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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45785 times)

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June 30, 2010, 09:25:37 AM
Reply #60

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #60 on: June 30, 2010, 09:25:37 AM »
Quote from: "CarThief"
I was hosting GVH in TDM and once the score reached 4-4, the TLMS epic music started playing, regardless of being in TDM.
It pretty much occured in several maps, while trying some bot matches. I'm guessing the global code/script isnt checking for the game type?

Make sure winlimit is 0 and fraglimit is something. Visa versa if you host LMS ;)

June 30, 2010, 11:04:10 AM
Reply #61

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #61 on: June 30, 2010, 11:04:10 AM »
Ah, i always put the winlimit on 5 for the sake of convenience, especially in wads such as GVH in order to switch from TDM to TLMS whenever needed. Guess its still slightly odd though.

July 06, 2010, 02:52:32 PM
Reply #62

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #62 on: July 06, 2010, 02:52:32 PM »
Deleted some shit. There's a rule on my forum which is this:

Quote
KEEP IT SANE - Unlike most forums I have little to no tolerance for retarded posts. What I mean by this is simply replying to a thread with pointless (i.e I lol'd) will result in a warn, ESPECIALLY if you just post a single picture. This isn't 4chan. Have a reason before you post, other than to humour others with stupid comments.

Allowing people to troll and have people point out that they're hilarious encourages more people to make shit posts. This will turn the community into something like the skulltag forums, which I do not want. I think I need to enforce this rule more.

July 14, 2010, 06:06:30 PM
Reply #63

Offline Anannyo

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Re: Updating GVH soon - Gimmie yo requests
« Reply #63 on: July 14, 2010, 06:06:30 PM »
Go through GVH 28, and fix some of these missing textures...

(click to show/hide)

(click to show/hide)

Can you make it so that in LMS or DEATMATCH gamemodes, where creepers can stun other ghouls as well? ONLY on non-team Game-modes.

July 14, 2010, 06:51:47 PM
Reply #64

Offline TERRORsphere

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Re: Updating GVH soon - Gimmie yo requests
« Reply #64 on: July 14, 2010, 06:51:47 PM »
Quote from: "Anannyo"
Can you make it so that in LMS or DEATMATCH gamemodes, where creepers can stun other ghouls as well? ONLY on non-team Game-modes.
Sjas V Jitterskull in DM... Get out.

Non team game modes are unplayable in GVH. Deal w/ it.

July 14, 2010, 07:14:03 PM
Reply #65

Offline Anannyo

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Re: Updating GVH soon - Gimmie yo requests
« Reply #65 on: July 14, 2010, 07:14:03 PM »
Quote from: "DoomThroughDoom"
Quote from: "Anannyo"
Can you make it so that in LMS or DEATMATCH gamemodes, where creepers can stun other ghouls as well? ONLY on non-team Game-modes.
Sjas V Jitterskull in DM... Get out.

Non team game modes are unplayable in GVH. Deal w/ it.


I said creeper. Not sjas or jitterskull. Shh. Some people like playing regular DM with GvH

July 16, 2010, 01:46:28 AM
Reply #66

Offline Grymmoire

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Re: Updating GVH soon - Gimmie yo requests
« Reply #66 on: July 16, 2010, 01:46:28 AM »
Those people obviously need better things to do with their time. If GvH was built for non-team game modes I'd understand but since it isn't I'll say your suggestion is mute.

Solution: Play GvH in TDM/TLMS mode or play another mod.

July 16, 2010, 01:41:52 PM
Reply #67

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #67 on: July 16, 2010, 01:41:52 PM »
Actually... Sometimes a non-team game of Last Man Standing or Possession is also quite enjoyable with GVH, hehe... Even went as far as to make a crazy server that makes weapons drop on death, no teams, double ammo for the weapon pickups, and well, it makes for very chaotic yet not cheating-ish gameplay. Though the Jitterskull vs Sjas or Creeper matches are... predictable.

In short its not made to work effeciently with these modes, but it is made to keep these things possible. Just some odd things may happen and the whole Jitterskull vs Sjas thing.

