Advanced Search

Author Topic: Megaman Unlimited  (Read 54578 times)

0 Members and 1 Guest are viewing this topic.

July 28, 2013, 06:34:11 PM
Reply #135

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: Megaman Unlimited
« Reply #135 on: July 28, 2013, 06:34:11 PM »
Quote from: "VirtualSonic43"
Revolution's music went a new turn and made their songs a little more unique than just the same old Mega Man style music. It almost sounds like it came out of Konami, or even Sunsoft at times. I could NEVER get Light's Lab out of my head, and it was just there for the entire night.
I know I plug the shit out of this but if you like Revolution's music you'll love the soundtrack of Mega Man's Hyperball, considering Revolution is basically "Hyperball 2" with the references to the first game. The Wily stages, boss battle, Dr. Light's lab, even the character select song are de-mixed Hyperball songs made over in Famitracker.

Personally I also love how Wily's theme is used in various tempos and remixes through the entire game (the 8 Robot Masters cutscene, the game over music, the Wily Castle map jingle, Wily's fight himself). Actually, Light's Lab during the 8 Robot Masters cutscene is still my favorite Wily theme remix in the entire game. It's amazing.

The only thing I wish was ported from Hyperball that wasn't... was the theme for Hyperball's Final Final Boss. Seriously. It's so good.

July 28, 2013, 08:43:28 PM
Reply #136

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: Megaman Unlimited
« Reply #136 on: July 28, 2013, 08:43:28 PM »
Quote from: "VirtualSonic43"
What are you talking about? I personally think Revolution was really the winner, just think about it.
- Unlimited gives players a really unfair challenge at times, and it just isn't suited for everyone which makes the game a little unbeatable.
- Revolution, on the other hand, provides a rather fair challenge that only really gets to the dick part when you hit Haste Man's stage. If you seriously cannot get past those saws at the beginning of Saw Man's stage, I'm sorry but I feel bad for you because that's one of the easiest things of the entire game.

I think it's quite the reverse.  Unlimited is hard, but fair and engaging.  Revolution is mostly boring and easy, but occationally has stupid spikes of difficulty for no reason.  The saw jump has to be very precise, much more demanding than most spike drops because the hit boxes on those blades are larger than they appear.  Making it through that gap consistantly is something I can't do, but something like unlimited's wily 3 with gravity-spinning spike fall hallways I can go through with little difficulty.

And like I said, I've beaten both games, including both charecters on revolution.  I'm not some whining scrub.

I have no idea at all how anyone can possibly thing Revolution had better sound or graphics.  Revolution was simply BAD in both categories, while Unlimitted could easily pass for official and IMHO beats several of the actual games as well.  Revolution is even lower on that list than SFxMM, which was mostly crap.

Quote
Though I haven't actually played a whole lot of Unlimited

...and this is why you shouldn't be talking.  You're obviously just fanboy gushing about Revolution based on past experience with the same designers.

July 28, 2013, 10:55:06 PM
Reply #137

Offline tsukiyomaru0

  • MM8BDM Extender
  • *
  • Date Registered: November 07, 2010, 05:01:56 PM

    • View Profile
Re: Megaman Unlimited
« Reply #137 on: July 28, 2013, 10:55:06 PM »
Quote from: "NemZ"
Quote from: "VirtualSonic43"
What are you talking about? I personally think Revolution was really the winner, just think about it.
- Unlimited gives players a really unfair challenge at times, and it just isn't suited for everyone which makes the game a little unbeatable.
- Revolution, on the other hand, provides a rather fair challenge that only really gets to the dick part when you hit Haste Man's stage. If you seriously cannot get past those saws at the beginning of Saw Man's stage, I'm sorry but I feel bad for you because that's one of the easiest things of the entire game.

I think it's quite the reverse.  Unlimited is hard, but fair and engaging.  Revolution is mostly boring and easy, but occationally has stupid spikes of difficulty for no reason.  The saw jump has to be very precise, much more demanding than most spike drops because the hit boxes on those blades are larger than they appear.  Making it through that gap consistantly is something I can't do, but something like unlimited's wily 3 with gravity-spinning spike fall hallways I can go through with little difficulty.

