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Author Topic: Neo's Classes Mod (Copy/"Archive"Bot's of the past)  (Read 18295 times)

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September 19, 2012, 08:11:06 PM
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Offline Neo

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Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« on: September 19, 2012, 08:11:06 PM »
a link to download said classes mod(please ignore the fact that your all megaman when playing as a class XD,me =/= good programmer)

(neo class updated)
http://www.mediafire.com/?816g9ruvgmcjtju

a version of cbc thats just like v1a/b in a sense, the only thing different among classes is weps, nothing more
v2
http://www.mediafire.com/?ap18wj0z99q0okc

::Hotfix for saxton and friends(v3c)::
http://www.mediafire.com/?d3ipzv05m8btocg


::OLDER VERSIONS::
(click to show/hide)


::DESCRIPTION::
These classes(for  the time being) are "loadout" like classes(ie, you just start with certain weapons), there WILL be more classes added, but for the time being, theres only 6,and they all use megaman skin for soem unknown reason XD

(yes i am aware of the faillage with me and with certain maps that have objects, working on them, and skins for classes)

::UPDATES::
v1a:
-6 new classes
-(thats about it =S)

v1b:
-ammo regen for a specific weapon in place of having the megabuster
-skins for each class now =S

v1c
-4 new classes
-bugfix on the ammo not regenerating
-Some classes have (atm, small) perks to go along with there "class", as of now, im just keeping them small and will work my way up later

v1d
-new method to start up ammo regen and to keep weapons in check
-an alternate for of "Mk Buster", with new(exclusive) weapons
-???

v1e
-tune ups
-bug fixes

v1e HOT FIX
-Mk Bust 1 and 2 now have nerfed versions of there respective revolvers
-Mk Bust 2 changed to "MK HomingShot(abbreviated as "MK HmgSho")"
-Sniper buster gains 2 ammo per Regen instead of 5, thus taking longer to get a full charge
-changed what classes get item-2's
-only 1 item2 can be had at a time
-(???) added
-other little nerfs and buffs added
-???
-Profit?

v2a
-tune ups
-bug fixes

v2b
-4 new classes added
-1 new weapon added
-tune ups
-bug fixes

v2c
-Merged with saxton hale to fix compat. issues
-Mk Flash, Killer, And Nature added as classes
-Mk Sei(zure) aka porygon class added =D
-Tweaked a few things involving bosses on the SH side

v2d
-Added 1 class as a beta (yeah, he was OP XD)
-Fully completed fixing all status bar Issues to that point
-Buffed mk Seizures ammo regen, as well as giving noise crush ammo regen
-Other buffs and nerfs

v2e
-Split Arnons 1 weapon into 2 seperate weapons, with the 1st having its own hud sprites
-nerfed the machine gun speed part but buffed the damage aspect
-Solved the (simple) issue that was breaking Scroogs rage from working(really da? whyd you put "+CLIENTSIDEONLY"?)
-Extended flame swords reach slightly(i think XP)
-Made it so the bosses dont have insane recoil from arnons machine buster wep

v2f
-removed arnon (temporaryily)
-tweaked the ammo regen system to try to fix the bug of sometimes not having ammo regen

v2g
-(cant remember off the top of my head <_>)
-buffed flame swords range slightly
-(temp) removed mk bust(the first one)

v3a
-readded arnon back in, only made him togglable, or rather, ud need to add another small wad for him to be useable <_>
-removed knockback on arnons rapid fire wep(what most people complained about)
-shortened arnons ammo amount for the 2nd wep from 70/140 to 28
-slightly increased arnons secondary damage output, but removed ripping
-readjusted various classes's speeds and jump heights
other tweaks and stuff of the likes

v3b
-Arnon isnt the only 1 of his kind now, added ??? in
-tweaked arnons primary a bit, slight speed increase(dont ask)
-Arnons beware! your primary now gives bosses there rage anywhere from 15-40x FASTER,depending on the boss
-swapped Mk Seiz's centaur flash with flash stopper for a primary, due to complaints about other ppl's weps rendered obselete by C.F.
-readded mk bust
-lowered arnons jump height SLIGHTLY
-adjusted ammo regens for certain classes
-hales have (roughly) 25% more resistance to arnons main,as appose to before them having a bit of a weakness to it
-increased arnons clip size from 28 to 30(dont ask,just.dont ask.)
-slightly decreased arnon's secondary fire rate, at the cost of a slightly increased damage output
-(testing a new music for slendy?)
-(thats all for now atm)

::SCREEN SHOTS AND OTHER PICTURES::
(really late, but atleast im finally adding some,though this may not be the wisest idea. Also, please keep in mind i have to go through the 6300+ screenshots i have (Dont give me that look) to find good, or atleast decent ones, of each class or so)
WARNING, HUGE IMAGE IS HUGE
V

(click to show/hide)

also, heres a link to the forum/topic where you could download any "unusual" map packs i may host with my server(S)
eon Map pack
viewtopic.php?f=29&t=3757

duora's map pack
viewtopic.php?f=37&t=4109

(please note that said links just take you to there topic, so begone copyright...thingies <_>!)

