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July 28, 2013, 12:47:46 AM
Reply #120

Offline Hallan Parva

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Re: Megaman Unlimited
« Reply #120 on: July 28, 2013, 12:47:46 AM »
I enjoyed Revolution more myself but that's probably because I walked into Revolution treating it as Hyperball 2. Sure, Revolution might be considerably easier seeing as how there's at least one tank in every stage, but the game had a good difficulty curve to it. Revolution's robot master stages all throw their own spin on things, but once you get to Wily 1 it's obvious you stepped in the "big leagues", and the layout and enemy placement makes sure not to pull any punches. Unlimited was really only "fun" once I got Bionic Arm, Nail Shield, and Jet Missile, and even then I still wanted to scream "bullshit" at Rainbow Man and Castle Stage 1.

Even with its low difficulty I still got caught off guard by Revolution and paid for it with my spare lives, but Unlimited is hard beyond the point of enjoyable. I'm really only finishing the game for Alice's enjoyment, and immediately afterward I'll probably cleanse myself with a Mega Man run through of Revolution if only because I had such a damn good time in the Bass run. Heck, there's a sign for you already: Unlimited is a game I probably wouldn't come back to anytime soon, but Revolution was satisfying as one character so I feel motivated to clear the game as the other character. The replay value, the stage design, the weapon usage... all of these things I feel Revolution did better on than Unlimited. Unlimited did have some weapons that were just overall better (I'm really talking about Bionic Arm here) and some neat ideas for stages, but unless I focus on one particular aspect it's hard to look for the good past everything that went bad.

My point goes to Revolution.

July 28, 2013, 02:43:18 AM
Reply #121

Offline NemZ

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Re: Megaman Unlimited
« Reply #121 on: July 28, 2013, 02:43:18 AM »
...bionic arm?

And having beaten both, I say the win easily goes to Unlimited.

    The graphics, sound, stage gimmicks and overall feel was miles ahead of Unlimited.
    Both had some ridiculously long stages, but unlimited did a much better job keeping them interesting the whole time (though they could have stood some trimming) while Revolution was way too obsessed with pointless split paths.  
    Both relied on a lot of instakill moments, but Unlimited's were at least learnable rather than sheer luck as that first jump down into Saw Man's stage still is an utter crap shoot for me, whereas Rainboman became quite an easy 1-up stocking run once I memorized the route.  
    Both had rather shitty plot twists and highly questionable last levels.  
    Both featured utterly out of place cameos that should have been left as developer in-jokes, not something actually in the game.  
    Both waffled back and forth on fortress bosses being cakewalks one level and absolute bastards the next.
    Revolution does get points for playable Bass, better checkpoint handling, less fruity RMs and more content overall.  
    Despite all the weapons and store upgrades Revolution offered, Unlimited had the better selection.

July 28, 2013, 04:12:51 AM
Reply #122

Offline tsukiyomaru0

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Re: Megaman Unlimited
« Reply #122 on: July 28, 2013, 04:12:51 AM »
Quote from: "NemZ"
    Both had some ridiculously long stages, but unlimited did a much better job keeping them interesting the whole time (though they could have stood some trimming) while Revolution was way too obsessed with pointless split paths.  
Not as pointless as it seems, the split paths were the same thing Mega Man and Bass did: gave us a reason to try out both characters and find what goes here and there. Unlimited stages aren't all that long, but they get boring soon because of the lowest number of checkpoints.

July 28, 2013, 04:22:31 AM
Reply #123

Offline ZeStopper

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Re: Megaman Unlimited
« Reply #123 on: July 28, 2013, 04:22:31 AM »
Ghost Man's stage was kinda hard but possible.
I still have to beat that MidBoss.

July 28, 2013, 04:39:44 AM
Reply #124

Offline TheDoc

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Re: Megaman Unlimited
« Reply #124 on: July 28, 2013, 04:39:44 AM »
The only Unlimited stage I got to the boss on so far (cut me some slack, I haven't been playing either game very often) was Comet Woman, and two things I can tell you is
1.) It was too short, but very difficult
2.) Why was it difficult? Because they spammed spikes FREAKING EVERYWHERE. Compare this to 4MI. 4MI required speed and quick thinking to stay alive. MMU (at least Comet Woman's stage)gets it's difficulty from being lucky enough to not slip up on the billions of spikes generously poured out over the whole level. Seriously, the ENTIRE level was just spike hell and low gravity. However, note that the only stages I've played are Glue, Jet, Nail, and Comet (Comet having beaten the full stage, just died at the boss cuz I had no lives left), so take this with however much salt.

