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Author Topic: Megaman Unlimited  (Read 54578 times)

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August 08, 2013, 06:15:49 PM
Reply #150

Offline ZeStopper

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Re: Megaman Unlimited
« Reply #150 on: August 08, 2013, 06:15:49 PM »
Maybe with the hair.
I prefer this Terra though.

August 08, 2013, 06:48:37 PM
Reply #151

Offline GameAndWatcher

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Re: Megaman Unlimited
« Reply #151 on: August 08, 2013, 06:48:37 PM »
Quote from: "geno"
IS it me?


Or does Comet Woman look a bit like a female Terra?
I see the similarity, but I think it's just coincidence.

August 08, 2013, 10:38:36 PM
Reply #152

Offline NemZ

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Re: Megaman Unlimited
« Reply #152 on: August 08, 2013, 10:38:36 PM »
it's you.  they look nothing alike at all.

August 08, 2013, 10:39:24 PM
Reply #153

Offline ZeStopper

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Re: Megaman Unlimited
« Reply #153 on: August 08, 2013, 10:39:24 PM »
It's the pose!

August 08, 2013, 11:08:09 PM
Reply #154

Offline NemZ

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Re: Megaman Unlimited
« Reply #154 on: August 08, 2013, 11:08:09 PM »
the pose isn't remotely the same either.

August 08, 2013, 11:21:00 PM
Reply #155

Offline TheDoc

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Re: Megaman Unlimited
« Reply #155 on: August 08, 2013, 11:21:00 PM »
I agree with NemZ. I just can't see it, even if I try and stare at it.

August 20, 2013, 08:51:29 PM
Reply #156

Offline Dimpsy

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Re: Megaman Unlimited
« Reply #156 on: August 20, 2013, 08:51:29 PM »
So I've recently played Mega Man Unlimited using the new Easy Mode to gather more info about the game, I got to about Wily Castle 2 and stopped. Does my opinion change after I've played a little bit of it? FUCK NO! Well, maybe a little bit. The game is STILL balls hard and the level design is just, nonexistant! All the level design is is just one huge spike pit. Nothing much besides that, and hell the actual level designs are just clones of existing stages we've already seen!
As for Mega Man Revolution, I still find to be the better game, even with it's flaws.
Though, I do like Yo-Yo Man's theme, and the game overall plays pretty dang well. And the weapons, eh. They're a little bleh to me, the only one worth using is Comet Dash because it one shots just about every enemy there, even the big ones. The rest just feel stupid, Glue Shot? Seriously, all that weapon is is just Concrete Shot in a much weirder fashion. And why the fuck would you make two weapons that do the EXACT SAME THING? I'm looking at Tank Arsenal and Nitro Blast. They BOTH destroy these bricks, but Tank Arsenal can destroy that horizontal ones. And Glue Shot platforming is also kinda stupid.
Wily Castle 2 is just trying to be a Gravity Man, why?
Now I know you may think that it's stupid for Mega Man to ripoff Mega Man, but I don't recall Mega Man games reusing gimmicks like this. They were all unique, and this game just does not give any of that. I think the only stages I really liked were Glue and Yo-Yo Man's stage, the others were mostly just a big-longass spike pit (I can even say this for Comet Woman's stage, and that stage was EASY!)
Overall, the game just isn't suited for everybody, and I think Mega Man Revolution is still the better choice in just about every department. But hey, I'm allowed to have opinions ya know.

Also I still think Nail Man looks like a reject robot master.

August 20, 2013, 10:09:40 PM
Reply #157

Offline NemZ

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Re: Megaman Unlimited
« Reply #157 on: August 20, 2013, 10:09:40 PM »
Quote from: "VirtualSonic43"
The game is STILL balls hard and the level design is just, nonexistant! All the level design is is just one huge spike pit. Nothing much besides that, and hell the actual level designs are just clones of existing stages we've already seen!

Congratulations!  You suck at gaming and have shit taste.

The level design is apparent everywhere in Unlimited, it's just too damn long and the checkpoints are unforgiving.  The stage gimmicks are creative and they push each to create some interesting platforming puzzles between fight sections.  Yes it reuses some things from past games but it generally does so in new ways.

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And the weapons, eh. They're a little bleh to me

Are you for real?  The weapons are as good or better than many of the official games and the lack of a charge shot means you should definately be getting some use out of them.

