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Author Topic: Sonic Robo Blast 2  (Read 11919 times)

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August 19, 2012, 03:54:20 PM
Reply #15

Offline SmashTheEchidna

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Re: Sonic Robo Blast 2
« Reply #15 on: August 19, 2012, 03:54:20 PM »
I mean, I respect the guys there and all for their awesome mods, but would it kill them to be a little less hostile?

But I digress. I'd been trying to get around more in the netgames, but I haven't really found any that caught my eye.  :|

August 19, 2012, 04:17:12 PM
Reply #16

Offline Turbodude

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Re: Sonic Robo Blast 2
« Reply #16 on: August 19, 2012, 04:17:12 PM »
Quote from: "Outragous"
The community over there is a little weird. Especially this one guy named Mystic. He is a jerk.
I wouldn't necessarily call Mystic a jerk, he was just a bit strict in keeping order and maturity in the forums.
After talking to him and others on the IRC every once and a while, I found out that he's personally a pretty chill guy.

I'm probably gonna reinstall SRB2 this very minute and see if there's anything good for netgames myself, hopefully I won't run into servers that try to download WADs that stop halfway.

August 19, 2012, 04:57:53 PM
Reply #17

Offline Hallan Parva

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Re: Sonic Robo Blast 2
« Reply #17 on: August 19, 2012, 04:57:53 PM »
To be completely honest, I only got this game because Coldy said there was a Mario Kart mod.

I downloaded it, I played it, and I later joined a server hosted by Lego. It's great fun, really.


... Oh wait, this game has a story mode? Fine, fine, I guess I can go play that too. :ugeek:

To be honest, I think the game does a good job with its campaign stages. There are usually plenty of multiple paths, each stage has its own unique gimmicks, and the boss fights are tough but fair. It honestly feels like I'm playing classic Sonic in 3D. The only stage I don't like so far is the stupid underwater temple level. The first room with the floating platforms and the precise spring jumps? I had to do that crap five times over. Don't even get me STARTED with the part where you have to push the statues, either. This is a Sonic game and a Sonic game is supposed to be fast. I don't want to have to mash WASD to stick a landing on a tiny 3D Floor or waste my time kicking around stone gargoyles. I want to be running around at high speed and flying/climbing over things to skip half the level, darn it!

I've yet to play "vanilla" on a server (actually, I've only played kart racing online), so I can't imagine how game modes like Deathmatch are to work in the SRB2 world, really.

August 19, 2012, 05:00:37 PM
Reply #18

Offline Outragous

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Re: Sonic Robo Blast 2
« Reply #18 on: August 19, 2012, 05:00:37 PM »
Once my friend gets his PC back I will start playing SRB2 a little more. Atm I don't ever play it.  :mrgreen:

August 19, 2012, 05:07:59 PM
Reply #19

Offline Mr. X

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Re: Sonic Robo Blast 2
« Reply #19 on: August 19, 2012, 05:07:59 PM »
I've always thought about trying it, but after watching videos, I just don't think it would be all that fun.  To me, it doesn't even remotely resemble playing a Sonic game.  I want loops and hills and crazy stuff like Sonic's always had!  This seems more like a platformer in fast motion than a Sonic game.

August 19, 2012, 05:10:48 PM
Reply #20

Offline Balrog

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Re: Sonic Robo Blast 2
« Reply #20 on: August 19, 2012, 05:10:48 PM »
"Loops and hills and crazy stuff" is not only next-to-impossible in Doom Legacy, but also becomes just a speed bump in anything that's not a 2D plane like in the Genesis games or braindead linear like the Modern games.

August 19, 2012, 05:13:06 PM
Reply #21

Offline Mr. X

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Re: Sonic Robo Blast 2
« Reply #21 on: August 19, 2012, 05:13:06 PM »
Exactly:  as long as it's a Doom mod, it'll never be Sonic to me.

And the Modern games aren't all braindead linear:  Play Sonic Generations.  It has just as many paths as the classic games (except CD, but that whole game is just a mess of (crappy) paths)

August 19, 2012, 07:08:48 PM
Reply #22

Offline Kapus

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Re: Sonic Robo Blast 2
« Reply #22 on: August 19, 2012, 07:08:48 PM »
Yeah, the gameplay itself isn't very Sonic-y.


But, for me, that never stopped it from being tons of fun.

August 19, 2012, 07:15:33 PM
Reply #23

Offline LlamaHombre

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Re: Sonic Robo Blast 2
« Reply #23 on: August 19, 2012, 07:15:33 PM »
Quote from: "SmashBroPlusB"
The only stage I don't like so far is the stupid underwater temple level.

My question is who at Sonic Team Jr. liked Labyrinth Zone enough to the point to make a bigger one.

Do getting the Chaos Emeralds for Knuckles get you anything?

August 19, 2012, 07:18:52 PM
Reply #24

Offline Balrog

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Re: Sonic Robo Blast 2
« Reply #24 on: August 19, 2012, 07:18:52 PM »
Quote from: "LlamaHombre"
Quote from: "SmashBroPlusB"
The only stage I don't like so far is the stupid underwater temple level.

My question is who at Sonic Team Jr. liked Labyrinth Zone enough to the point to make a bigger one.

Do getting the Chaos Emeralds for Knuckles get you anything?

You get some unlockables, but you don't get Super Knux or anything; only Sonic gets a Super mode in Single Player.

August 19, 2012, 07:41:06 PM
Reply #25

Offline ? Manibogi ?

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Re: Sonic Robo Blast 2
« Reply #25 on: August 19, 2012, 07:41:06 PM »
Quote from: "Outragous"
The community over there is a little weird. Especially this one guy named Mystic. He is a jerk.
Would you believe he banned me from the forums for 3 days because I said "Menssages"?

So yeah, the community is horrible, but the game is actually pretty darn good, and I remember seeing a slopes mod somewhere iirc.

EDIT: Here it is.

August 19, 2012, 08:55:57 PM
Reply #26

Offline Hallan Parva

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Re: Sonic Robo Blast 2
« Reply #26 on: August 19, 2012, 08:55:57 PM »
Quote from: "Balrog"
Only Sonic gets a Super mode in Single Player.
Well, there went my motivation to collect the Emeralds. It would've been funny to see Super Tails, and the aforementioned Labyrinth Zone is too much of a ballsore to play with my inferior Sonic skills.

August 19, 2012, 11:42:20 PM
Reply #27

Offline Outragous

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Re: Sonic Robo Blast 2
« Reply #27 on: August 19, 2012, 11:42:20 PM »
Lol that's Mystic for you. 3 day ban for mispelling a word. They should've picked a different engine for SRB2 because, yes, it is damn near impossible to get loops and hills in Doom. It would be better if they had coded their own engine, or used a different engine.

August 20, 2012, 12:06:14 AM
Reply #28

Offline SmashTheEchidna

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Re: Sonic Robo Blast 2
« Reply #28 on: August 20, 2012, 12:06:14 AM »
Yeah, that's the sole reason why I only visit the forums to download mods these days. I don't even bother to log in.

August 20, 2012, 01:56:44 AM
Reply #29

Offline Mr. X

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Re: Sonic Robo Blast 2
« Reply #29 on: August 20, 2012, 01:56:44 AM »
Quote from: "Outragous"
Lol that's Mystic for you. 3 day ban for mispelling a word. They should've picked a different engine for SRB2 because, yes, it is damn near impossible to get loops and hills in Doom. It would be better if they had coded their own engine, or used a different engine.


Oh yeah, believe me, I tried to make a loop for a Green Hill Zone (Generations) themed Race map and well...the results sucked.