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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 169016 times)

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January 09, 2011, 04:48:23 AM
Reply #150

Offline Atticus

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #150 on: January 09, 2011, 04:48:23 AM »
No, I grabbed it off photobucket. Why?

January 09, 2011, 07:47:03 PM
Reply #151

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #151 on: January 09, 2011, 07:47:03 PM »
Nevermind then.

January 16, 2011, 07:27:35 AM
Reply #152

Offline Atticus

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #152 on: January 16, 2011, 07:27:35 AM »
Ok, I figured that out, but now when I try to load the game, it tells me: "Skin Axe (#4) has no frames. Removing."

>_<

Moar Edits: Ok, figured that out, now I have one last question with the transparencies

Quote
Use your magic wand and select all of the background on a skin.
Delete.
Save.
???
Profit!

1. When you say backround, do you mean the entire backround (the white) or just the backround on the template?

2. When you say delete, do you mean press backspace or press the actual "delete" button?

January 17, 2011, 05:19:15 PM
Reply #153

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #153 on: January 17, 2011, 05:19:15 PM »
1: Anything you don't want to appear on your skin should be deleted.

2: Delete.

January 17, 2011, 06:05:20 PM
Reply #154

Offline Atticus

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #154 on: January 17, 2011, 06:05:20 PM »
Alright thx :D

January 17, 2011, 06:08:15 PM
Reply #155

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #155 on: January 17, 2011, 06:08:15 PM »
No problem. Good luck with your skin!

Also, in case of similar colors, and using paint.net, you may want to turn the tolerance down when using magic wand.

January 23, 2011, 08:37:32 PM
Reply #156

Offline Atticus

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #156 on: January 23, 2011, 08:37:32 PM »
ok, one final final final final question

When the skin works and all that stuff, is it ok to delete all the frames saved on your computer?

January 23, 2011, 08:43:30 PM
Reply #157

Offline Lio

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #157 on: January 23, 2011, 08:43:30 PM »
Yeah, obviously. They're stored in the pk3 file too so you won't be needing them anymore.

January 29, 2011, 01:38:41 AM
Reply #158

Offline CHAOS_FANTAZY

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #158 on: January 29, 2011, 01:38:41 AM »
Alright, I've practically got most of this down to a science by now, except for one thing.

When I extract all the sprites, I run into a file titled "thumbs.db".  Since I don't have much choice, I extract it with all the sprites, and every time I attempt selecting it to do something with it, SLumpEd "encounters a problem and needs to close."

What is thumbs.db?  Is it supposed to be there?  Did I do something wrong while spriting?  DETAILS, MAN, I NEED DETAILS.

EDIT WITH MORE INFORMATION:  Thumbs.db only appears when I attempt to import the lumps, never anywhere else.  Any attempt of interacting with it after being imported causes SLumpEd to crash.  Moving Thumbs results in two copies of it:  one where you moved it, and the other right back in the folder.  HOW DO I GET RID OF IT?

January 29, 2011, 05:07:00 AM
Reply #159

Offline Lio

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #159 on: January 29, 2011, 05:07:00 AM »
You're not supposed to import thumbs.db into SlumpEd. It's a file that stores image previews of a folder so next time you visit said folder it loads the previews faster. You can delete it but it will be created again if the folder has previews on, so either turn them off or mess around with your PC options to turn image cache off.

OR you can just import the images and leave the file alone.  :|

February 05, 2011, 11:31:37 PM
Reply #160

Offline MagnetMan497

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #160 on: February 05, 2011, 11:31:37 PM »
Do skins without legs/feet HAVE to have more than one walk set of frames?

February 06, 2011, 12:27:35 AM
Reply #161

Offline tsukiyomaru0

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #161 on: February 06, 2011, 12:27:35 AM »
Quote from: "MagnetMan497"
Do skins without legs/feet HAVE to have more than one walk set of frames?
I think so. Check what I did with mine for a "levitation effect" while I check zdoom wiki.


Uh-oh for you:
Quote
   * sprite

    The sprite of the skin. This is the four letter name before the sprite's rotations. Such as, if the first frame of the sprite was BUGRA1 you would use sprite = BUGR. You must include ALL the frames needed or else zdoom will not accept it and give you an error.

February 06, 2011, 12:31:22 AM
Reply #162

Offline Lio

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #162 on: February 06, 2011, 12:31:22 AM »
Quote from: "MagnetMan497"
Do skins without legs/feet HAVE to have more than one walk set of frames?
Yeah, the game needs the extra lumps for the skin to work or else it won't work. Just repeat the same image over and over on each walking frame in the pk3 and change the offset a bit if you're trying to make it look like "hovering".

February 06, 2011, 01:10:15 AM
Reply #163

Offline SmashTheEchidna

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #163 on: February 06, 2011, 01:10:15 AM »
Hey I was just wondering. Is it possible to have custom shooting sounds, kinda like how you can have custom jumping/landing/dying sounds? It came to mind when I thought I heard the Mecha Dragon have his own shooting sound. Would have checked myself, but for some reason I didn't see the skin in my skins folder.  :?

February 06, 2011, 01:13:41 AM
Reply #164

Offline Ivory

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #164 on: February 06, 2011, 01:13:41 AM »
You sure? Shooting sounds is linked to the weapon itself, not the skin.