Advanced Search

Author Topic: Neo's Classes Mod (Copy/"Archive"Bot's of the past)  (Read 18297 times)

0 Members and 1 Guest are viewing this topic.

October 11, 2012, 12:29:28 AM
Reply #15

Offline Super Bros Bros

  • Standard Member
  • Date Registered: August 02, 2012, 02:55:50 AM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #15 on: October 11, 2012, 12:29:28 AM »
Neo instead of combining it with saxton why don't you just release a less data heavy patch with the copy bot

October 13, 2012, 11:59:40 PM
Reply #16

Offline That One Boss

  • Standard Member
  • Date Registered: November 25, 2011, 04:59:53 PM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #16 on: October 13, 2012, 11:59:40 PM »
TOB's random idea thing

just decided to list my ideas for this mod

1. Arnon should get his knockback on the machine gun removed entirely

2. ideas for fixing cave
   A. cave johnson should have his alt changed to his main, albeit weaker. His alt should be changed to be kind've like ky bombmans alt.
   B. the lemons should act like napalm bombs, and explode if they hit a player
   C. his rage should automatically charge up

October 14, 2012, 06:06:54 AM
Reply #17

Offline TailsMK4

  • Standard Member
  • Date Registered: October 17, 2010, 05:35:11 AM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #17 on: October 14, 2012, 06:06:54 AM »
I disapprove personally of altering Saxton Hale except so Neo's classes would be compatible. I think any changes to Saxton Hale itself should go to Silver instead. I'm already not too happy with at least one change to the hales. Just wait for V3D for any fixing needed for hales.

October 23, 2012, 10:53:12 PM
Reply #18

Offline Tengu

  • Donator

  • I'm literally madly in love with jigglypuff
  • *
  • Date Registered: May 17, 2011, 12:36:35 AM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #18 on: October 23, 2012, 10:53:12 PM »
Yeah, I'm going to be blunt. I've heard it from countless people that implementing your classes mod with Sax is really annoying. You have the only sax server that's usually up, and it makes people use your classes mod, which to be honest, not a lot of people are a big fan of.

October 23, 2012, 11:24:58 PM
Reply #19

Offline Balrog

  • Standard Member
  • Date Registered: February 08, 2011, 07:41:17 PM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #19 on: October 23, 2012, 11:24:58 PM »
Quote
SH&F+CBC-3c-3a.pk3
Windows file names: You're doing it wrong.

October 26, 2012, 08:03:15 PM
Reply #20

Offline Neo

  • Standard Member
  • Date Registered: September 27, 2011, 10:06:29 PM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #20 on: October 26, 2012, 08:03:15 PM »
Holy flergbirn, look at all the comments that i just now noticed where here(is going to read through them, =S)

and for anyone whos curious, the reason i combined was to (crudely) solve compatibility issues, mainly with sbarinfo....thanks for reminding me i SUCK at what i do XD

October 28, 2012, 02:21:24 AM
Reply #21

Offline SmashTheEchidna

  • Standard Member

  • AKA Smash Corliss
  • Date Registered: December 07, 2010, 09:25:12 PM

    • View Profile
    • http://fandedication.4umer.com/
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #21 on: October 28, 2012, 02:21:24 AM »
You could always ask how to (properly) make patches to fix those sbarinfo problems.

October 29, 2012, 05:20:32 PM
Reply #22

Offline Neo

  • Standard Member
  • Date Registered: September 27, 2011, 10:06:29 PM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #22 on: October 29, 2012, 05:20:32 PM »
Quote from: "Gizmo The Cat"
You could always ask how to (properly) make patches to fix those sbarinfo problems.
I know, and sometimes i do, but all i usually get is either a funny look or advise i try to use and end up only making said projects worse  =(,

while that is one reason i combined, that wasnt the ONLY reason i combined, as you might have seen, some classes make certain bosses unbelievable easy and thats no fun for the boss or people not using that class
(click to show/hide)

which is why i combined so i can include tweaks or other perks for the bosses so they can ATLEAST be somewhat more capable to deal with said class(though, it may not have looked like it till next update, where i finally found out why he could hit 200+ or so with a single shot, so =D)

but yeah, if you know any1 who WOULD know how to make this stuff properly, please, by all means, tell me bout'm, cause even im getting sick of some issues in my mod(s) thingy *looks at ammo regen angrily*

October 29, 2012, 08:36:00 PM
Reply #23

Offline Mr.shadow

  • Standard Member
  • Date Registered: August 11, 2012, 08:05:56 PM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #23 on: October 29, 2012, 08:36:00 PM »
Neo, really, Calm the fuck down with Wads

October 29, 2012, 10:59:59 PM
Reply #24

Offline Laggy Blazko

  • MM8BDM Extender

  • Unf
  • **
  • Date Registered: April 01, 2011, 02:08:23 AM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #24 on: October 29, 2012, 10:59:59 PM »
What the... I didn't even know those rifle HUDs were in this mod. That means I haven't played this classes mod (or Saxton Hale) for a while, hehe.

October 29, 2012, 11:22:10 PM
Reply #25

Offline Super Bros Bros

  • Standard Member
  • Date Registered: August 02, 2012, 02:55:50 AM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #25 on: October 29, 2012, 11:22:10 PM »
Dha-Dhe-Dah-Oh screw it the guy with the axe

Seems to be the new Arnon and by that I mean now everyone is him
The class itself is fine
But in large numbers ohohohohohohohohohoho might as well just go play Unholy Classes Saxton

October 30, 2012, 01:19:51 AM
Reply #26

Offline EazyDI

  • Fighter
  • *
  • Date Registered: December 18, 2010, 01:41:37 AM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #26 on: October 30, 2012, 01:19:51 AM »
Neo, don't you think people would complain a lot less about updating your wads so much if you put them on a website like wadhost?

October 31, 2012, 12:47:21 PM
Reply #27

Offline Neo

  • Standard Member
  • Date Registered: September 27, 2011, 10:06:29 PM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #27 on: October 31, 2012, 12:47:21 PM »
Quote from: "Stylin'"
Neo, don't you think people would complain a lot less about updating your wads so much if you put them on a website like wadhost?
Point. indeed, then people wouldnt have to come to this topic to join my server when its up(also, yay internet at school working so i can write this!)is it as simple as just uploading it to wadhost or would i have to do anything else to do like you said?

October 31, 2012, 12:48:10 PM
Reply #28

Offline Neo

  • Standard Member
  • Date Registered: September 27, 2011, 10:06:29 PM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #28 on: October 31, 2012, 12:48:10 PM »
Quote from: "Super Bros Bros"
Dha-Dhe-Dah-Oh screw it the guy with the axe

Seems to be the new Arnon and by that I mean now everyone is him
The class itself is fine
But in large numbers ohohohohohohohohohoho might as well just go play Unholy Classes Saxton

You mean "dharic"?
umad?

October 31, 2012, 01:30:58 PM
Reply #29

Offline Hilman170499

  • MM8BDM Extender

  • BLUE FOR DAYS!!!
  • **
  • Date Registered: March 18, 2012, 05:49:26 AM

    • View Profile
Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #29 on: October 31, 2012, 01:30:58 PM »
So are certain classes MADE to fight bosses?

Arnon has rapid fire(effective vs. Slendy) and a gun that deals good damage.

Or, Dharic. His Spatial Render Axe is high damage and big knockback, both are very good against bosses.

However, my weapon of choice is MK Seizure's C Flash.