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Both had some ridiculously long stages, but unlimited did a much better job keeping them interesting the whole time (though they could have stood some trimming) while Revolution was way too obsessed with pointless split paths.
Not as pointless as it seems, the split paths were the same thing Mega Man and Bass did: gave us a reason to try out both characters and find what goes here and there. Unlimited stages aren't all that long, but they get boring soon because of the lowest number of checkpoints.
Both had rather shitty plot twists and highly questionable last levels.
Uh, yeah...stop right there, and explain to me how (click to show/hide)an original scientist's betrayal, a reuse of Evil Energy (Something that hasn't been done to death!), and an atmospheric last level with a very satisfying, if easy Final Bossis just as bad as (click to show/hide)a shitty MM10 rehash that smacks canon straight out the window and an ugly last stage that fails to set the mood leading up to the worst Zero interpretation I've ever seen.
So here's a kind of poll out of curiosity: Which was better, Megaman Revolution or Megaman Unlimited?
Quote from: "TheDoc"So here's a kind of poll out of curiosity: Which was better, Megaman Revolution or Megaman Unlimited?It isn't really off-topic imo bcuz we're comparing two games. When people explain their positions on either game, it allows them to expand on their thoughts of Unlimited as well.......soyea
And having beaten both, I say the win easily goes to Unlimited.