September 19, 2012, 09:43:57 PM
Reply #1

Offline TheDoc

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #1 on: September 19, 2012, 09:43:57 PM »
Before i know what the heck I'm downloading, I'd like to see at the VERY least a description of said classes

September 20, 2012, 02:00:57 AM
Reply #2

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #2 on: September 20, 2012, 02:00:57 AM »
Well, where(me) are still testing it, this is just if you want to help, but ill include(more detailed) descriptions (probably tomorrow)

September 29, 2012, 02:42:57 AM
Reply #3

Offline Zard1084

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #3 on: September 29, 2012, 02:42:57 AM »
Neo when you post a new update bump your thread ok btw i count as a bump

September 29, 2012, 08:55:37 PM
Reply #4

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #4 on: September 29, 2012, 08:55:37 PM »
*Bump For update, v2a*

September 29, 2012, 09:42:58 PM
Reply #5

Offline Tengu

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #5 on: September 29, 2012, 09:42:58 PM »
these are rather... lackluster to say the least. I don't want to sound mean, but the idea is rather bland. And the fact that one of the classes has Fake Revolver, Proto Upgrade, Bass Upgrade, and can use copyweps is totally OP.

September 30, 2012, 02:18:22 AM
Reply #6

Offline GameAndWatcher

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #6 on: September 30, 2012, 02:18:22 AM »
You said to put requests in this topic, so...
MK Killer I already told you how it would work, but for those who don't know:
Skin: Enker
Armor: Slightly lower than average
Weapons: Mirror Buster
              Sakugarne (starts with no ammo)
              Screw Crusher (Regen)
              Ballade Cracker
Other: none

October 02, 2012, 10:03:52 PM
Reply #7

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #7 on: October 02, 2012, 10:03:52 PM »
Actually, the class your talking about tango CANT copy weapons, its probably (yet again) a glitch in the weapon maintainer system thingy script =S

October 06, 2012, 12:44:56 AM
Reply #8

Offline TailsMK4

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #8 on: October 06, 2012, 12:44:56 AM »
This may sound like a nitpick, but I got to be honest. I'm not really having that much fun with your classes, especially with Saxton Hale. It gets frustrating when hales can use Item 2 (and I can't, since I pick classes that do not have them). What REALLY bugs me though is the "beta" weapons like the Broken Butterfly Revolver, which have rapid fire and do upwards of 50 damage PER shot. Unfortunately, I have to do these classes if I want to do Saxton Hale. If either you or someone else could host Saxton Hale without extra classes wads, I might actually be more willing to join. If I was doing any other mode, I would not have even downloaded these classes in the first place. I am not the kind of person that enjoys classes. I would say I was fine with this wad when it was version 1, but I don't now. Sorry for the occasional negative comments every now and then, but I wouldn't be saying them if I was enjoying the class.

October 06, 2012, 04:05:45 PM
Reply #9

Offline Neo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #9 on: October 06, 2012, 04:05:45 PM »
Well, thats okay tails, criticism is how i know theres issues, fortunately i am making some changes to the op classes atm *cough*busters*cough*
and any other class i can think of, so hopefully that evens things out a bit, (which i will put in the form of a hotfix), also, im going to collaberate with silver so we can fix any compatibility issues (i.e. hales with item 2, though im probably gonna argue against GOSM having item 2 taken away if he has it XP, and MAYBE ninja spy, since both are pretty up)

October 07, 2012, 01:01:45 AM
Reply #10

Offline Sheep Man

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #10 on: October 07, 2012, 01:01:45 AM »
good stuff <_<

October 07, 2012, 08:38:29 PM
Reply #11

Offline protomanhalo

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #11 on: October 07, 2012, 08:38:29 PM »
who helps me with this wad:
MannCo.HQ.wad  :?

October 09, 2012, 03:27:07 PM
Reply #12

Offline SilverSin

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #12 on: October 09, 2012, 03:27:07 PM »
Quote from: "protomanhalo"
who helps me with this wad:
MannCo.HQ.wad  :?
What do you need help with? If you need to find the wad, you can find it in my topic.

October 09, 2012, 10:08:50 PM
Reply #13

Offline Sheep Man

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #13 on: October 09, 2012, 10:08:50 PM »
Quote from: "SilverSin"
Quote from: "protomanhalo"
who helps me with this wad:
MannCo.HQ.wad  :?
What do you need help with? If you need to find the wad, you can find it in my topic.
already sent him the link silver

October 10, 2012, 12:58:25 AM
Reply #14

Offline Laggy Blazko

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Re: Neo's Classes Mod (Copy/"Archive"Bot's of the past)
« Reply #14 on: October 10, 2012, 12:58:25 AM »
This is off-topic, but thanks, I didn't know that WAD was there. =P