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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45785 times)

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June 19, 2010, 11:51:01 PM
Reply #45

Offline Mikk-

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Re: Updating GVH soon - Gimmie yo requests
« Reply #45 on: June 19, 2010, 11:51:01 PM »
Quote from: "Mobius"
GVH wasn't meant to be played as TDM anyway..
No, no it wasn't.
GvH was made FOR TDM AND TLMS[/u]

June 20, 2010, 01:46:57 AM
Reply #46

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #46 on: June 20, 2010, 01:46:57 AM »
Quote from: "Mikk-"
Quote from: "Mobius"
GVH wasn't meant to be played as TDM anyway..
No, no it wasn't.
GvH was made FOR TDM AND TLMS[/u]

With classes that can spam and abuse spawn constantly, I wouldn't think so. That is why it is usually under TLMS.

June 20, 2010, 04:21:30 AM
Reply #47

Anonymous

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Re: Updating GVH soon - Gimmie yo requests
« Reply #47 on: June 20, 2010, 04:21:30 AM »
Here is my suggestion:
Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums.

Trust me that long bow is NICE.
 :cool:

June 20, 2010, 12:38:36 PM
Reply #48

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #48 on: June 20, 2010, 12:38:36 PM »
Ah, marines arent a challange... They're blatantly overpowered! No matter how hard i may try, you fuck up one charge, you're one of three steps closer to waiting to respawn. And those three tries dont last long.
If you dont take the risk, you'll inevitably get hit by a combo of grenades and/or hitscan at some point, teleport dodging doesnt last forever if they're aware of the distance you travel per teleport or just throw in an area attack for good measure.

Well, i guess Jitter is the first or second worst choice to use against a marine, not that the others get it alot easier anyway.

Hmm... TDM is meant to work well, but if you ask me, it functions... differently. It all remains map related though. Reminds me of that one game with that marine in TDM... We never won... Ugh. Yeah, once the marine left/switched we started winning again.

As for the earlier mentioned class spam and abuse in TDM, nothing completely unfixable, maybe with some ACS, but that would be alot of work possibily. The ghouls and grenade spamming marines just tend to frag way more then any other person in TDM.

June 20, 2010, 02:48:38 PM
Reply #49

Offline Blox

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Re: Updating GVH soon - Gimmie yo requests
« Reply #49 on: June 20, 2010, 02:48:38 PM »
By the way, you might want to make the BFIR/SMOK sprites a bit smaller.

Since people keep crying about GVH01 being laggy.

June 21, 2010, 12:21:31 AM
Reply #50

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #50 on: June 21, 2010, 12:21:31 AM »
Quote from: "SamVision"
Here is my suggestion:
Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums.

Trust me that long bow is NICE.
 :cool:
Make a patch yourself.

June 21, 2010, 01:27:50 AM
Reply #51

Offline Anannyo

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Re: Updating GVH soon - Gimmie yo requests
« Reply #51 on: June 21, 2010, 01:27:50 AM »
But Mobius, the GvH campaign was TDM... So at some point it was meant for TDM. And CarThief, Quit bitching about marine already, His riotgun got nerfed, and since your jitter all the time, you don't really need to worry about grenades do you?

BUT I have to admit, gernades are just spam spam spam, if you're a creeper.

June 21, 2010, 05:55:30 PM
Reply #52

Offline Blox

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Re: Updating GVH soon - Gimmie yo requests
« Reply #52 on: June 21, 2010, 05:55:30 PM »
Oh yes. We do have to worry about grenades.
Because guess what? Spam does work against jitterskulls too. Surprise surprise!

Creepers, on the other hand. Can be ninjas that can survive quite a few grenades. B)

June 21, 2010, 10:14:59 PM
Reply #53

Anonymous

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Re: Updating GVH soon - Gimmie yo requests
« Reply #53 on: June 21, 2010, 10:14:59 PM »
Quote from: "DoomThroughDoom"
Quote from: "SamVision"
Here is my suggestion:
Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums.

