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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45787 times)

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August 12, 2010, 01:42:08 PM
Reply #150

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #150 on: August 12, 2010, 01:42:08 PM »
Mind you it can be quite hard to actually land a blow, its easy to dodge if they're aware, and if they're camping... Oh boy... They are quite aware then. In short its just really damn hard sometimes, especially if there's TWO hunters. Well, why would they, Marines still rule the place.

Meh, as for other classes...
Hmm... The engineer still could do with a need to reload his nailgun, it is incredibily spammy, the reload should be considerable, a bit of a tactical decision, if you will. Well, if a reload ever gets implemented.

Nothing to add to the Marine, Hunter, Cyborg or Ghostbuster.

Hmm... I'd still say Creeper could use a curse ball jump of sorts, but it may be more suited to a GVH addon of sorts.
All the other ghouls seem fine i suppose.

August 13, 2010, 07:39:09 PM
Reply #151

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #151 on: August 13, 2010, 07:39:09 PM »
suggestion for the cyborg, the dodge is quite slow and you can keep track of the cyborg easily when you try. Because the invul only last for a really short time making him defenseless until the dodge is complete + add the time to start firing again.

When i creeper dodging cyborgs are like heaven because they move in a straight path and it's just freezing and picking them off. A close sjas can easily track and kill before the dodge is complete.

Just my 2 cents

August 13, 2010, 07:49:55 PM
Reply #152

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #152 on: August 13, 2010, 07:49:55 PM »
The dodge is also one of the best ways to get ammo back in a short period of time and has a good enough speed. A good cyborg can be unpredictable about it and it'd be kind of hard to nail him, but maybe an improvement can help so..

August 14, 2010, 02:59:42 AM
Reply #153

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #153 on: August 14, 2010, 02:59:42 AM »
Meh, i'm in the same dilemma as the Cyborg basically, i charge, i get stuck, i die. No reason for the Cyborg not to have this *optional* (and rare) disadvantadge.

Besides, it is a invaluable tool to actually dodge incoming non-sjas! Well, it works on Sjas to an extend too, unless they're aimbotting you and know where you are and can get to you instantly, well, even then, the distance should make up for the cooldown in most cases.

Cyborg never was good versus the agile Sjas. Lets just keep it that way so the Cyborg spammers arent immune to Creepers, Jitterskulls, and virtually every other ground bound ghoul! Well, dont expect a blood ball to be accurate or to get much damage on a mid-air target with frost breath. Especially if they drop unexpectedly.

Edit: A Cyborg with an good aim that can think ahead (AKA shoot where sjas travels), or simply run and spam like its his last spamfest, should still do decently against a Sjas. Well... Against most. Or else serverely weaken it, in any case.

August 14, 2010, 03:09:44 AM
Reply #154

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #154 on: August 14, 2010, 03:09:44 AM »
You really need to play as Cyborg. You can dodge jump. Dodge and Jump ever so slightly you press Useinv.

You go for miles and you can do massive jumps doing that.


Also @marine.
After he throws his grenade, he needs a much longer delay before he picks his gun back up or readys to throw another.

August 14, 2010, 05:59:44 AM
Reply #155

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #155 on: August 14, 2010, 05:59:44 AM »
Never tried jumping and dodging at the same time. Though with the normal dodging ability, getting out of harm's way, aside Sjas, is rediculously easy, well unless they like to persistently follow you and you're low on plasma.
I think its fine as is right now. I mean, i guess i sometimes play Cyborg, he does well against obvious movers and especially with correct jetpack use versus ground bound ghouls.

Hmm... Grenades do like... What, 110+ damage? I guess i wouldnt mind a nerf on those, though it doesnt matter much to me if their inaccurate brute force does or doesnt get updated. First time i've seen a interesting grenade nerf idea though.

August 14, 2010, 06:38:44 AM
Reply #156

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #156 on: August 14, 2010, 06:38:44 AM »
Copied from other topic:

For Creeper if there is no CREEPERBALL JUMPINGZ!!!

Creeper has the ability to heal ghouls to their full health but the Creepers needs to get 1 frag to unlock this ability. It also costs the poor thing 40hp.

It works like this:

Code: [Select]
Random Ghoul 1: Oit Creeper, I got 1hp lolz
Creeper: lolz k. I got 70hp and I got a frag somehow.
Random Ghoul 1: Can I suck on ur balls plz?
Creeper: K
Creeper uses Inventory.
Inventory takes away 40hp.
Creeper uses altfire to fire a Creeper ball that glows green sparks and heals.
Code: [Select]
Creeper: OMFG!!! I missed
Random Ghoul 1: OMFG ur a noob!
Random Ghoul 1 was fragged by Random Human
Random Ghoul 1: OMFG I WAS TALKING!


Quote from: "CarThief"
Maybe this idea would have been better suited in the other topic.