And like I said, I've beaten both games, including both charecters on revolution.  I'm not some whining scrub.

I have no idea at all how anyone can possibly thing Revolution had better sound or graphics.  Revolution was simply BAD in both categories, while Unlimitted could easily pass for official and IMHO beats several of the actual games as well.  Revolution is even lower on that list than SFxMM, which was mostly crap.

Quote
Though I haven't actually played a whole lot of Unlimited

...and this is why you shouldn't be talking.  You're obviously just fanboy gushing about Revolution based on past experience with the same designers.

Your Mileage May Vary

Plus, Revolution was modeled after Mega Man and Bass, which gave its difficult a REASON behind it.
Unlimited? Nope. The music and general art of Revolution was also inspired by Mega Man and Bass, as well as the traditional NES style, but going breaking the sound limit for obvious reason.

Also, Recolution has an updater attached, which allows you to check and apply updates in one click. Unlimited? Nope!

And Fanboyism is EXACTLY what you are doing, overglorifying Unlimited without acknowledging its flaws. Revolution is perfect? No, but it is a little known dev trying to do his best and trying to listen to everyone. Unlimited is perfect? No, but it is a development group or single dev that now has to correct everything after making everyone wait for the full version. SFxMM is perfect? No, but it has taken the same route as Unlimited.

So, who is the best developer? The one who gradually gathers feedbacks as development goes, along with demos on the way?
Or the one who releases teasers before a full game, only getting feedback from the full game?

Think. Think on how the former scenario is akin to how Minecraft went. On how the later is akin to various big comapnies games.

July 28, 2013, 11:13:05 PM
Reply #138

Offline Hallan Parva

  • MM8BDM MM8 Contributor

  • drifting absently across an endless sea
  • *
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: Megaman Unlimited
« Reply #138 on: July 28, 2013, 11:13:05 PM »
I posted this in my stream thread so some of the wording applies directly to event planning, but overall I feel like the general "message" still applies excellently to this thread. I'm going to warn you ahead of time, I dropped so many F-Bombs even Jet Man would feel ashamed at his tiny missile arsenal. This isn't Suitable For Beed28 in the slightest but I just need to vent, and hopefully someone out there shares my sentiments.


Enjoy.

(click to show/hide)

July 28, 2013, 11:39:03 PM
Reply #139

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: Megaman Unlimited
« Reply #139 on: July 28, 2013, 11:39:03 PM »
Quote from: "tsukiyomaru0"
Plus, Revolution was modeled after Mega Man and Bass, which gave its difficult a REASON behind it.

Aside from putting Bass in the game (which has happened multiple times now), in what possible way is this modeled after megaman and bass?

Quote
Also, Recolution has an updater attached, which allows you to check and apply updates in one click. Unlimited? Nope!

So?  It's not like it's difficult to google a website and click download.

Quote
And Fanboyism is EXACTLY what you are doing, overglorifying Unlimited without acknowledging its flaws.

Uh... Nope?  I'm guessing you haven't read my previous posts at all.

Unlimited has stupidly long stages with bad checkpoint placement and an overreliance on cheap deaths.  The RM's are generally Meh.  The story is obvious and stupid with very several very poor cutscene illustrations and the music outside of stages mostly blows, which is especially annoying as they are bugged to show up over and over again if your kill totals are at 4 or 8.  The final stage should have been left out entirely, as it's just a horrible idea.  The 1/4 etanks are stupid.  Protoman and Bass are both WAY too easy even with buster only.  The inclusion of Shampoo was pointless and dumb.  Finally, MegaPhilX just seems like kind of a douchebag to me the way he puts his name just EVERYWHERE.

And it's still miles better than Revolution.

July 29, 2013, 01:59:51 AM
Reply #140

Offline Superjustinbros

  • MM8BDM MM9 Contributor

  • Something
  • *
  • Date Registered: October 29, 2012, 03:32:09 AM

    • View Profile
    • http://superjustintheblog.blogspot.com
Re: Megaman Unlimited
« Reply #140 on: July 29, 2013, 01:59:51 AM »
Quote
if anyone has a better Mega Man game or fan game for me to play, I'll snatch that shit up in a nanosecond.

