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Author Topic: Megaman Unlimited  (Read 54583 times)

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July 21, 2013, 07:25:44 PM
Reply #105

Offline ZeStopper

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Re: Megaman Unlimited
« Reply #105 on: July 21, 2013, 07:25:44 PM »
PressStart, you are one of the very few who have said that.

July 21, 2013, 07:29:22 PM
Reply #106

Offline Beed28

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Re: Megaman Unlimited
« Reply #106 on: July 21, 2013, 07:29:22 PM »
So, has anyone found a playthrough of this where they don't talk over the gameplay? I want to hear the game being played and hear the music as well, but I don't want to play it myself or I'll tear my hair out.

July 21, 2013, 09:03:28 PM
Reply #107

Offline PressStart

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Re: Megaman Unlimited
« Reply #107 on: July 21, 2013, 09:03:28 PM »
How about Rodriguezjr's playthrough? I skipped around some of the vids and it looks p good (and commentary free!)

https://www.youtube.com/watch?v=qmdsdZ9UTLE

July 21, 2013, 09:39:15 PM
Reply #108

Offline Kapus

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Re: Megaman Unlimited
« Reply #108 on: July 21, 2013, 09:39:15 PM »
Quote from: "Beed28"
So, has anyone found a playthrough of this where they don't talk over the gameplay? I want to hear the game being played and hear the music as well, but I don't want to play it myself or I'll tear my hair out.
I'm planning to do a playthrough of this game real soon. I do text commentary, so you'll be able to hear the game audio perfectly well.

(Shameless plugging, sorry)

July 21, 2013, 09:39:56 PM
Reply #109

Offline Ceridran

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Re: Megaman Unlimited
« Reply #109 on: July 21, 2013, 09:39:56 PM »
I planned on a blind run, then I realized I can't find anything good to record with.

July 21, 2013, 10:24:23 PM
Reply #110

Offline Beed28

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Re: Megaman Unlimited
« Reply #110 on: July 21, 2013, 10:24:23 PM »
Quote from: "PressStart"
How about Rodriguezjr's playthrough? I skipped around some of the vids and it looks p good (and commentary free!)

https://www.youtube.com/watch?v=qmdsdZ9UTLE
THANK YOU SO MUCH!!

Finally, a good playthrough with no voiceovers or anything! Thank you!

July 21, 2013, 11:20:13 PM
Reply #111

Offline ZeStopper

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Re: Megaman Unlimited
« Reply #111 on: July 21, 2013, 11:20:13 PM »
Quote from: "Kapus"
Quote from: "Beed28"
So, has anyone found a playthrough of this where they don't talk over the gameplay? I want to hear the game being played and hear the music as well, but I don't want to play it myself or I'll tear my hair out.
I'm planning to do a playthrough of this game real soon. I do text commentary, so you'll be able to hear the game audio perfectly well.

(Shameless plugging, sorry)
Yippie! A Playthrough!
Give us some good tips please!

July 24, 2013, 05:17:00 PM
Reply #112

Offline Emmanuelf06

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Re: Megaman Unlimited
« Reply #112 on: July 24, 2013, 05:17:00 PM »
It's crazy, the biggest video games website in France did a TEST for it:

http://www.jeuxvideo.com/articles/0001/ ... d-test.htm

Yeah it's in french but they do 17/20 for this game ! A test for a FANGAME ???? It's crazy !

Good job for this team (unlimited) ^^  :cool:

July 27, 2013, 03:47:13 AM
Reply #113

Offline Accel

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Re: Megaman Unlimited
« Reply #113 on: July 27, 2013, 03:47:13 AM »
Quote
So, I've been kinda taking a break from the internet this week to relax and work on the Easy Mode for MMU. Here are the changes that will be in the update containing Easy Mode (Most likely 1.1.0):

- Bug fixes
- Some tweaks to some levels.
- When you start a new game, you can select Orignal, Easy or 1-Hit Kill difficulty.
- Your saved game will save the difficulty you chose. Old savegame files should not be affected by the update.
- A checkpoint has been added to RainbowMan's stage after the mid-boss.
- In All Modes, if you die against a Wily Boss, you will restart in the room before the boss.