But enough with MMU, let's talk about MMR (I've beaten all RM stages here, so I have a better idea of what I'm talking about). Some levels were too easy while others were veeery tough (I'm looking at you, Haste Man's stage) On top of that, the mini-bosses were lifeless and only tough bcuz of their buttloads of health. The upgrades throughout the game are there for the sake of filling up your pause menu; they serve no conceivable purpose of picking up, save for Rush Jet. Plus, there's tanks everywhere. Everywhere. I appreciate trying to help a guy out with the occasional tank, but if you could destroy the destroyable wall in Haste Man's stage, you were set for the rest of the game. Not to mention you could just buy your tank of choice at the shop with your plethora of screws. I have yet to beat either game fully, but my opinion so far: MMR=too easy MMU=too hard for the wrong reasons.

July 28, 2013, 04:40:53 AM
Reply #125

Offline NemZ

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Re: Megaman Unlimited
« Reply #125 on: July 28, 2013, 04:40:53 AM »
Quote from: "tsukiyomaru0"
Not as pointless as it seems, the split paths were the same thing Mega Man and Bass did: gave us a reason to try out both characters and find what goes here and there. Unlimited stages aren't all that long, but they get boring soon because of the lowest number of checkpoints.

I've beaten it with both charecters, and in most cases the different paths are absolutely accessible to either of them.  Hell, most of the time they stay on the same screen and just snake around each other to get to the same place, just with slightly different powerup rewards along the way.  whoop-de-freakin-do.

July 28, 2013, 05:14:35 AM
Reply #126

Offline CHAOS_FANTAZY

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Re: Megaman Unlimited
« Reply #126 on: July 28, 2013, 05:14:35 AM »
Quote from: "NemZ"
Both had rather shitty plot twists and highly questionable last levels.

Uh, yeah...stop right there, and explain to me how
(click to show/hide)
is just as bad as
(click to show/hide)

Anyways, my thoughts on the matter:
> MMRevo was trailing behind MMU in terms of Robot/enemy design.  Neither of them were super memorable but MMU did have Yoku-Man, and MMRevo's aren't quite as appealing to look at.
> MMRevo's plot kicked the pants off of MMU's, but a monkey could do that in a matter of hours.  In all due seriousness, though, MMRevo's plot was excellent, I hope it inspires plots of similar caliber for years to come.
> MMRevo's difficulty is way low, while MMU's is way high.  In this case, MMRevo lacks challenge while MMU has unfair bullshit.  A key difference is that in MMRevo, most of the challenge is doing the task placed before you (Which can be negated with the right assist item), while in MMU most of the things need to kill you at least once, sometimes many many times, before you know how to handle them (The Wily battle is a glaring example of this).
> MMRevo's glitchiness must be taken into account.  Mega Arm pushed at least 17 extra lives offscreen and MMRevo became unplayable four separate times while I was playing it.
> MMRevo has replay value because there is more than one playable character.  As already stated, I cannot see myself ever wanting to play MMU ever again.

Overall, I will say that at the end of the day, I had more fun playing MMRevo than I did MMU, making it the superior game by definition.

July 28, 2013, 05:37:10 AM
Reply #127

Offline NemZ

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Re: Megaman Unlimited
« Reply #127 on: July 28, 2013, 05:37:10 AM »
Quote from: "CHAOS_FANTAZY"
Uh, yeah...stop right there, and explain to me how
(click to show/hide)
is just as bad as
(click to show/hide)

Revolution was better, granted, but still pretty crappy.

It was fairly obvious that the new guy was up to something (I mean really, he's been studying evil energy?  Gee, I wonder if he's a bad guy too...) and the last level was just a contra ripoff that felt wildly out of place.  Same for the strange number of castlevania references for no apparent reason, though that's countered by Shampoo showing up in the shop for ...reasons.  O_o

July 28, 2013, 06:06:41 AM
Reply #128

Offline tsukiyomaru0

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Re: Megaman Unlimited
« Reply #128 on: July 28, 2013, 06:06:41 AM »
OBJECTION! In Revolution, the Big Bad stated the Evil Energy was an outcome of a bad experiment. Therefore, the games goes around EXPLAINING the Evil Energy. Where Unlimited just exploits the Evil Energy again because of Zero

July 28, 2013, 06:27:16 AM
Reply #129

Offline NemZ

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Re: Megaman Unlimited
« Reply #129 on: July 28, 2013, 06:27:16 AM »
Actually he made it sound like 'evil energy' was his world's version of fossil fuels, layering some global warming moralizing out over everything.  Not that it needed explaining, because it came from space... and that's all we really needed to know.

