimmie yo requests
« Reply #135 on: August 10, 2010, 01:18:57 PM »
Quote from: "CutmanMike"
I don't know what to think of this super ice spread. It is pretty cool, but I managed to kill a jitterskull in 3 shots at one side of project strikebeam to the other, and ice is supposed to be close ranged  ;)

Considering each shard can do up to 9 damage, and there are about 48 shards.

That can hump you for a maximum damage of 432 - But that's impossible, because of random shattering times/spread..

..Although those <432 points of damage can easily give a group of ghouls a real beating.

Solution: Nerf | Nerf type: REDUCE DAMAGE: random(1,3)*random(1,3) to about random(1,2)*random(0.5,1.5)

August 10, 2010, 01:20:52 PM
Reply #136

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #136 on: August 10, 2010, 01:20:52 PM »
wow you can kill 2.5 carthiefs with one ice arrow :p

August 10, 2010, 01:24:55 PM
Reply #137

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #137 on: August 10, 2010, 01:24:55 PM »
Quote from: "CutmanMike"
Before, if you were barely close enough you just took a lot of damage. Now, you won't get hurt at all by that.

So no more unintentional killing. That's good. The annoying, "barely nicked me," shit can finally be put to rest. I just hope sjas don't need to be completely dead on to be effective.

August 10, 2010, 02:31:20 PM
Reply #138

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #138 on: August 10, 2010, 02:31:20 PM »
lol sjas is the strongest ghoul atm, you're all biased. Biased i tell you! just like me!

August 10, 2010, 04:31:16 PM
Reply #139

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #139 on: August 10, 2010, 04:31:16 PM »
Does the ice even need changing? Or are people still trying to find acceptable hunter buffs?
Meh, really do hope for the projectile nerf for marine instead, i mean... Hitscan... Just... click, and they're dead, no avoiding, no tactics, any distance, just, click and they drop down or explode into flames.

And the machinegun seems utterly worthless in comparison with the riotgun, though its kinda on the weak side if you try to keep the fire on the enemy, it could perhaps do with more bullets if you went for the projectile spread anyway. Heh, i still remember the times of when they where overpowered...
And i hope there is no reason to delay an update aside any changes to the marine, if any, or if the fool who wants the hunter overpowered actually ruins the game for us.

Also, you're not even TRYING to make the game balanced Frits. Well, definetly not regarding the hunter, thats for sure... Old lightning arrows... Worst idea ever.

And sometimes i hear people complain about the massive grenade count, though i dont care too much, they say 10 is too much, some even suggest 5 grenades. I guess i never had any trouble with grenades.

August 10, 2010, 06:12:43 PM
Reply #140

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #140 on: August 10, 2010, 06:12:43 PM »
if its just *click* why don't you show us how easy it is.
Just got owned in TLMS on strikebeam or whatever the dish map is called 3 marines vs 3 sjas ghouls won. Yes sooooooooooooooo overpowered.

August 10, 2010, 07:39:22 PM
Reply #141

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #141 on: August 10, 2010, 07:39:22 PM »
Either your team sucked, or the enemy team had more skills. I would say your teammates sucked possibily... But i'm doubtfull you cant be equally as guilty of sucking.

A need for skill still exists, sure, its a little trickier to play humans, but they can pay off alot more. I still encounter the occasional good player, like the cyborg that never stops chasing me, ammar's lightning arrows if i ever make the tiniest mistake, some cyborg that likes to dodge me, some engineers who like their steam cannon, and plenty of cheap marines.
(I never encounter lethal ghostbusters though. I guess GB aint that dangerous compared to the others.)

How can you be so sure anyway if you've been away for ages, and rarely play. While i'm still around, seen many, many games, played many games, and observed to see just about every flaw. Sometimes its even easy to tell who's gonna win.

Hmm... If you're sure about keeping things as they are now, maybe it would be nice if you released the new version very soon, Cutman? Or is there still some possibility for change? If so, i guess the few requests are well known.

August 10, 2010, 07:40:35 PM
Reply #142

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #142 on: August 10, 2010, 07:40:35 PM »
I took on multiple sjas in GVH13/GVH10 as a marine in one round and win. I was called the sjas exterminator by Spider for it. All I used was grenades and riotgun.

How did you manage to lose in GVH29 though? That is a freakin` marine map.

August 11, 2010, 12:06:21 AM
Reply #143

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #143 on: August 11, 2010, 12:06:21 AM »
Hmm... I ran into yet another flaw. When spammed, that with the constant respawning in TDM, the Steam Cannon thing can do outrageous damage, hit the entire ghoul team at once if the situation allows, and do this for FIVE times per RESPAWN, trust me, people die alot in TDM.

This makes creepers utterly useless, it will cause servere damage to all the other ground ghouls, and not even Sjas is safe from the enormous range it has. Mind you, i'm not asking to nerf the gun, just asking for an ammo reduction in TDM. Some might say the same about the grenades too, but atleast thats not my problem, perhaps someone else will complain about grenades later on. Think i recall mobius thought the total amount of grenades to be a bit too much.

Maybe 2, 3 tops for the steam cannon in TDM. And the nailgun is a pain in the ass as well, please make it have to reload. Is the nailgun needing a reload on the list anyway?

