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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45787 times)

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August 01, 2010, 03:16:45 AM
Reply #75

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #75 on: August 01, 2010, 03:16:45 AM »
Hmm... Apparently Ammar kinda felt like showing me a interesting glitch regarding the Ghostbuster traps.

He apparently detonated them and then immediatly spectated and the traps started to kill humans as well. Not exactly a commonly used thing, but perhaps nice to know, if anything can be done. :P
Havent tried to recreate the glitch myself though. Surely did see it happen and kill a human.

Hmm... Hope the update is soon...

August 01, 2010, 03:53:31 AM
Reply #76

Offline ChokeFan1992

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Re: Updating GVH soon - Gimmie yo requests
« Reply #76 on: August 01, 2010, 03:53:31 AM »
Well, I notice on the urban map, if you are human and stand behind the couch and the door, you get blocked in and can't get out. Not a big problem :P but could do with little edit?

(click to show/hide)


Also on R_rr's boat map, I think that the texture around which is suppose to be sky should be set so decals and splats can't appear on it, because it looks like your trapped inside a box when you can see bullet holes againts it.


Lastly,just for little hidden bonus, maybe if you set your gender to other on Marine you get the doom64 marine sounds :P.

August 01, 2010, 01:59:27 PM
Reply #77

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #77 on: August 01, 2010, 01:59:27 PM »
I'm taking out all the steam stuff out of Carthief's map. My reasoning is this: Do IDDT twice and look at the map. Now think of users who can't even run Rust or DTD's map (fixed version) without a little FPS drop.

August 01, 2010, 03:11:42 PM
Reply #78

Offline Blox

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Re: Updating GVH soon - Gimmie yo requests
« Reply #78 on: August 01, 2010, 03:11:42 PM »
This, perhaps?
(click to show/hide)

August 01, 2010, 03:17:02 PM
Reply #79

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #79 on: August 01, 2010, 03:17:02 PM »
I think Ice is one of the best ways to deal with a frost bite though, as they're usually rushing towards you going 'nom

August 01, 2010, 08:31:36 PM
Reply #80

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #80 on: August 01, 2010, 08:31:36 PM »
Hmm... Very well i guess, the steam didnt feel like working anyway.
And i do hope this update will be soon! Even Frits is using marine and even called the Hunter useless and preferred Marine instead! EVEN HIM!

I guess its that riotgun alright, along with the free all-purpose grenades. The hitscan is the larger threat, though. What nerf is going to be used anyway? They all do it for the instantaneous damage that goes over long range, making it a projectile would be nice in my view. If they want long-range damage the machinegun and lightning arrows do well, or if they earn themselves a bone cannon.

And he claimed Sjas to be overpowered as well. Cant say Sjas isnt powerfull, though not long lasting if they dont prove their agility in dodging shots. Atleast they're not complaining about Jitterskull, he's nerfed to the ground anyway.

August 01, 2010, 08:52:55 PM
Reply #81

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #81 on: August 01, 2010, 08:52:55 PM »
i request sjas nerfy! he's much more op than the riotgun.
And yes the hunter is useless, sure you can get a one hit kill with ice and fire but there is more luck than skill involved.
ah well engineer is the next most op ;D

btw why are basing yourself on balance in TDM, TLMS is the way it's supposed to be played.

August 01, 2010, 09:04:06 PM
Reply #82

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #82 on: August 01, 2010, 09:04:06 PM »
I hope Frits just didn't imply that Sjas is more OP than marine.

August 01, 2010, 09:35:45 PM
Reply #83

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #83 on: August 01, 2010, 09:35:45 PM »
I did not mention TLMS or TDM. Though naturally, TDM is pretty ghoul orientated, mindless slaughter without fear of death, with an force that will penetrate almost every camping barrier, they're far more agressive in TDM, too.
Edit: Because death is merely an inconvenience, many find it more fun! Instead of getting instaraped by some overpowered class, or die in a stupid way, to lose or wait for a round. Its just no fun!

Its all up to the people how they wanna play it, lately TDM has been gaining massive popularity. The humans always come back, although maybe its just because all the players went to the TDM server... Ah well, not my care, i like TDM.