I'd recommend Fegaman vs. the World to you, but it's difficulty is really up there (and it also shares a few problems, at least in my perspective) with Unlimited. All it'd serve to do is show how batshit crazy a Mega Man clone could go.

July 30, 2013, 06:56:57 AM
Reply #141

Offline Shadow Blade

  • Standard Member
  • Date Registered: May 14, 2012, 12:55:16 AM

    • View Profile
Re: Megaman Unlimited
« Reply #141 on: July 30, 2013, 06:56:57 AM »
Here's my take on the game, text wall ahoy!
(click to show/hide)
Also if anyone knows where I can find those Megaman Unlimited avatars that would be great.

August 06, 2013, 05:57:15 AM
Reply #142

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: Megaman Unlimited
« Reply #142 on: August 06, 2013, 05:57:15 AM »
so, easy mode is indeed rather easy, probably on par with MM4 while the original is at least as difficult as MM9.  

At times the added 'safety blocks' actually got in the way though, forcing new strategies to navigate a particular couple of screens.

August 06, 2013, 12:56:52 PM
Reply #143

Offline Oliver

  • Standard Member

  • I'm only used to M.U.G.E.N.
  • Date Registered: June 07, 2013, 04:13:52 PM

    • View Profile
Re: Megaman Unlimited
« Reply #143 on: August 06, 2013, 12:56:52 PM »
Maded to Tankman.  :D  ...But i must say, his Tank Arsenal is pretty powerful.  :shock:

August 06, 2013, 08:41:06 PM
Reply #144

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: Megaman Unlimited
« Reply #144 on: August 06, 2013, 08:41:06 PM »
O my gosh that avatar

Anyways, here's the download page for convenience

August 06, 2013, 10:14:13 PM
Reply #145

Offline LlamaHombre

  • MM8BDM Extender
  • ***********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
4/10 made me look
« Reply #145 on: August 06, 2013, 10:14:13 PM »
Quote from: "Me, nearly a year ago"
I suppose I'll give my real opinion about it should it ever be released.

Alright, fine. I'll keep my thoughts in three sections, the last of which will be filled to the brim with spoilers. Note that I'm judging this game based on it's initial release and not on the updated version with an easy mode.

Gameplay:
(click to show/hide)

First Half:
(click to show/hide)

Second Half (Spoilers):
(click to show/hide)

August 07, 2013, 12:56:29 AM
Reply #146

Offline NemZ

  • MM8BDM Extender
  • ****
  • Date Registered: October 13, 2010, 03:00:53 PM

    • View Profile
Re: Megaman Unlimited
« Reply #146 on: August 07, 2013, 12:56:29 AM »
That 'attack that will always hit you'?  try using your buster.

And a lot of these complaints were mitigated in the new version.  wily1 and 5 are still bullshit though.

August 07, 2013, 03:14:32 AM
Reply #147

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: Megaman Unlimited
« Reply #147 on: August 07, 2013, 03:14:32 AM »
I just beat the game. (On easy, of course. I'm not very good at Mega Man.)

I like it enough.

August 07, 2013, 08:41:44 AM
Reply #148

Offline FTX6004

  • MM8BDM Extender

  • aaaaaaB
  • *****
  • Date Registered: August 07, 2012, 05:12:49 PM

    • View Profile
Re: Megaman Unlimited
« Reply #148 on: August 07, 2013, 08:41:44 AM »
Wait is easy mode out now! i gotta play it right now.

August 08, 2013, 05:33:31 PM
Reply #149

Offline Geno

  • MM8BDM Extender

  • ❤ ❤ ❤
  • ******
  • Date Registered: March 31, 2012, 10:07:28 AM

    • View Profile
Re: Megaman Unlimited
« Reply #149 on: August 08, 2013, 05:33:31 PM »
IS it me?


Or does Comet Woman look a bit like a female Terra?