Edit: If its gonna require a manual reload, it should probaly have a bot-friendly version, too. :P
Speaking of bots, the Ghostbuster and Cyborg tend to dash about, rush into fights and later on get litterally drained, making them easy to pick off, and this would be a bit too easy if there would be a TLMS campaign fight against bots. If there's anything that actually can be done about it with some nifty ACS. Or the bots need a gun that recharges while walking. :P
Maybe it would be interesting to have the Ghostbuster bot forcefully upgrade after a kill too, atleast varies the gameplay if you ever make or finish a campaign. Would pay to be carefull about the bone cannon though, bots RAPE with railguns and hitscan weapons.

August 11, 2010, 06:59:21 AM
Reply #144

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #144 on: August 11, 2010, 06:59:21 AM »
Okay okay chill out. Now we're going into, "make this only for TDM/TLMS," territory. I think all these additions/subtractions to some of these request can be done through making a wad yourself like Blox did. If you want to balance things for a specific game mode then do what others do and make an unofficial patch for GVH. I don't want to sound like a stick in the mud.

It's like if a niche crowd came in wanting changes to make it more CTF compatible. I understand the sentiment but it is a little, to be frank, absurd.

August 11, 2010, 08:14:02 AM
Reply #145

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #145 on: August 11, 2010, 08:14:02 AM »
GVH will always be TLMS focused, regardless of how it screws up TDM if at all  ;)

August 11, 2010, 08:47:11 AM
Reply #146

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #146 on: August 11, 2010, 08:47:11 AM »
It would be hard to apply these non-official wads t official servers though. Speaking of, i seriously wish they would reuse that wad that stopped people from exessively stacking on one team.

Ah well, the nailgun needing a reload might be an idea. But if you're not sure about changing anything more yet, why not release it for now? If it has all it needs for now, like the marine nerf, choke buff, various stuff and map changes. I do hope you got the latest file, the v4 one that has doors that default on staying open, people seemingly didnt like the doors. :P

Meh, still wish the nerf would turn them into projectiles though, i'm sure that would put 90% of the players off from using him solely for the riotgun hitscan abuse. Hopefully the spread is worth it alright... A tiny spread means nothing, aside surviving ONE more shot, probaly.

August 11, 2010, 09:14:34 AM
Reply #147

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #147 on: August 11, 2010, 09:14:34 AM »
Put it this way, I had to be pretty much at making out distance to kill Jitterskull with two Riotgun shots  :p

I'm still thinking about a few things, that's why there's no update. That, and Dracula has taken my soul.

August 11, 2010, 09:29:13 AM
Reply #148

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #148 on: August 11, 2010, 09:29:13 AM »
That explains why i see Creepers explode as they scream in pain and agony as a shotgun hits then point blank. On full HP. :P

Hmm... Its not the damage output really (though that matters alot if it IS hitscan), for all i care it can do a 100 damage on a full hit, if it where a large group of projectiles. Its kinda like plasma, if it hits, expect a world of pain, but its not the fastest thing ever, super easy to dodge at range, and non-cyborg-bots are gonna have difficulty keeping people warm with plasma.

The whole hitscan thing with considerable damage and range is just tedious and powerfull, one mistake, one obvious movement, that, and a decent range, and it'll hurt and there's nothing you can do about it. Hell, they catch me while moving with it! MOVING!! :P

Guess it'll take a while for any update to occur. Oh well, i've had worse times... GVH needed alot more nerfing in the past. :P

Edit: Damn lightning arrows. They're almost impossible to beat as a Jitterskull. Try it, its extremely frustrating, you CANNOT tell me otherwise, as i cannot be proven wrong on this fact, it IS frustrating. Wish they did like, 50-60 damage on Jitterskulls instead. Atleast i can fuck up twice before being unfairly fried on any distance. All the other classes do have the luxury of attacking AND dodging at the same time, and else they can dodge swiftly after, Jitterskull cannot, wouldnt this atleast be fair for us Jitterskull users!?

August 12, 2010, 10:38:40 AM
Reply #149

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #149 on: August 12, 2010, 10:38:40 AM »
Quote from: "CarThief"
All the other classes do have the luxury of attacking AND dodging at the same time, and else they can dodge swiftly after, Jitterskull cannot, wouldnt this atleast be fair for us Jitterskull users!?

Jitterskull has the luxury of being extremely difficult to hit while moving. If someone hits you with lightning while a Jitterskull is simply moving around (and not just moving straight forward), they've earned it! If they hit you after a chomp, then... aim your chomps better! :p  He's designed to be the most awkward to use, but rewarding. And people know how rewarding it is, walking into a room with human players having no time to react to the mass of rape that is in front of them.

Which is why Sjas I believe needs a nerf. He has it too easy on most maps. Sure on GVH00 humans can get more space to get away but a lot of maps aren't that huge, so Sjas will always be able to slide through the levels taking kills left right and centre and be awkward to hit at the same time. So while Jitterskull can kick ass with some effort and dedication to making his movement work, Sjas can get a lot of kills with much more ease. Having said that though, the nerf I have given him for the next version shouldn't be too much of a bother for Sjas fans.

So uhhh... about those other classes!