I do like the idea of Creepers being ACTUALLY USEFULL! I mean, all they do is kamikaze into marines and hunters specifically, get shot, die, and wait to respawn or simply feed the human team frags.
If they could provide exellent LMS healing support, by all means, that would be great considering the ghouls rarely do their job without recieving damage or dieing to cheap weapons.

Now if this was implemented, i wonder if people actually would bother using it instead of doing the abovementioned suicide tactics.
And it would be better if it was done like the average stun ball, except useinventory fired the healing one.

August 14, 2010, 07:03:58 AM
Reply #157

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #157 on: August 14, 2010, 07:03:58 AM »
CT: You miss you die. Don't say it's unfair it's the same for every ghoul and every human.

FYI creepers are very very useful and really strong, so i don't get what the problem is.
They're are always cheap frag targets on both teams but hey that's moar points for me.

August 14, 2010, 07:09:21 AM
Reply #158

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #158 on: August 14, 2010, 07:09:21 AM »
That previous statement did not mean it was unfair to miss and die, it was unfair if the cyborg missed but did not die, well, if the dashing function could be considered an charging attack of sorts. Basically: Jitterskull doesnt get that kind of mercy/buffs, why should Cyborg?

And Creepers just suck 50% of the time, of course, its the players, even with a pro, though, a decently timed explosive can kill them in one hit, thus they could be a more usefull addition to the team with some supportive abilities.

August 14, 2010, 07:19:22 AM
Reply #159

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #159 on: August 14, 2010, 07:19:22 AM »
that's the way it is, if i get killed i'll use a different approach next time. It does suck to run into a random nade but that doesn't happen too often.

\offtopic
I played TLMS again the other day and damn, i forgot how campy the humans were. All marines with grenades waiting for me to attack. But it was fun and a whole lot different from TDM.

August 14, 2010, 07:30:21 AM
Reply #160

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #160 on: August 14, 2010, 07:30:21 AM »
Ah, they where much more of a threat in the old days. Atleast they know what spot to abuse and camp at, how to become utterly invincible, how to abuse every kind of weaponry to its limits. Ah... Atleast these times are better and more balanced.

Too bad for some as time increased, human tactics decreased. Now they randomly go off and search for ghouls, only to die to a strong one or get overwhelmed. They often go alone, will go practically anywhere if they dont know the ghoul's location, and seem far more careless.

Works out just fine for me though, i like easy targets. Targets that are a challenge in a... Non-cheap way are fun too, no instant super damage from a railgun, or never missing riotgun abuse, just regular good ol weapons.
Ah... The days GVH was hosted with other map packs... Perhaps someone should host those again...

Hmm... Either they where better in the past or their weapons where most likely far more powerfull back then. No wonder the old times seem so hard.
This is taking ages though, the new update is taking kinda long. Wonder whats stopping Cutman aside possible maps.

Edit: I cannot think of any... Suggestions. Though i wonder if Cutman would apply the idea if it is even possible at all. Seems tricky to implement with the team damage preventing mechanism and stuff.

August 14, 2010, 07:38:49 AM
Reply #161

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #161 on: August 14, 2010, 07:38:49 AM »
GVH needs to be suited for competitive play, not casual play. Creepers are actually cheap frags against skilled players, ever if the creeper itself is skilled, they are so easy to kill.

Imagine a 3v3 match with skilled players such as yourself.

What would you be more afraid of, a creeper with it's stunballs and an injured Sjas?

Or a creeper with the stunballs but also the opportunity to give the half beaten Sjas 100% health unless you do some damage to it fast.


I think the healing will make the game much more enjoyable.

August 14, 2010, 08:02:55 AM
Reply #162

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #162 on: August 14, 2010, 08:02:55 AM »
my 40hp is my 40hp! you can't have it :D
And not everybody is skilled, a lot of people hit nothing with the riotgun. People who suck are just there to replenish your health as a creeper, so you can have a go at the good ones again.
And with the right tactics it's possible to kill the best players without a sweat.

August 14, 2010, 08:17:59 AM
Reply #163

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #163 on: August 14, 2010, 08:17:59 AM »
Ah, if they're REALLY good, you wont get no second chance in LMS. Well, Creepers in any case wont be given any second chances. Just do a full out witchhunt on them with explosives galore! Some classes can spam them like mad anyway.

Not that an obvious or easily countered assault often comes with a second chance either. In short they're a bit weak, but quite expendable, though they'll do decent in LMS. I think of them more as a support class, they stun the enemy, the ghouls take em out. Creeper tends to lose alot against classes with many explosives, though.

Sacrificing 40 hp is nothing if it brings victory. By all means, i'd do a suicide charge if it meant victory. Everything that can make us victorious is an viable option. Too bad there's no team dedicated to tactical assaults for the ghoul team.

August 14, 2010, 11:12:10 AM
Reply #164

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #164 on: August 14, 2010, 11:12:10 AM »
i could own myself in TLMS :D
And i've never encountered a human who i can't kill as a creeper, even if he is a total camper with hax sights. There's always a way.