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I DON'T SUCK AT GAMING DAMNIT! I can beat games if I WANT to, dude I am FARTHER in Mega Man Revolution than Unlimited, I'm almost to the point to even COMPLETING Revolution that's how good I am.
The level design is STILL non-existing
Bullshit, the weapons are terrible, even the Mega Man 6 weapons are better.
The reason I complain about MMU is because the stages drag out for much longer than your average Mega Man game. (NemZ and I counted averages. MMU is about 10 screens longer than an average stage) and the checkpoints are not changed to reflect this, causing many stages to drag out much longer than they need to, combine that with instant death things everywhere (Every stage has spikes in it. Every Stage. Why would you need this) a really poorly done rush jet segment, and some brutal damage output (I don't care how easy his pattern can be, Glue Man should NOT deal 8 contact damage) and you got a problem on your hands. Like you can memorize it and that's great, but even MM9 wasn't so heavy on the instant death
At least most of the criticisms here are leveled more at its hardness than about its concept. I still found it weird when I read the review of one player who said that Unlimited's major flaw was its story execution. Considering that the Mega Man games were never known for having a deep and well-developed story, it seems like an odd complaint to me.
Quote from: "id Man"At least most of the criticisms here are leveled more at its hardness than about its concept. I still found it weird when I read the review of one player who said that Unlimited's major flaw was its story execution. Considering that the Mega Man games were never known for having a deep and well-developed story, it seems like an odd complaint to me.I never meant to say it was the one flaw or the one that singlehandedly killed my gaming experience. However, the way I approach game design says that each aspect of the game is important to some extent, and if one aspect is bad, it can drag the entire thing down. I might have been able to enjoy MMU a bit more if its storyline was better; because it was not, I did not.I also figured it would be better to address the story because everyone else was already complaining their heads off about the gameplay.
I generally didn't have a huge problem with MMU's story other than its unrealistic goals.The game tried to be a bridge between the Classic and X series, which physically is impossible when only one minuscule thread (which was the worst part of the whole game, might I add) connects the two. Regardless of how predictable it was or how similar it was to MM10 (which I don't blame it for - the story was probably done before MM10's announcement and refined since then), the fact that it tried to be something it's not just kinda shoots the story in the foot. Then again the only great story I've seen in a Mega Man game comes from the Zero series, so I can't ask for much.I haven't played this game since I ranted about it a few pages back. This was released about two months ago. No word of anything since then though.