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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 169003 times)

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November 19, 2013, 07:36:30 AM
Reply #345

Offline *Alice

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #345 on: November 19, 2013, 07:36:30 AM »
that file is part of the microsoft visual c++ runtime.
you need grab the ".NET Framework SDK 1.1" from microsoft's website and install that iirc.

Edit:
Link: http://www.microsoft.com/download/details.aspx?id=16217

November 25, 2013, 08:20:57 PM
Reply #346

Offline Zacmariozero

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #346 on: November 25, 2013, 08:20:57 PM »
I can't get SLumpEd to work, could someone do it for me, please? Here's the sheet, name the sprite "MODOK". https://twitter.com/Zacmariozero/status ... 64/photo/1

November 25, 2013, 09:35:15 PM
Reply #347

Offline fortegigasgospel

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #347 on: November 25, 2013, 09:35:15 PM »
You seem to be missing something important, like um, actual rotations. He is facing the same direction in every frame.

November 25, 2013, 09:45:25 PM
Reply #348

Offline Zacmariozero

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #348 on: November 25, 2013, 09:45:25 PM »
Use this one for the skin I want someone to make: https://twitter.com/Zacmariozero/status ... 32/photo/1

November 30, 2013, 03:38:36 PM
Reply #349

Offline Lagman

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #349 on: November 30, 2013, 03:38:36 PM »
He needs to face the front, front-side, side, back-side, and back. Your skin only faces the side. As in he'll shoot bullets out of his armpits.  :lol:

Where'd you get these sprites? Or did you make them?

November 30, 2013, 03:51:03 PM
Reply #350

Offline Lagman

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #350 on: November 30, 2013, 03:51:03 PM »
What do you guys think of this new skin I'm making? He's called PhaseMan (PHASM)


November 30, 2013, 04:12:23 PM
Reply #351

Offline Zacmariozero

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #351 on: November 30, 2013, 04:12:23 PM »
I forgot where I got them. Don't worry about it anymore.

November 30, 2013, 06:50:40 PM
Reply #352

Offline Lagman

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #352 on: November 30, 2013, 06:50:40 PM »
I dunno, I kinda want to worry about it, I'd love a MODOK skin, and I just want to tell you that he only faces to the side

November 30, 2013, 09:07:36 PM
Reply #353

Offline Zacmariozero

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #353 on: November 30, 2013, 09:07:36 PM »
It was some sort of 8 bit MUGEN sprite thing. I couldn't make him face the sides because I am a horrible sprite artist.

November 30, 2013, 10:07:18 PM
Reply #354

Offline Zacmariozero

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #354 on: November 30, 2013, 10:07:18 PM »
I fixed the rotation problem, MODOK is now a proper skin! https://twitter.com/Zacmariozero/status ... 44/photo/1

December 01, 2013, 04:26:53 PM
Reply #355

Offline Lagman

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #355 on: December 01, 2013, 04:26:53 PM »
Y' know, you could just use the img button for pictures...

(click to show/hide)

HOLY SWEET MOTHER OF JESUS, THOSE SPRITES

*cough* Sorry for that. Now let's see where you went wrong.

1. It's just that they need to be 8-bit. If you keep the sprites like that... The front/back MODOK sprites will be bigger than
Gamma...

2. All the sprites look exactly the same. Besides the pain frames.

3. The pain frames are facing the side. (Unless you want it to look awkward, then it's perfectly fine.)

December 01, 2013, 05:38:24 PM
Reply #356

Offline Zacmariozero

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #356 on: December 01, 2013, 05:38:24 PM »
I have a download link for the skin http://www.mediafire.com/download/rvf5l ... /modok.pk3

December 01, 2013, 06:14:05 PM
Reply #357

Offline Lagman

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #357 on: December 01, 2013, 06:14:05 PM »
Okay, I don't even see where a new skinner could go wrong with this...

1. Like I said, the front/back of the skin is just a still image. It isn't even 8-bit!

2. You don't have any diagonal sprites.

(click to show/hide)

December 05, 2013, 12:16:55 AM
Reply #358

Offline Ceridran

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #358 on: December 05, 2013, 12:16:55 AM »
Is it possible to have animated idle frames?

December 06, 2013, 10:25:22 AM
Reply #359

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #359 on: December 06, 2013, 10:25:22 AM »
No.