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Author Topic: Updating GVH soon - Gimmie yo requests  (Read 45787 times)

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August 02, 2010, 02:21:33 PM
Reply #90

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #90 on: August 02, 2010, 02:21:33 PM »
Technically the Hunter has always had that "weak point" of slowing down to fire. I already made a post on my website about maps, and whenever I go into a game I get people saying "Yo I'm working on a map for gvh!" but never hear from them again.  :p

August 02, 2010, 02:25:31 PM
Reply #91

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #91 on: August 02, 2010, 02:25:31 PM »
Ah, guess people dont want to restrain themselves on a time limit. Strange, though. GVH is still pretty popular, wonder what keeps the mappers from mapping for it. Dont think the requirements are that high, nor are you heavily demanding. :P

Edit: Maybe give them a new forum topic to post work in progress on. And if they're seemingly dead, try an advertisement on the website anyway. :P

August 02, 2010, 02:28:28 PM
Reply #92

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #92 on: August 02, 2010, 02:28:28 PM »
Well I have become more picky, I've rejected a couple of submissions because of the layout (usually too ghoul friendly) before.

August 02, 2010, 02:36:23 PM
Reply #93

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #93 on: August 02, 2010, 02:36:23 PM »
Ah, easy to turn a map too human or ghoul friendly, something i try to balance out, but not the easiest thing to do. Maybe give em pointers on how to make it more balanced, i guess.
I suppose we have plenty of one-sided maps in GVH by now and some balanced ones are always fresh. Hmm... Though difficult to come by.

Meh, dont have much suggestions for this left, aside being a little more allowing if the people just cant make better balanced maps.

I'm not sure what GVH would miss otherwise, unless you'd possibily tinker on some idea's to make the game interesting, like is that different weapon balance in TDM still going on? Some elements like the Marine with his countless grenades may be problematic. And the fact that ghouls utterly rape with no fear of death in TDM, its hard for the humans to stand and repel them like in TLMS.

August 02, 2010, 02:37:54 PM
Reply #94

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #94 on: August 02, 2010, 02:37:54 PM »
Yeah I was thinking about it, but it may be more hassle than I had hoped for. As for other stuff to keep the gameplay fresh, throw some ideas at me! That ideas badge still has no owners  :cool:

August 02, 2010, 02:43:09 PM
Reply #95

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #95 on: August 02, 2010, 02:43:09 PM »
Hmm... Idea's... Guess i'll post any as soon as i think of any. One could even go as far as create a set of maps to use GVH in a different team-based gamemode. Guess it'll take a while to think of anything, but if we keep posting were gonna fill this entire page with ramblings anyway. And i'm kinda running out... :P

Edit: And i havent eaten yet, so i'd better do so now.

August 02, 2010, 04:49:20 PM
Reply #96

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #96 on: August 02, 2010, 04:49:20 PM »
Quote from: "CarThief"
Regardless of that, its is about the CLASS, how well it does at its fullest potential, or well, assuming the player is good at it, that at the very least.

you just prove my point, a player good at hunter will be the same as a noob ghostbuster or cyborg, that's how good the class is now.

i don't get what the fuss about the riotgun is tbh. nobody ever complained about it for a billion releases and i have no problems killing marines, maybe you need to practice somemore CT afterall whining how op things are as a spec does make your skills rusty.

August 02, 2010, 05:09:36 PM
Reply #97

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #97 on: August 02, 2010, 05:09:36 PM »
The hunter is strong enough, he doesnt HAVE to stand out among the humans, like the marine.

And go try a Jitterskull before you even think of attacking my skill. Though like most Marines you'll probaly just chicken out. They all do, just stop it before you make yourself even more stupid. Or feel free to combat a Marine as a Jitterskull, though the people who do that are either some of the other Jitterskull users or just do it in a ghoul map. Meh, cowards.

Make sure you fight the best riotgun abusers if you do try it, not some random garbage.
Also, random guy from the past tells me spectating makes my skills rusty while he's been away for ages? Dont make yourself more of a fool then you are. My skills are fine. I just play whenever the situation is fun to play in, what you Marine noobs tend to ruin.
Meh, with larger spread hopefully approaching marines and missing on a distance doesnt equal death or unavoidable damage.

Edit: Hmm... And i would offer idea's for the TDM different weapon set thing... But all i can think of is to reduce marine's grenades and engineer's steam cannon ammo in TDM, but thing is... Then the ghouls would overrun them even more easily with unlimited respawns and agression in TDM. Hmm... Maybe something to make the ghouls easier to repel in TDM(by all means without ruining the fun of having no fear of death)...

