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Author Topic: [TUTORIAL] Creating new skins for MM8BDM  (Read 169003 times)

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November 26, 2010, 01:54:23 AM
Reply #90

Offline MagnetMan497

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #90 on: November 26, 2010, 01:54:23 AM »
Quote from: "Blueiscooltoo"
Just use Paint.net, it's a ton easier for spriting than gimp.

I used this for transparency and it fucked my guy up since he has a lot of black! What now?

November 26, 2010, 08:34:30 PM
Reply #91

Offline Lio

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #91 on: November 26, 2010, 08:34:30 PM »
You could have used Ctrl+Z to revert it, but you're pretty much screwed if you already saved it like that. Check if the black on the outside is different from the black outlines of your sprites, maybe you can revert it back with some paint bucketing.

November 27, 2010, 04:27:33 AM
Reply #92

Offline tsukiyomaru0

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #92 on: November 27, 2010, 04:27:33 AM »
Did someone mention you can get Roboenza by using "Give All" command and then scrolling between the infinite weapons? That is usefull to see if your skin adapts to Roboenza

November 28, 2010, 05:01:30 PM
Reply #93

Offline MagnetMan497

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #93 on: November 28, 2010, 05:01:30 PM »
Quote from: "Lio"
You could have used Ctrl+Z to revert it, but you're pretty much screwed if you already saved it like that. Check if the black on the outside is different from the black outlines of your sprites, maybe you can revert it back with some paint bucketing.
K, I'm screwed.

I'll do a guy with no black.

November 28, 2010, 08:14:25 PM
Reply #94

Offline Relias

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #94 on: November 28, 2010, 08:14:25 PM »
Quote from: "MagnetMan497"
K, I'm screwed.

I'll do a guy with no black.

But haven't people complained of skins with no black looking weird / being hard to identify when infected with Roboenza?  Like, it actually changes the black too, it's the only thing in the game that does that, but seeing as how popular Roboenza is...

November 28, 2010, 08:43:20 PM
Reply #95

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #95 on: November 28, 2010, 08:43:20 PM »
...You know, Roboenza-ites have a green, yellow and red palette, right? You can tell by the other colors.

November 28, 2010, 09:17:02 PM
Reply #96

Offline Relias

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #96 on: November 28, 2010, 09:17:02 PM »
Quote from: "Korby"
...You know, Roboenza-ites have a green, yellow and red palette, right? You can tell by the other colors.

I mean, it changes the cyan, blue, and black of the default color palette, right?  So a skin with no black would be weird for roboenza--I remember reading people complain about that for skins with no border or something before.

Anyway, I have a question relevant to the thread.  Is there an easy way to check all your states in-game and make sure they're all working right?  As far as I can tell the closest thing you have to seeing your own skin is chase cam (3rd person) which is just good for checking the back states, and Roll's mirror that's just good for checking the front, and maybe diagonal front states.  Is there an easy way to check your side and back/diagonals, also how would you go about checking your damage states?

November 28, 2010, 09:44:04 PM
Reply #97

Offline Lio

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #97 on: November 28, 2010, 09:44:04 PM »
I've explained this before. Mirrors in this game defy logic.
(click to show/hide)
That's how I do it anyways, I dunno if there's any other way.

November 28, 2010, 10:18:04 PM
Reply #98

Offline Relias

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #98 on: November 28, 2010, 10:18:04 PM »
it's funny, because i actually just happened upon getting that to work myself
but thanks anyway, lio :3

November 29, 2010, 02:29:19 PM
Reply #99

Offline MagnetMan497

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #99 on: November 29, 2010, 02:29:19 PM »
Do they HAVE to be transparent? It just screws me up.

November 29, 2010, 08:45:24 PM
Reply #100

Offline Relias

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #100 on: November 29, 2010, 08:45:24 PM »
Quote from: "CutmanMike"

First you will need to create your sprite sheet. Click here for examples.

By the way, that "examples" link leads me to a page that says I do not have permission to view this forum.

Also, another question; So in Roll's mirror you can test all your standing and shooting states easily, and walking with a little patience, but what about damage?  I guess it's easy enough to use chasecam to easily view your back damage state but what about front?

November 29, 2010, 08:47:32 PM
Reply #101

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #101 on: November 29, 2010, 08:47:32 PM »
It's in the development forum, in which people without the mega man badge can not visit.

November 29, 2010, 09:00:15 PM
Reply #102

Offline Ivory

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #102 on: November 29, 2010, 09:00:15 PM »
Which is also home to the thread that is a conspiracy against my postcoun-*shot*

November 29, 2010, 09:24:43 PM
Reply #103

Offline Mr. X

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #103 on: November 29, 2010, 09:24:43 PM »
Which thread?

November 29, 2010, 09:31:15 PM
Reply #104

Offline Korby

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Re: [TUTORIAL] Creating new skins for MM8BDM
« Reply #104 on: November 29, 2010, 09:31:15 PM »
Submissions.