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Author Topic: Megaman Unlimited  (Read 54573 times)

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July 17, 2013, 02:06:34 AM
Reply #60

Offline Linnie

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Re: Megaman Unlimited
« Reply #60 on: July 17, 2013, 02:06:34 AM »
I found about and started playing this game today.

Oh my goodness this is hard. I've never played any of the ROMhacks, so I don't know the standard difficulty of those, but, this game is absolutely dominating me. I've been at it for almost three hours and the only RMs I've beaten (or even gotten to) are Yo-Yo Man and Comet Woman. At one point the game just started spitting lives at me because I was stuck on Yo-Yo Man's stage for so long. (I had gotten to the door, so I kept playing the level over and over again so I could beat an RM already.)

I'm not entirely sure I can beat this game.

EDIT: Okay seriously, half of Rainbow Man's stage is flat-out impossible without memorization.

July 17, 2013, 02:44:36 AM
Reply #61

Offline ZeStopper

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Re: Megaman Unlimited
« Reply #61 on: July 17, 2013, 02:44:36 AM »
I want this guy to make a normal mode that's easier than the standard, but not too easy.
Other than that, Mega Man Revolution beats this in term of content and difficulty. People are giving Revolution way less complains.

July 17, 2013, 03:56:59 AM
Reply #62

Offline tsukiyomaru0

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Re: Megaman Unlimited
« Reply #62 on: July 17, 2013, 03:56:59 AM »
Quote from: "ThePlayer"
I want this guy to make a normal mode that's easier than the standard, but not too easy.
Other than that, Mega Man Revolution beats this in term of content and difficulty. People are giving Revolution way less complains.
True that! My only complaints about Revolution were about a glitch involving double jumping from ledges as Bass (If you are walking and too close to the ledge, it won't allow to jump more than once) and a critical annoyance in Hasteman's stage for Bass (DAMNIT QUICKBEAMS!)

But Unlimited? Lacks EVERYTHING! The game is harder than Rosenkreuzstilleto, The shop is very lacking on worthy items (save for ONLY one), all stages abuses deathtraps way too much and Trinitroman is absurdly dumb as a boss (two reasons: he will try to take you with him and he has the simplest pattern in videogame history.

July 17, 2013, 04:26:01 AM
Reply #63

Offline Rozark

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Re: Megaman Unlimited
« Reply #63 on: July 17, 2013, 04:26:01 AM »
If that's Energy Balancer, then you're not Etanking hard enough.

July 17, 2013, 04:57:59 AM
Reply #64

Offline Hallan Parva

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Re: Megaman Unlimited
« Reply #64 on: July 17, 2013, 04:57:59 AM »
I know it's not much help, Linnie, but... try taking on Jet Man next. Comet Dash comes in handy for a good portion of his stage and during his boss fight, and his pattern's not too tough; all you really need are good reflexes to dodge his fast shots.

After Jet I'd just bash my face against a wall like you've been doing this whole time because DAMN this game is balls hard. Everyone else says Nail Man's stage isn't too tough and he honestly gives you one of the best weapons in the whole game, but personally I can't stand the Hammer Man midboss without a couple of special weapons to throw in his general direction.

July 17, 2013, 06:48:40 AM
Reply #65

Offline Superjustinbros

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Re: Megaman Unlimited
« Reply #65 on: July 17, 2013, 06:48:40 AM »
Quote from: "ThePlayer"
I want this guy to make a normal mode that's easier than the standard, but not too easy.
Other than that, Mega Man Revolution beats this in term of content and difficulty. People are giving Revolution way less complains.
The only thing I didn't like about Revolution was it's tendency to flip the usual A=Accept B=Cancel commands. I beat one Robot Master, pressed A to save at the appropriate screen, went back to the stage select without knowing if it saved or not, quit the game, came back, realized my game didn't save. :( If that was fixed Revolution would be much better.

At least it's not Rosenkreuzstilette. Seriously that game really needs to adapt to modern times and learn we're out of the password era.

July 17, 2013, 06:56:44 AM
Reply #66

Offline Ivory

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Re: Megaman Unlimited
« Reply #66 on: July 17, 2013, 06:56:44 AM »
The password system may be old, but it's not bad by any means. Especially given what it's trying to emulate. I prefer RKS gameplay more than MMU anyways.

