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Author Topic: Megaman Unlimited  (Read 54577 times)

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July 18, 2013, 12:00:39 AM
Reply #75

Offline JaxOf7

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Re: Megaman Unlimited
« Reply #75 on: July 18, 2013, 12:00:39 AM »
Quote from: "Accel"
Also we'll see if the checkpoints of Wily Stages can be moved before the bosses in Easy Mode.
I seriously don't see why this isn't the case for normal mode.

This game loves to send you back as far as possible at every given opportunity.

July 18, 2013, 04:38:47 AM
Reply #76

Offline Superjustinbros

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Re: Megaman Unlimited
« Reply #76 on: July 18, 2013, 04:38:47 AM »
I'd prefer there to be both an Easy and Normal, so I don't feel like a wuss playing on something as easy as Complete Works and Anniversary Collection's Easy.

July 18, 2013, 03:06:11 PM
Reply #77

Offline ? Manibogi ?

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Re: Megaman Unlimited
« Reply #77 on: July 18, 2013, 03:06:11 PM »
Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.
Watch how half the people shut up.

July 18, 2013, 05:34:48 PM
Reply #78

Offline ZeStopper

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Re: Megaman Unlimited
« Reply #78 on: July 18, 2013, 05:34:48 PM »
Quote from: "? Manibogi ?"
Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.
Watch how half the people shut up.
People don't have the time of 2+ hours to finish a fan game. The worlds busy, that has to be considered.

July 18, 2013, 05:59:56 PM
Reply #79

Offline -FiniteZero-

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Re: Megaman Unlimited
« Reply #79 on: July 18, 2013, 05:59:56 PM »
Quote from: "ThePlayer"
Quote from: "? Manibogi ?"
Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.
Watch how half the people shut up.
People don't have the time of 2+ hours to finish a fan game. The worlds busy, that has to be considered.

Some people don't have the time to finish a 15-hour+ RPG. Your point is...?

While there needs to be more checkpoints, and the stages DO drag on too much, it is still enjoyable enough.

Though, now that I know that the next update will have an easy mode, I think I'll wait for that.

July 18, 2013, 06:06:55 PM
Reply #80

Offline Ceridran

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Re: Megaman Unlimited
« Reply #80 on: July 18, 2013, 06:06:55 PM »
Why can't most of you play on Normal Mode?

It is legitmately difficult, and gives out satisfying victories.

.. Though, that third area with the rainbow beams in Rainbow Man's stage. Do you have to have really good timing or else you're screwed?

July 18, 2013, 06:08:43 PM
Reply #81

Offline Rozark

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Re: Megaman Unlimited
« Reply #81 on: July 18, 2013, 06:08:43 PM »
Quote from: "? Manibogi ?"
Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.
Watch how half the people shut up.

You say Rainbowman's stage is unfair/difficult? You can't tell me that the first, lets say thousand, people to ever go to Quickman's stage thought he was easy or "fair" by any stretch. In both instances you needed to learn the quickbeam locations. Once you figured Quickman's out, he was pretty easy; and the same goes for Rainbowman.

The game is fine, it just takes some getting used to.
Also I'm glad he's adding an easy mode, but I think I'll just stick with normal.

July 18, 2013, 06:35:45 PM
Reply #82

Offline Linnie

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Re: Megaman Unlimited
« Reply #82 on: July 18, 2013, 06:35:45 PM »
Quote from: "ThePlayer"
Quote from: "? Manibogi ?"
Hurr Roahm said the game is fine, despite the fact that every stage takes him 15 minutes and 4 retries.
Watch how half the people shut up.
People don't have the time of 2+ hours to finish a fan game. The worlds busy, that has to be considered.
I'd say it'd take more than 2 hours. It took me six hours to beat the eight RMs, and I haven't even gotten to Yoku Man/the Wily stages.

July 18, 2013, 07:02:13 PM
Reply #83

Offline -FiniteZero-

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Re: Megaman Unlimited
« Reply #83 on: July 18, 2013, 07:02:13 PM »
Quote from: "Zerokk"
Why can't most of you play on Normal Mode?

Well, I know in advance that the Wily stages tend not to save inbetween levels. That's why I'm waiting for Easy Mode, at least.

...Plus I'm a wimp.