Hmm... A Sjas nerf... Meh, Jitter got nerfed to the ground, Creepers never where exceptional, Chokes actually need buffs/get buffs, and Frostbite is pretty... Normal. I guess Sjas kinda stands out, but not as much as the marine does among the humans. So i'm not sure if a nerf is truly needed.
And else a small one might do it.

August 01, 2010, 11:26:08 PM
Reply #84

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #84 on: August 01, 2010, 11:26:08 PM »
I have made it so you now have to be EVEN CLOSER to 1HKO with sjas

August 01, 2010, 11:48:14 PM
Reply #85

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #85 on: August 01, 2010, 11:48:14 PM »
Hmm... That would go perfectly into comination with the riotguns shooting fast projectiles. Besides that they always where a little good with taking down targets under them. Maybe that this makes them a little harder yet rewarding. Well, hopefully not useless in any case.

Wonder if anyone is going to throw around any more nerf requests. I think we reached the point of balance by now. People dont instantly fall over and die when looked upon by a marine, hunter arrows pay off but require skill, Engineer's powerfull steam cannon has very limited ammo, Ghostbuster has to earn his upgrades and even then may die easily, and the Cyborg never really needed a nerf seemingly.

Hmm... Not much needed regarding the ghouls either. Creeper needs to be tactical or get blown up, Jitterskull is nerfed to the ground, Choke will enjoy his well needed buff, Frostbite seemed right from the start, and Sjas apparently gets nerfed.

August 02, 2010, 08:15:34 AM
Reply #86

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #86 on: August 02, 2010, 08:15:34 AM »
Quote from: "Mobius"
I hope Frits just didn't imply that Sjas is more OP than marine.

give me a list of how many people dominate as a marine, it's not even half as big as the list of people who can kill an entire server with sjas. And CT unless you got autoam, creepers are hard to kill with a shotgun.

And please dont change it to fast projectiles, hitscan is the only thing i got when i play on an american server thank you.

August 02, 2010, 09:26:32 AM
Reply #87

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #87 on: August 02, 2010, 09:26:32 AM »
They're still hitscans, but the riot gun has a wider spread. I'll post a list of changes when it's out, but I still don't feel like it's worthy of a new release yet. This is the only time I've felt where GVH doesn't need an update. I think I need more maps  :p

August 02, 2010, 09:36:14 AM
Reply #88

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #88 on: August 02, 2010, 09:36:14 AM »
would you buff the hunter a bit? making him faster when he's got an arrow loaded would help a lot.

August 02, 2010, 02:19:27 PM
Reply #89

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Re: Updating GVH soon - Gimmie yo requests
« Reply #89 on: August 02, 2010, 02:19:27 PM »
Gah, you're trying to overpower the humans again? Seriously give them some power and they WILL all jump on it and abuse it!

And currently, all the skilled human players do EXELLENTLY with a Marine, what is... 6 to 10 or more people possibily. Imagine just 2 or 3 in one game, they would most certainly win (though you're always Marine, not like you know much about it seemingly). Regardless of that, its is about the CLASS, how well it does at its fullest potential, or well, assuming the player is good at it, that at the very least.

And the spread better be pretty significant for a shotgun, its absolutely dreadfull to go merrily after something/someone and suddenly, BOOM, DEAD, not by lightning, but a shotgun! Cant even see it coming or see who fired it.
Shotguns aint a sniping weapon, railguns are! And possibily the marine's other weapons.

Hmm... Not worthy of a release? Meh, it has been lacking maps indeed. Maybe a post on the website will attract more mappers. As for the hunter idea, why? He was nerfed like this in the first place to make him not too much of a GOD running around, away, and shooting with some of the strongest projectiles and variation of weapons ever!
He needed A weak point, now he got one! Being careless with the shooting delay (aside the normal arrow that never gets used) is lethal now! So far for being invincible by running away now. As for his weapons they're fine if properly used.

Edit: How wide is the spread anyway? Hopefully its not so extremely usefull now on the larger distances. Maybe a screenshot? Do remember, people DO it for the HITSCAN, if that is still effecient, they absolutely WILL keep trying to (ab)use it.