Meh, perhaps a new tool of sorts for TDM?

August 02, 2010, 05:54:15 PM
Reply #98

Offline Frits

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Re: Updating GVH soon - Gimmie yo requests
« Reply #98 on: August 02, 2010, 05:54:15 PM »
I have no troubles killing marines. And maybe i deserve to dominate if i can land 90% of my shots instead of getting punished for it.

August 02, 2010, 06:12:40 PM
Reply #99

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #99 on: August 02, 2010, 06:12:40 PM »
Maybe you dont realize landing all those shots is ussually quite overpowered.
The spread should make it less super effective on rather rediculous distances, and hopefully make medium distance shots acceptable. Instead of killing a ghoul in 2-3 shots easily...

Meh, idiots. They just dont care for the balance. Would you like it if something was unfair, and against you, and caused you to lose? Meh, you'd probaly just switch to whatever is overpowered. They all do, but some actually care about the balance or are not the types to abuse the new overpowered thing.

Also, i hope the spread is worth it Cutman, if it is a tiny change, undoubtedly all it'll do is delay our inevitable death. Or cause 10-20 less damage. Would like more information regarding the spread, unless its more of a suprise. What i'll undoubtedly yell at for being useless. :P

Hmm... Then again, if it does quite less damage on distance atleast i'd be able to take them down before i die, or *gasp* even several! Unless they're not paying attention, that makes em a easy meal.

Edit: An idea, make the spread of the riotgun into a close-up weapon, something that should be not too effecient at medium range, and give the machinegun alot more ammo. It never gets used anyway, shotguns normally are made for short range. :P
If you must, even increase its damage or amount of bullets if you will make it short ranged. I just hate the long-range kills from a shotgun, and undoubtedly, it will remain long ranged. Ugh.

Also, i saw a bug, someone somehow joined without a team. No clue how to recreate it, but i have a screenshot.
(click to show/hide)

August 03, 2010, 05:04:51 AM
Reply #100

Offline Mobius

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Re: Updating GVH soon - Gimmie yo requests
« Reply #100 on: August 03, 2010, 05:04:51 AM »
Quote from: "Carthief"
Meh, idiots. They just dont care for the balance. Would you like it if something was unfair, and against you, and caused you to lose?

Do me a favor, be careful of where you place words like, "idiot," in sentences from now on.

August 03, 2010, 03:24:42 PM
Reply #101

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #101 on: August 03, 2010, 03:24:42 PM »
Oh what i shout in-game regarding Marines is worse, its just that it is all getting really annoying Marine this, Marine that. They use Marnies for EVERYTHING! I'd be the happiest GVH player ever if there be no Marines. :P

Mostly a way to relief stress, really, though its true, they all hop on the Marine abuse bandwagon, they rarely care for teams or it takes ages for stuff to happen. Seems pretty justified, and else a needed way to blow off some steam.

August 03, 2010, 03:37:40 PM
Reply #102

Offline CutmanMike

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Re: Updating GVH soon - Gimmie yo requests
« Reply #102 on: August 03, 2010, 03:37:40 PM »
I think I need to make a new WAD, Ghouls vs

There'd only be one team, the ghouls. And they sit there and enjoy not having humans around  :p

August 03, 2010, 05:01:56 PM
Reply #103

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #103 on: August 03, 2010, 05:01:56 PM »
I think "Ghouls vs Marines" is more of an accurate discription i continuously find myself stuck in. Many of the experienced human players just knowingly resort to the currently most powerfull choice regarding the human team classes. And that while Jitterskull is probaly the second worst choice against Marines if you where to pick a ghoul strong against them.

Its rather hard not to complain about stuff if i constantly gotta fight the same, super powerfull enemy all the time. :P
Meh, enemy variation and less abuse of the most powerfull thing would make the game more enjoyable.

August 07, 2010, 06:59:49 AM
Reply #104

Offline CarThief

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Re: Updating GVH soon - Gimmie yo requests
« Reply #104 on: August 07, 2010, 06:59:49 AM »
Well, i found a small bug-ish thing with the textures in the Solanid map. Apparently one of the boxes has the textures a bit misalligned or whatever you call it.


I guess its a different reason to post then the endless use of Marines. Hope the spread is worth it... If not it wont make a difference with the old version.
Edit: And the Ghouls Forest forum is kinda dead, please revive it with another update. :P