July 17, 2013, 07:09:06 PM
Reply #67

Offline Linnie

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Re: Megaman Unlimited
« Reply #67 on: July 17, 2013, 07:09:06 PM »
Man, this game is hard. I finally beat all eight robot masters, and with the new weapons, it's definitely picked up and is a lot more enjoyable. Currently looking for Yoku pieces, have two and found the third.

I really like the shortcuts in this game. Once you have the weapon to get through them they're a major help.

July 17, 2013, 08:09:42 PM
Reply #68

Offline Beed28

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Re: Megaman Unlimited
« Reply #68 on: July 17, 2013, 08:09:42 PM »
Quote from: "Beed28"
I have a request. Can someone find me a playthrough of this without any audio commentary?
(I'm fine with commentery being in subtitles or annotations)
(cough) :|

July 17, 2013, 08:12:41 PM
Reply #69

Offline Linnie

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Re: Megaman Unlimited
« Reply #69 on: July 17, 2013, 08:12:41 PM »
Quote from: "Beed28"
Quote from: "Beed28"
I have a request. Can someone find me a playthrough of this without any audio commentary?
(I'm fine with commentery being in subtitles or annotations)
(cough) :|
I found this:

http://www.youtube.com/watch?v=zFWt9TlZHNM

It's incomplete, though.



I've noticed Beat doesn't work very well. Twice I've gotten stuck with him. The first time I died on the edge of a wall and Beat got stuck in the wall and I ran out of Beat whistles, and the second time I don't know what happened because I was on Yoku Man's stage and the crystal thing was doing its thing and I couldn't see and the game just froze. Beat never came up, I couldn't pause or do anything to die, and I had to turn off the game even though I hadn't saved and had to collect all the Yoku pieces.

July 17, 2013, 08:21:28 PM
Reply #70

Offline Beed28

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Re: Megaman Unlimited
« Reply #70 on: July 17, 2013, 08:21:28 PM »
Quote from: "Linnie"
I found this:

http://www.youtube.com/watch?v=zFWt9TlZHNM

It's incomplete, though.
Hmm, I took a brief look at it, and the footage isn't very good (it records the whole desktop screen rather than the game itself).

Is there any others? I saw some others under the title "playthrough" like one done by MegaUltraJMan, but I don't know if that has any audio commentry or not (I used to be able to quickly "preview" videos by hovering over them with this addon, checking if the subtitles button shows up, until Firefox silently updated and broke the addon :mad:).

July 17, 2013, 08:31:14 PM
Reply #71

Offline Hallan Parva

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Re: Megaman Unlimited
« Reply #71 on: July 17, 2013, 08:31:14 PM »
why are you so frightened of hearing another human being speak into your virtual earholes

July 17, 2013, 08:36:39 PM
Reply #72

Offline Accel

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Re: Megaman Unlimited
« Reply #72 on: July 17, 2013, 08:36:39 PM »
So, I gave this a try, and wow. People were not kidding about how unforgiving this game is. Also, I found this on Facebook.

Quote
Phil here to tell you what we have in mind for a future update:
- Fix the more annoying bugs.
- Minor tweaks to some of the stages to make them a bit less punishing and improve their designs.
- Easy Mode you can select when you start the game to reduce damage of enemies, save between Wily stages and make some of the gimmicks easier to deal with (Example: longer delay before a Laser fires in RainbowMan stage.) Also we'll see if the checkpoints of Wily Stages can be moved before the bosses in Easy Mode.
Now I hope you understand that we are all pretty tired and we need to test such new features so I can't tell when the update will be available but just to let you know, we're thinking about it.
- Phil

July 17, 2013, 08:50:49 PM
Reply #73

Offline ? Manibogi ?

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Re: Megaman Unlimited
« Reply #73 on: July 17, 2013, 08:50:49 PM »
He can't be that stupid.
By fixing the game only on easy mode he's basically saying "The game is fine, stop crying", even though it's obviously not.

July 17, 2013, 09:04:49 PM
Reply #74

Offline Accel

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Re: Megaman Unlimited
« Reply #74 on: July 17, 2013, 09:04:49 PM »
Quote from: "? Manibogi ?"
He can't be that stupid.
By fixing the game only on easy mode he's basically saying "The game is fine, stop crying", even though it's obviously not.
Quote from: "Accel"
Quote
- Minor tweaks to some of the stages to make them a bit less punishing and improve their designs.
In case you missed that.