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Author Topic: Neo's Classes Mod (Copy/"Archive"Bot's of the past)  (Read 18296 times)

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October 31, 2012, 04:04:08 PM
Reply #30

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #30 on: October 31, 2012, 04:04:08 PM »
Quote from: "Hilman170499"
So are certain classes MADE to fight bosses?

Arnon has rapid fire(effective vs. Slendy) and a gun that deals good damage.

Or, Dharic. His Spatial Render Axe is high damage and big knockback, both are very good against bosses.

However, my weapon of choice is MK Seizure's C Flash.

Yes, and no Hil, theyre made for just all around fighting. however, certain ones fighting styles are designed around countering certain types of foes they may be up against, while this may not seem so yet, thats because theres only 2 of said classes(I havent yet figured out a group to categorize them as, but will soon enough). these classes, while created with things like saxton hale and rage roboenza in mind, there designed for Kinds of Fighting SYTLES, like some one who likes to fight with fire weps, mk fire is designed around that aspect, atleast, for the copy bots end of it. The other 10 or so characters(like arnon and dharic) arent CREATED with certain bosses in mind, but what theyre weapons do/what theyre weapons are like ARE designed for certain situation. more on that when i (finally) get around to adding a description.

But if your curious, the next dharic/arnon like class is an item and (upclose and dueling) light/glass armor class thats mainly designed around attacking/counter attacking

October 31, 2012, 08:34:36 PM
Reply #31

Offline EazyDI

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #31 on: October 31, 2012, 08:34:36 PM »
Quote from: "Neo"
Quote from: "Stylin'"
Neo, don't you think people would complain a lot less about updating your wads so much if you put them on a website like wadhost?
Point. indeed, then people wouldnt have to come to this topic to join my server when its up(also, yay internet at school working so i can write this!)is it as simple as just uploading it to wadhost or would i have to do anything else to do like you said?

I'm actually not sure, I haven't tried using wadhost before. I DO know it's not complicated though, haha. You should try it when you read this, or just when you have extra time.

October 31, 2012, 08:37:46 PM
Reply #32

Offline Knux

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #32 on: October 31, 2012, 08:37:46 PM »
When uploading to wadhost, you'll need to sign up for an account, and make a .TXT file and place it in a .zip with the .wad or .pk3 first. They have a new admin now, so the time it takes to reject or approve files should be shortened. He's a nice person, too. Just read those rules.

For help on what to include in the .TXT file you'll dump with the .wad, check their FAQs section.

November 01, 2012, 07:59:10 PM
Reply #33

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #33 on: November 01, 2012, 07:59:10 PM »
^

okay, ill keep that in mind for next update, though im not sure how it'll turn out >_<

November 02, 2012, 06:45:18 AM
Reply #34

Offline Super Bros Bros

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #34 on: November 02, 2012, 06:45:18 AM »
This is still amazingly fun but I have one little issue
I'M THE ONLY ONE WHO LIKES SLENDER'S NEW MUSIC
I mean seriously it's not even that bad

November 02, 2012, 07:00:28 AM
Reply #35

Offline Zard1084

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #35 on: November 02, 2012, 07:00:28 AM »
Quote from: "Super Bros Bros"
This is still amasingly fun but I have one little issue
IM THE ONLY ONE WHO LIKES SLENDER'S NEW MUSIC
I liked it too but it does hurt the ears of some people....

November 02, 2012, 09:24:34 PM
Reply #36

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #36 on: November 02, 2012, 09:24:34 PM »
Quote from: "Super Bros Bros"
This is still amazingly fun but I have one little issue
I'M THE ONLY ONE WHO LIKES SLENDER'S NEW MUSIC
I mean seriously it's not even that bad
dude, i wouldnt have even changed the music if i didnt like the one i was replacing it with <_>

November 05, 2012, 01:57:11 AM
Reply #37

Offline tsukiyomaru0

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #37 on: November 05, 2012, 01:57:11 AM »
Just so you know, you DON'T need to make a new huge file every time you have to release something! rather than that, make a PK3 that contains the same files that were changed in the same folders, but don't forget KEYCONF, TEXTURE and ANIMDEF can't replace each other. Then you just load this new file last with the "previous" version first. That way files that won't be changed like musics, sounds and sprites won't be added to the new file but will be called by it when it needs..

November 06, 2012, 12:33:58 AM
Reply #38

Offline YGP1111

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #38 on: November 06, 2012, 12:33:58 AM »
Wheres the link for it?!--> SH&F+CBC-3c-3c.pk3

November 06, 2012, 12:36:56 AM
Reply #39

Offline MasterXman

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #39 on: November 06, 2012, 12:36:56 AM »
Quote from: "me from a thread far far away"
Also you have to send Neo a PM if you want it.

November 09, 2012, 06:52:32 PM
Reply #40

Offline YGP1111

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #40 on: November 09, 2012, 06:52:32 PM »
Quote from: "xxkirbysonicxx1"
Quote from: "me from a thread far far away"
Also you have to send Neo a PM if you want it.
yyeaahh.. i said that before i realized that neo sent me a link of it.. xD

November 12, 2012, 08:40:36 PM
Reply #41

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #41 on: November 12, 2012, 08:40:36 PM »
Quote from: "YGP1111"
Quote from: "xxkirbysonicxx1"
Quote from: "me from a thread far far away"
Also you have to send Neo a PM if you want it.
yyeaahh.. i said that before i realized that neo sent me a link of it.. xD

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.. . . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . . ,:`^`}
. . . . . . . ./. . . . . . . . . . . . . . . . . . . . . . . . . ,:”. . . ./
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. . . . . .(. ..`=-,,. . . .`. . . . . . . . . . . ..(. . . ;_,,-”
. . . . . ../.`~,. . ..`-.. . . . . . . . . . . . . . ... . /
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. . . . . . . . . .`=~-,,.,. . . . . . . . . . . . . . . .
. . . . . . . . . . . . . . . . `:,, . . . . . . . . . . . . . `. . . . . . ..__
. . . . . . . . . . . . . . . . . . .`=-,. . . . . . . . . .,%`>--==``
. . . . . . . . . . . . . . . . . . . . _. . . . . ._,-%. . . ..`.

well, now ya know. Any further questions?

November 14, 2012, 12:04:09 AM
Reply #42

Offline tsukiyomaru0

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #42 on: November 14, 2012, 12:04:09 AM »
Small mistake: DECORATE lumps stacks. So, don't re-include already called files in the new DECORATE lump, only include any new one.

November 14, 2012, 01:31:59 AM
Reply #43

Offline Hilman170499

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #43 on: November 14, 2012, 01:31:59 AM »
Can I drop an idea?

(click to show/hide)

November 14, 2012, 02:20:55 AM
Reply #44

Offline GameAndWatcher

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #44 on: November 14, 2012, 02:20:55 AM »
@Hilman
So the full list would be:
Super Arm
Thunder Beam
Crash Bomb(er)
Hard Knuckle
Drill Bomb
Flame Blast
(Flash Bomb)
Flame Sword
(Power Adaptor)
(Astro Crush)
(Spread Drill)
(Wave Burner)
(Remote Mine)
(Laser Trident)
and (Commando Bomb)