Nail - does great damage, can hit enemies in awkward spots above you and sometimes a shield is just handy
Tank - breaks walls, has a lot of versatility with three different shots, and does a great job of killing the damn "repuucons"
Comet - great for platforming and outright kills lots of things (especially fun to use it agaisnt the suitcase guys)
Jet - the homing is a bit wonky but it makes a decent buster replacement option with a little more power
Yoyo - a better version of shadow blade, what's not to like?
Glue - I wish I could stand on glued enemies but otherwise it's fine.  Highly useful in Rainbowman's stage if you're slow.
Rainbow - great at killing stubborn things like the shot reflector glue guys or for blocking the arrow enemies in jet's stage.
Nitro - this one is a bit redundant, I admit.  Good choice for killing minibosses though.

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Wily Castle 2 is just trying to be a Gravity Man, why?

you mean wily3, and it uses gravity in much more creative ways than the original did.  And because it's FUN.

Quote
Also I still think Nail Man looks like a reject robot master.

He's the token 'wacky' guy, like Sheepman.  Rainbowman is the one I would call foul on.

August 20, 2013, 10:32:54 PM
Reply #158

Offline -FiniteZero-

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Re: Megaman Unlimited
« Reply #158 on: August 20, 2013, 10:32:54 PM »
But... But I like Rainbow Man...

Ah well. I did beat this game a while ago, and while I haven't yet gone back to it, it's still a fine game.

August 20, 2013, 11:48:01 PM
Reply #159

Offline Gumballtoid

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Re: Megaman Unlimited
« Reply #159 on: August 20, 2013, 11:48:01 PM »
I quit trying after getting one-shotted not five seconds into Rainbowman's stage, and with everything I've heard about this game and what fun I've had with Revolution, I've decided Revolution is much more worth my time.

Nail Man is dumb looking and Glue Man is just dumb. DOHOHO HE GLUES THINGS CAUSE HES GLUE MAN LOLOLOLOLOL

August 21, 2013, 12:07:18 AM
Reply #160

Offline Dr. Freeman

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Re: Megaman Unlimited
« Reply #160 on: August 21, 2013, 12:07:18 AM »
To be fair, according to Phil, Nail Man was designed when he was young so it makes sense that it's not exactly a super cool design.

That said I still have 90 thousand problems with this game that everyone else sorta went into, so repeating it would be rather redundant.
It's safe to say that the good things are graphics, most of the weapons, and some of the songs. (While some like Rainbow Man and Wily 1 are just awful songs)

August 21, 2013, 12:22:06 AM
Reply #161

Offline DarkAura

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Re: Megaman Unlimited
« Reply #161 on: August 21, 2013, 12:22:06 AM »
Revolution is so...uhh...musically displeasing. My friend showed it to me and I was just sick with how simple it is. Yeah I could probably master such a game, but I choose not to.

Look, the only reason anyone would ever complain about Unlimited is because they don't want to experience what it's like to feel like being degraded down to having the skills of a novice, as if this was your first time playing a Megaman game. Of course new games have new gimmicks, frustarting surprises, and quirky enemies. As you play along, you start to memorize every screen, every enemy placement, as well as experimenting with the new weapons to see what gimmicks they have behind them. Yeah I know Glue Shot is a near-carbon copy of Concrete Shot, but I repress that. All the bosses have simple attack patterns that can be avoided, provided that your timing is quick and eyes are quicker. I also watched my friend play through a small bit in the game to get myself a tad familiar to certain parts, such as Rainbow. As you know the bosses weaknesses and the specific weapons needed to reach certain items, you start to develop a way to reach the end much easier. If you want a quick playthrough, start with Glue. His weapon is needed for obtaining at least three of the Yoku letters, with Tank or Trinitro needed to obtain the last one. And this will make it so you get everything without having to revisit stages.

This is what I did to help myself through the game. I didn't get all "Angry German Kid" on the game, I always laughed the pain away for every mistake I did. It's easier to do so since it's not a multiplayer game. Trial and Error, that's the key to beating the game.

August 21, 2013, 12:27:33 AM
Reply #162

Offline Dr. Freeman

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Re: Megaman Unlimited
« Reply #162 on: August 21, 2013, 12:27:33 AM »
The reason I complain about MMU is because the stages drag out for much longer than your average Mega Man game. (NemZ and I counted averages. MMU is about 10 screens longer than an average stage) and the checkpoints are not changed to reflect this, causing many stages to drag out much longer than they need to, combine that with instant death things everywhere (Every stage has spikes in it. Every Stage. Why would you need this) a really poorly done rush jet segment, and some brutal damage output (I don't care how easy his pattern can be, Glue Man should NOT deal 8 contact damage) and you got a problem on your hands.
Like you can memorize it and that's great, but even MM9 wasn't so heavy on the instant death.

