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GVH wasn't meant to be played as TDM anyway..
Quote from: "Mobius"GVH wasn't meant to be played as TDM anyway..No, no it wasn't. GvH was made FOR TDM AND TLMS[/u]
Here is my suggestion: Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums. Trust me that long bow is NICE.
Quote from: "SamVision"Here is my suggestion: Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums. Trust me that long bow is NICE. Make a patch yourself.
Quote from: "DoomThroughDoom"Quote from: "SamVision"Here is my suggestion: Change the Hunter's bow with the long bow from DaggerFall. Its much more fitting (the gloves) and also looks WAY better. I think there are some DaggerFall resources on the ZDoom forums. Trust me that long bow is NICE. Make a patch yourself.I tried, but I could not because of the differences in the animations. That is why I want it as an official part of GvH.
But Mobius, the GvH campaign was TDM... So at some point it was meant for TDM.
Oh yes. We do have to worry about grenades.Because guess what? Spam does work against jitterskulls too. Surprise surprise!Creepers, on the other hand. Can be ninjas that can survive quite a few grenades. B)
Not grenade spam, 10 grenades vs 1 creeper = death. Jitters are faster, and can dodge the grenades by biting or just moving away. creepers on the other hand aren't as tolerate to grenades as jitterskulls. Surprise surprise!