Hmm... And when are there going to be updates? Probaly some time after MM8BDM i suppose... Games will be alot more enjoyable without being hit all the time from afar by Riotguns.
Oh, i hope you got the latest(v3 or so) version of my map too, Cutman, to update the old one with? As mentioned countless times it no longer has a camera now, and only controls the steam(only noisy) and fire(not laggy).

July 16, 2010, 03:14:38 PM
Reply #68

Offline Anannyo

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Re: Updating GVH soon - Gimmie yo requests
« Reply #68 on: July 16, 2010, 03:14:38 PM »
Yes, GvH with possession is extremely fun.


Can you also make the players drop their weapons?

I know there's a dmflag for that, but the cyborg arm, and all ghoul weapons vanish a split second after its dropped. And I mean ghost-busters zapper drops. Why can't other weapons drop when the  "Drop Weapons" DM flag is ON. So, then it should be up to the server to have it on or not...

Shouldn't it be a really easy thing to do?

July 16, 2010, 04:57:01 PM
Reply #69

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #69 on: July 16, 2010, 04:57:01 PM »
Hehe... Good memories from last time... Many various classes, running away like hell from the various sjas and humans, as well as chokes trying to speed past you. Hell, people even killed eachother WHILE chasing and attacking the stone carrier! It was pure madness! Hehe...
(I even JOINED the game as a HUMAN, to have some fun and get easy shotgun kills on my own server with low ping, hehe...)

Hmm... Would be nice(but rather hard to expect) for Cutman to make the weapons lasting invisible drops just because it might make for more amusing sort-of-cheat-servers that purposefully have such chaotic gameplay.

Oh, if GVH possession and the likes becomes really popular i wouldnt mind hosting it, i guess. :P

Edit: The weapons in GVH can be picked up if you happen to touch it at the moment it is dropped (like, you're really close to the victim), if the weapons drop on death flag is enabled. Its a very picky system though.

July 30, 2010, 05:12:54 AM
Reply #70

Offline Anannyo

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Re: Updating GVH soon - Gimmie yo requests
« Reply #70 on: July 30, 2010, 05:12:54 AM »
Hidden cutmanmike heads in every level anyone? I can think of good hiding places for each level :p

July 31, 2010, 06:48:38 PM
Reply #71

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #71 on: July 31, 2010, 06:48:38 PM »
Ok I've done everything I need to (on the first page). Anything else you'd like to happen, now is the time to say.

July 31, 2010, 07:03:38 PM
Reply #72

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #72 on: July 31, 2010, 07:03:38 PM »
Ah, i noticed the noisy steam spawners for whatever reason dont work on my new or old version of my map, i think i'll need to edit it a little and put up a new one.
The problem is that they do not seem to work at all, maybe a shared decorate number or for whatever reason it got overwritten. I dont know, hmm...

And a random request, maybe it would be funky if all the weapons stayed on the ground for while if they where spawned/dropped. Just requesting this for occasional crazy possession/LMS etc matches i sometimes host and its simply awesome and insane/crazy when people get other people's weapons regardless of class, like creeper with Jitterskull teeth, heh, insane.

Well, whatever weapons disappear in miliseconds, if those stuck around longer, i'd be happy. As long as it does not affect normal TLMS/TDM, etc, when the weapons drop on death flag is not active. :P

EDIT: Made an v4. This one had an rather foiled attemp at fixing the steam not appearing issue. It only appears offline, not when i'm hosting this. Aside that the doors now stay open unless told otherwhise, may that be more breathing room.
Cant really think of a way to get past the steam problem, so i'll just throw it here as is. If you can fix it i'd be very happy if you would.

http://www.speedyshare.com/files/23608379/GVHLMv4.zip

July 31, 2010, 09:33:30 PM
Reply #73

Offline Anannyo

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Re: Updating GVH soon - Gimmie yo requests
« Reply #73 on: July 31, 2010, 09:33:30 PM »
Does that mean campaign is fixed and we can do Yurei fights online again?

PS. Yurei is broken in ghoul3, so is the campfire.

July 31, 2010, 11:27:38 PM
Reply #74

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #74 on: July 31, 2010, 11:27:38 PM »
No I won't be adding the campaign or Yurei fight back yet. Online play is my focus atm.