Also everything about Wily 5 is bad for totally different reasons but I think Llama's speech went over that well enough.

August 21, 2013, 02:27:19 AM
Reply #163

Offline Dimpsy

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Re: Megaman Unlimited
« Reply #163 on: August 21, 2013, 02:27:19 AM »
Quote from: "NemZ"
Congratulations!  You suck at gaming and have shit taste.
Wow, dick. I guess opinions don't exist on the internet anymore and everybody that disagrees with you automatically has shit taste. I DON'T SUCK AT GAMING DAMNIT! I can beat games if I WANT to, dude I am FARTHER in Mega Man Revolution than Unlimited, I'm almost to the point to even COMPLETING Revolution that's how good I am.

Quote from: "NemZ"
The level design is apparent everywhere in Unlimited, it's just too damn long and the checkpoints are unforgiving.  The stage gimmicks are creative and they push each to create some interesting platforming puzzles between fight sections.  Yes it reuses some things from past games but it generally does so in new ways.
The level design is STILL non-existing, Mega Man NEVER had this many spikes as a level design.
>Creative
>They're just the same stages we've played except filled with spikes everywhere
Yea, I recall Gravity Man's gimmick reused in another stage to REALLY be creative. And the vertical Gutsman moments are the MOST creative at all. As in NONE!

Quote from: "NemZ"
Are you for real?  The weapons are as good or better than many of the official games and the lack of a charge shot means you should definately be getting some use out of them.
Bullshit, the weapons are terrible, even the Mega Man 6 weapons are better. That's how sucking they are, except for Comet Dash.

August 21, 2013, 02:37:00 AM
Reply #164

Offline Dr. Freeman

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Re: Megaman Unlimited
« Reply #164 on: August 21, 2013, 02:37:00 AM »
Quote from: "VirtualSonic43"
Quote from: "NemZ"
Congratulations!  You suck at gaming and have shit taste.
Wow, dick. I guess opinions don't exist on the internet anymore and everybody that disagrees with you automatically has shit taste. I DON'T SUCK AT GAMING DAMNIT! I can beat games if I WANT to, dude I am FARTHER in Mega Man Revolution than Unlimited, I'm almost to the point to even COMPLETING Revolution that's how good I am.

Quote from: "NemZ"
The level design is apparent everywhere in Unlimited, it's just too damn long and the checkpoints are unforgiving.  The stage gimmicks are creative and they push each to create some interesting platforming puzzles between fight sections.  Yes it reuses some things from past games but it generally does so in new ways.
The level design is STILL non-existing, Mega Man NEVER had this many spikes as a level design.
>Creative
>They're just the same stages we've played except filled with spikes everywhere
Yea, I recall Gravity Man's gimmick reused in another stage to REALLY be creative. And the vertical Gutsman moments are the MOST creative at all. As in NONE!

Quote from: "NemZ"
Are you for real?  The weapons are as good or better than many of the official games and the lack of a charge shot means you should definately be getting some use out of them.
Bullshit, the weapons are terrible, even the Mega Man 6 weapons are better. That's how sucking they are, except for Comet Dash.

While I agree that MMU isn't a good game, some of your arguments have no basis. Spikes everywhere is stupid, but there's still design to the levels, it's not like there's just a straight line or something, the enemy placement is still taken into account.

Talking about reusing gimmicks is kinda silly in a Mega Man game. Yoku blocks are like in everything, little hazards from the walls is a repeating offender. It's possible to reuse a gimmick if it's creative, and the Gravity Man gimmick is a really good gimmick that was not used enough in mm5, and it's one of the few things in MMU that's kinda cool.

Also you have no basis on why the weapons are terrible. Nail Shield is a pretty decent shield, taking care of obnoxious tellies and stuff (mostly in Glue Man on those conveyer belts), Rainbow Beam's big circle thingy helps clear out range (Looking at you stupid coin tossing things) Jet Missile has aim that homes in most of the time so that's cool.
Trinitro is lame though, it's like Tank with less range and more ammo