July 18, 2013, 07:46:35 PM
Reply #84

Offline Ukiyama

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Re: Megaman Unlimited
« Reply #84 on: July 18, 2013, 07:46:35 PM »
Quote from: "-FiniteZero-"
Quote from: "Zerokk"
Why can't most of you play on Normal Mode?

Well, I know in advance that the Wily stages tend not to save inbetween levels. That's why I'm waiting for Easy Mode, at least.

...Plus I'm a wimp.

If you game over, you can save then, then you can continue in whatever wily stage you were on.

July 18, 2013, 08:21:48 PM
Reply #85

Offline tsukiyomaru0

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Re: Megaman Unlimited
« Reply #85 on: July 18, 2013, 08:21:48 PM »
First things first, people really don't want to spend 24 hours to beat a Mega Man game that is modeled after the NES versions. The "people don't have time for RPG" argument is invalid, because RPG games (opposed to what an action game like Mega Man is) are meant to be lengthy.

Second, doesn't help knowing where the beams are, when EVERYTHING in that stage kills you in ONE HIT. Plus, Quickbeams are slightly slower than Rainbowbeams and you don't have any time-bending weapon to save you in MMU.

Third: Contrast this with Revolution (I do this a lot, right?). Revolution's difficult is based on who you play as, just like Mega Man and Bass. But Mega Man Unlimited? It is supposed to be as difficult as Rockman 2, but goes WAY overboard, easily becoming harder than Mega Man clones that were meant to be hard from the very begining.

In conclusion, MegaPhilX didn't realize it until too late, but the game is impossibly hard and may have no chance of receiving an update to reduce the difficult and motivate people to play it.

July 18, 2013, 10:15:31 PM
Reply #86

Offline Rozark

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Re: Megaman Unlimited
« Reply #86 on: July 18, 2013, 10:15:31 PM »
Quote from: "tsukiyomaru0"
when EVERYTHING in that stage kills you in ONE HIT.

Leprechauns don't kill you in one hit.
HUE HUE HUE HUE HUE

But seriously man up and stop complaining.

July 19, 2013, 02:09:07 PM
Reply #87

Offline Shade Guy

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Cheap? Sometimes. Impossibly hard? No.
« Reply #87 on: July 19, 2013, 02:09:07 PM »
Quote from: "tsukiyomaru0"
you don't have any time-bending weapon to save you in MMU
This would be a good time to point out that Glue Man's weapon can stun those enemies which change the direction of the laser/expand the laser into a triangular shape, which I'm sure would help out considerably if you're having trouble with keeping up with those lasers.

My only real problem with Rainbow Man's stage was how it alternated between forcing you to sprint through a screen and punishing you for sprinting through. It would have been cool if there was some sort of visual aid so you know how you're supposed to react in the following screen; are you supposed to run straight through, or are you supposed to take it slowly and change the direction of the lasers to get through? Quick Man's stage was at least in a situation where you know that all you have to do is get through the screen as quickly as possible. Of course there's some trial and error involved when you're trying to get through a stage filled with instakill traps, but some of that trial and error could be avoided through additions such as this.

What also bugs me about Rainbow Man is that he isn't really built up to be a formidable robot master; he had a pretty meh design in my opinion, which to me didn't properly justify shoving a bunch of instakill lasers into his stage. Quick Man on the other hand, was intentionally built up as Mega Man's rival of the MM2 bosses, what with his horns coming out of the frame in the stage select screen and all, so it felt more right that he was the robot master with instakill lasers.

July 19, 2013, 02:12:56 PM
Reply #88

Offline CutmanMike

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Re: Megaman Unlimited
« Reply #88 on: July 19, 2013, 02:12:56 PM »
I think most of the robot master designs are still pretty meh, and not very capcom-y. But he stuck with them till the end and the game is still a huge sucess so gotta give him credit for sticking with what he thought was cool.

July 19, 2013, 11:00:17 PM
Reply #89

Offline NemZ

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Re: Megaman Unlimited
« Reply #89 on: July 19, 2013, 11:00:17 PM »
Yeah, the RMs are lame, but the levels are top notch and the gimicks are generally fun.  Once you get the hang of rainbowman his stage becomes a fairly convenient way to load up on 1ups rather than bolt grinding.

and you'll need them, because yokuman stage... grr.  seriously, yoku spikes?  shit is hardcore, yo.