And since when does Zero have anything to do with evil energy?

July 28, 2013, 12:11:11 PM
Reply #130

Offline Rozark

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Re: Megaman Unlimited
« Reply #130 on: July 28, 2013, 12:11:11 PM »
This is relevant:

July 28, 2013, 01:54:43 PM
Reply #131

Offline TheDoc

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Re: Megaman Unlimited
« Reply #131 on: July 28, 2013, 01:54:43 PM »
Quote from: "TheDoc"
So here's a kind of poll out of curiosity: Which was better, Megaman Revolution or Megaman Unlimited?

It isn't really off-topic imo bcuz we're comparing two games. When people explain their positions on either game, it allows them to expand on their thoughts of Unlimited as well.......soyea :D

July 28, 2013, 02:35:04 PM
Reply #132

Offline -FiniteZero-

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Re: Megaman Unlimited
« Reply #132 on: July 28, 2013, 02:35:04 PM »
...Curiously, I follow the Youtube user Roahm Mythril. Apparently, he quite likes Mega Man Unlimited (though admits it has flaws, and really doesn't like the ending).

He also stated that he doesn't like Mega Man Revolution as much.

Source:
(click to show/hide)

Not really trying to sway this one way or another, just giving another person's two cents.

July 28, 2013, 03:05:07 PM
Reply #133

Offline Rozark

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Re: Megaman Unlimited
« Reply #133 on: July 28, 2013, 03:05:07 PM »
Quote from: "TheDoc"
Quote from: "TheDoc"
So here's a kind of poll out of curiosity: Which was better, Megaman Revolution or Megaman Unlimited?

It isn't really off-topic imo bcuz we're comparing two games. When people explain their positions on either game, it allows them to expand on their thoughts of Unlimited as well.......soyea :D

More relevancy.

July 28, 2013, 05:50:03 PM
Reply #134

Offline Dimpsy

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Re: Megaman Unlimited
« Reply #134 on: July 28, 2013, 05:50:03 PM »
Quote from: "NemZ"
And having beaten both, I say the win easily goes to Unlimited.
What are you talking about? I personally think Revolution was really the winner, just think about it.
- Unlimited gives players a really unfair challenge at times, and it just isn't suited for everyone which makes the game a little unbeatable.
- Revolution, on the other hand, provides a rather fair challenge that only really gets to the dick part when you hit Haste Man's stage. If you seriously cannot get past those saws at the beginning of Saw Man's stage, I'm sorry but I feel bad for you because that's one of the easiest things of the entire game.
- Unlimited's music tends to get a TAD repetitive at times, and the only real memorable one was Yo-Yo Man's theme. The others were good, just not what I love. I know this may piss people off though, and is mostly just my opinion alone.
- Revolution's music went a new turn and made their songs a little more unique than just the same old Mega Man style music. It almost sounds like it came out of Konami, or even Sunsoft at times. I could NEVER get Light's Lab out of my head, and it was just there for the entire night. For the songs in Unlimited, sure they can be memorable, but I've always preferred the OST of Revolution more.
- Unlimited just had an overall TERRIBLE story, I don't know what they were thinking. Though it's usually just the gameplay that grabs peoples attentions.
- Revolution had a unique story that wasn't reused so much, seeing the return of the Evil Energy. A new professor, and whatnot. I really like how it worked to the point where Mega Man actually had to upgrade to his MMV buster, the "Mega Arm". Which made the game even more amazing. I love the fact of seeing a brand new character in this as it provides some life to more than just the existing 3 professors we know, "Light, Wily, and Cossack".
- Unlimited's robots weren't all that bad, admittingly. I did like about half, but such like Nail and Glue made me feel like they were just adding in rejected robot masters. Just look at Nail Man! He's just a nail with arms and legs. Though I'll admit that was a sort of stable considering such like Spring and Sheep, so I'll let that pass.
- Revolution's robots... errr... they were alright. I think Unlimited actually won this round considering design.

Though I haven't actually played a whole lot of Unlimited, I will give it another shot some other time. For now, this is all I can give. Those complaining that the game (Revolution) feels a little broken, read the beginning note next time. I know it's been in development longer before even Mega Man 9, but I have read somewhere that at one point all the files were erased out of the game. So being technical, both projects were being worked on about the same time. Just that Unlimited had a ton of supporters, and was really well-known as it was worked on by a very well-known guy on Youtube, "MegaPhilX". I can't think of a way to end this so just go do whatever, we all have our opinions anyways.