Trust me that long bow is NICE.
 :cool:
Make a patch yourself.

I tried, but I could not because of the differences in the animations. That is why I want it as an official part of GvH.

June 21, 2010, 10:31:30 PM
Reply #54

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #54 on: June 21, 2010, 10:31:30 PM »
Quote from: "SamVision"
Quote from: "DoomThroughDoom"
Quote from: "SamVision"
Here is my suggestion:
Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums.

Trust me that long bow is NICE.
 :cool:
Make a patch yourself.

I tried, but I could not because of the differences in the animations. That is why I want it as an official part of GvH.
Edit a GVH pk3, Send in the results.

June 22, 2010, 12:03:54 AM
Reply #55

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #55 on: June 22, 2010, 12:03:54 AM »
Quote from: "Anannyo"
But Mobius, the GvH campaign was TDM... So at some point it was meant for TDM.

That was almost 2 years ago. The current game now caters more to the TLMS practice by virtue of either map design or class balance.

A choke against a human normally loses unless the human is inexperienced or blows chunks.

June 23, 2010, 02:28:55 AM
Reply #56

Offline Anannyo

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Re: Updating GVH soon - Gimmie yo requests
« Reply #56 on: June 23, 2010, 02:28:55 AM »
Quote from: "Blox"
Oh yes. We do have to worry about grenades.
Because guess what? Spam does work against jitterskulls too. Surprise surprise!

Creepers, on the other hand. Can be ninjas that can survive quite a few grenades. B)
Not grenade spam, 10 grenades vs 1 creeper = death. Jitters are faster, and can dodge the grenades by biting or just moving away. creepers on the other hand aren't as tolerate to grenades as jitterskulls. Surprise surprise!

June 23, 2010, 04:33:51 AM
Reply #57

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #57 on: June 23, 2010, 04:33:51 AM »
Quote from: "Anannyo"
Not grenade spam, 10 grenades vs 1 creeper = death. Jitters are faster, and can dodge the grenades by biting or just moving away. creepers on the other hand aren't as tolerate to grenades as jitterskulls. Surprise surprise!

Neither are Chokes or Sjas, but those are the less sturdier classes. I did advocate a reduction of the grenades, but Riotgun is getting a little nerf so I'd say let's play the game for a tad and gauge what we want from there.

June 24, 2010, 05:33:02 PM
Reply #58

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #58 on: June 24, 2010, 05:33:02 PM »
From observation i can say, aside it being map dependant of all the cover that's near the Creeper, the Creeper's slow speed makes him a prime target to die in one or two grenades depending on the Marine's throwing skill. Though the hitscan riotgun takes em out easily too... Meh. :P

And i hope the projectile idea will be used, for all i care it'll be stronger and act like ice arrows, but those are avoidable, atleast. Kinda like plasma, strong, but easily dodged. Then again, that wouldnt work out when they're camping in cramped spots if projectile shotgun had increased damage.

Maybe compensate it with far more machinegun ammo, people hardly ever use it, miss often, need to be very focused and that doesnt combine well with running away from impending doom, and generally weak, but good to pick off a dying ghoul. Assuming the projectile shotgun idea will not have extreme damage.
Guess the marine nerf probaly will need some testing, i'd happily apply if it's one of them private tests of the old days. Handy to see how super effecient it will be then against Jitter.

June 29, 2010, 06:54:41 PM
Reply #59

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #59 on: June 29, 2010, 06:54:41 PM »
Normally i wouldnt double-post, but i kinda found a small bug (hey, its another reason to post then to nerf the Marine :P).

I was hosting GVH in TDM and once the score reached 4-4, the TLMS epic music started playing, regardless of being in TDM.
It pretty much occured in several maps, while trying some bot matches. I'm guessing the global code/script isnt checking for the game type?

(*Awaits- err, hopes for medal*, well, if small bugs count. :P)
(The power of medals eh? Though i would report it without medal too, really! :P)