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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 169011 times)

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November 29, 2010, 09:40:35 PM
Reply #105

Offline Relias

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #105 on: November 29, 2010, 09:40:35 PM »
Quote from: "Korby"
It's in the development forum, in which people without the mega man badge can not visit.

Well then why not put something like that in the editing forum where everyone can see it?  .3.  A lot of us will be making a lot of skins we could use resources for but we won't be getting any development badges for, lol.

I mean, I AM a little curious as to how various skins look in their "spritesheet" state, though it's rare to find people post pictures of that rather than the completed skin in action.

November 29, 2010, 09:43:09 PM
Reply #106

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #106 on: November 29, 2010, 09:43:09 PM »
It has been posted. Several times. At least once in this topic as well.

USE. THE. SEARCH. FUNCTION.
seriously.

November 29, 2010, 10:00:36 PM
Reply #107

Offline Relias

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #107 on: November 29, 2010, 10:00:36 PM »
Quote from: "Korby"
It has been posted. Several times. At least once in this topic as well.

USE. THE. SEARCH. FUNCTION.
seriously.

I think it's just easy to assume no one's put it anywhere else since its link at the very beginning of this sticky post leads to a closed forum, and in you guys' replies since my last post none of you mentioned it existed elsewhere or linked it.  I know it's super fun and makes you look awesome to rage at someone for not searching but in the time it took you to post your own replies, wouldn't it have been just as easy and much more constructive to go ahead and link me one of these and say "Well, they've been posted somewhere else since then, though!  Here you go!"

Besides, it's not an "it" I'm talking about; I'm not talking specifically about that Mega Man example just below that link itself, I was talking about several spritesheets in general, and guessing that whatever Cut linked in the first post there was something like several sheets of the official skins.  I kinda wanna see what sheets of characters of various sizes look like, and see how people composed various angles of 2d sprites at a glance.  I'm not even sure what to search for; "spritesheets"?

But, whatever, I'll go find some myself now, regardless.  Thanks.

November 29, 2010, 11:56:48 PM
Reply #108

Offline MagnetMan497

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #108 on: November 29, 2010, 11:56:48 PM »
Quote from: "MagnetMan497"
Do they HAVE to be transparent? It just screws me up.
bUMP

November 30, 2010, 12:33:48 AM
Reply #109

Offline MegamanFTW

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #109 on: November 30, 2010, 12:33:48 AM »
Quote from: "Mr. X"
Quote from: "MLDKF"
I could do this if I knew how or had access to the templates

How many times does somebody have to post the template before you either stop asking or elaborate further?
I think he means like all of the official templates,EVERY,LAST,ONE

November 30, 2010, 12:56:58 AM
Reply #110

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #110 on: November 30, 2010, 12:56:58 AM »
Quote from: "MagnetMan497"
Quote from: "MagnetMan497"
Do they HAVE to be transparent? It just screws me up.
bUMP
Do you want an annoying background on your skin?

November 30, 2010, 01:37:52 AM
Reply #111

Offline Lio

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #111 on: November 30, 2010, 01:37:52 AM »
Quote from: "MagnetMan497"
Quote from: "MagnetMan497"
Do they HAVE to be transparent? It just screws me up.
bUMP
Just don't use GIMP. Try Paint.net like a lot of people, including me, have recommended. Or look for another editing program that let's you use alpha backgrounds freely. In regular Doom cyan was supposed to be transparent btw, but I highly doubt that is the case here so yeah.

November 30, 2010, 07:40:46 AM
Reply #112

Offline TERRORsphere

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #112 on: November 30, 2010, 07:40:46 AM »
Quote from: "Lio"
In regular Doom cyan was supposed to be transparent btw, but I highly doubt that is the case here so yeah.
Wrong. It was actually colour 256 which is black, it's displayed as cyan in most editors and most editors translate 256 to Cyan.

December 01, 2010, 05:29:58 AM
Reply #113

Offline MagnetMan497

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #113 on: December 01, 2010, 05:29:58 AM »
I use paint.net. My dude is screwed because of his black outline.

December 02, 2010, 09:21:58 PM
Reply #114

Offline Kackebango

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #114 on: December 02, 2010, 09:21:58 PM »
Okay now seriously. Why is every goddamn skin always 1 pixel below the line?



Shouldn't it stand on it?

December 02, 2010, 09:24:28 PM
Reply #115

Offline Ivory

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #115 on: December 02, 2010, 09:24:28 PM »
I believe it has to do with clipping. That line represents the skin's height off the ground. The reason it's one pixel under the line is to keep the sprite from appearing to be floating.

I could be wrong, I don't deal with skins too much.

December 02, 2010, 09:25:24 PM
Reply #116

Offline Max

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #116 on: December 02, 2010, 09:25:24 PM »
Leave it on normal zoom, and put the bottom pixel ON the line. So that it becomes PART of the line. That's how the official skins do it.

December 02, 2010, 09:40:07 PM
Reply #117

Offline Kackebango

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #117 on: December 02, 2010, 09:40:07 PM »
Quote from: "Yellow Devil"
Leave it on normal zoom, and put the bottom pixel ON the line. So that it becomes PART of the line. That's how the official skins do it.

No they dont.

December 02, 2010, 09:45:31 PM
Reply #118

Offline Max

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #118 on: December 02, 2010, 09:45:31 PM »
Yeah they do, my custom skins line up with the official ones

December 02, 2010, 10:09:12 PM
Reply #119

Offline Kackebango

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #119 on: December 02, 2010, 10:09:12 PM »
Quote from: "Yellow Devil"
Yeah they do, my custom skins line up with the official ones
Your skins line up with the official ones but they still aren't ON the line but UNDER the line.