In Easy Mode,
-- Blocks will appear in certain areas to make the levels easier and reduce the danger of instant death. (See the picture).
-- There is an additional checkpoint at 2/3 of each Wily Stage.
-- Megaman takes less damage and can colelct large Bolts from enemies.
-- Lasers in RainbowMan Stage take more time before firing.
-- Explosive Platform take more time before exploding.
-- The interval between shots of the Spike platforms in NailMan's stage is longer.

In Insta-Kill Mode,
-- Megaman has 1 HP. That's it ( :

ONE HP MODE?! All of my why. All of it. Good god.

July 27, 2013, 04:50:29 AM
Reply #114

Offline -FiniteZero-

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Re: Megaman Unlimited
« Reply #114 on: July 27, 2013, 04:50:29 AM »
Oh hey. Easy mode. Yay!

Also, 1-hit kill mode is for those trying to perfect-run the game.

July 27, 2013, 05:51:37 AM
Reply #115

Offline DarkAura

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Re: Megaman Unlimited
« Reply #115 on: July 27, 2013, 05:51:37 AM »
I was just thinking about a "Mr. Perfect" difficulty switch not too long ago.

Should make it so Mega also has no extra lives in 1HK-Mode.

July 27, 2013, 09:16:07 PM
Reply #116

Offline Linnie

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Re: Megaman Unlimited
« Reply #116 on: July 27, 2013, 09:16:07 PM »
Finally finished the game. I feel like a champion.


I still hold to my claim that the difficulty in this game is too unfair, but I know that that patch is coming out to fix that so I'm not going to press it. All-in-all, other than the difficulty issues and the length of the levels, this game is very well made and an enjoyable experience when I wasn't pulling my hair out.


The ending was unexpected.

July 27, 2013, 10:29:27 PM
Reply #117

Offline CHAOS_FANTAZY

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Re: Megaman Unlimited
« Reply #117 on: July 27, 2013, 10:29:27 PM »
I did beat it a few days ago.  My thoughts in a small, contained nutshell:

First and foremost, awful plotline, the worst I've ever seen, and I've seen some shit!  Follow the link to be treated to an honest review of exactly what happens and why it is so terrible.
The difficulty, aside from some unfair bullshit that the game contains (Like Tank-Man's fight, MMUDW1's boss, and the battle against Wily), was challenging but bearable.  All things considered it's about as hard as RNC-Normal and marginally easier than RM4MI, as I've beaten this but am not even close to beating that.
The graphics, except the stray pixelarts that are awful in cutscenes, are polished to the point where it looks official.  Enemy design is good; Robot Masters abuse the hell out of shine but they at least look nice.  The True Final Boss is atrociously bad-looking though.
Music still could use some work.  Save for a couple songs (Yo-Yo-Man's Theme and Yoku-Man's Theme), the Robot Master themes range from "meh" to totally awful (The Vs. Robot Master theme comes to mind).  From MMUDW1 onward, though, the music got pretty good.
No replay value whatsoever.  I normally don't replay games I've already completed, but I cannot imagine myself ever wanting to play this game, ever again.

The game did not go without some redeeming qualities, and the gameplay in and of itself wasn't all that bad.  Overall, there are both fangames and official games that beat the pants off of this one in seconds.  I'd give it a 5/10.
Is it worth making an MM8BDM expansion for?  Perhaps.  Balancing the weapons might be difficult, and finding mappers for a game like this would probably be even harder than the time we have for other expansions.  But we could neutralize a lot of the horrible mistakes MPX made in his game in an MM8BDM expansion.

July 28, 2013, 12:30:01 AM
Reply #118

Offline TheDoc

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Re: Megaman Unlimited
« Reply #118 on: July 28, 2013, 12:30:01 AM »
So here's a kind of poll out of curiosity: Which was better, Megaman Revolution or Megaman Unlimited?

July 28, 2013, 12:31:22 AM
Reply #119

Offline -FiniteZero-

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Re: Megaman Unlimited
« Reply #119 on: July 28, 2013, 12:31:22 AM »
...Well, since I can't even play Revolution at a decent frame-rate, Unlimited. I much prefer the soundtrack of Unlimited, anyway.