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Author Topic: SGC Demo feedback  (Read 62187 times)

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July 08, 2010, 04:25:12 PM
Reply #120

Offline squidgy617

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Re: SGC Demo feedback
« Reply #120 on: July 08, 2010, 04:25:12 PM »
Hey, what IP are you guys using? I wanna play online really bad.

July 08, 2010, 04:34:22 PM
Reply #121

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #121 on: July 08, 2010, 04:34:22 PM »
namerehwon.no-ip.info is a fairly popular one

July 08, 2010, 04:48:44 PM
Reply #122

Offline Zellough

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Re: SGC Demo feedback
« Reply #122 on: July 08, 2010, 04:48:44 PM »
i forgot to take the photo....

but it was something like "Skulltag found a fatal error. please tell us what you were doing and the type of iWad you were running"

July 08, 2010, 06:24:38 PM
Reply #123

Offline Korby

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Re: SGC Demo feedback
« Reply #123 on: July 08, 2010, 06:24:38 PM »
When I try to join any server, it just says "Authenticating level..." then eventually says it cannot, and I don't really see why.

July 08, 2010, 06:28:43 PM
Reply #124

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #124 on: July 08, 2010, 06:28:43 PM »
What other servers have you tried?

July 08, 2010, 06:46:56 PM
Reply #125

Offline Korby

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Re: SGC Demo feedback
« Reply #125 on: July 08, 2010, 06:46:56 PM »
Never mind, it works now.

July 08, 2010, 07:08:14 PM
Reply #126

Offline squidgy617

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Re: SGC Demo feedback
« Reply #126 on: July 08, 2010, 07:08:14 PM »
Wow, that was awesome. I loved it!

I can't wait for the whole game. I probably make some add-ons for the demo soon.

Now I can imagine a roboenza mode being the coolest thing ever.

Anyway, this game is solid. Me and my brother both played for hours. I plan on installing it on both computers so we can play together :D

July 08, 2010, 07:19:34 PM
Reply #127

Offline Blaze Yeager

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Re: SGC Demo feedback
« Reply #127 on: July 08, 2010, 07:19:34 PM »
Hey i got a question cut,how far is progress on the MM6 Stages,also what is the opredicted Release Month


and this demo's Still Kickingly gewd

July 08, 2010, 07:54:54 PM
Reply #128

Offline Grymmoire

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Re: SGC Demo feedback
« Reply #128 on: July 08, 2010, 07:54:54 PM »
Quote from: "Zellough"
i forgot to take the photo....

but it was something like "Skulltag found a fatal error. please tell us what you were doing and the type of iWad you were running"

Well...all fatal errors say that. What you need to do is replicate that error and then save the report to disk (click the "Save Report to Disk" button) then upload the disk to a file sharing website. After all that is done, post a link to download the error report and someone will look at it.

July 08, 2010, 08:12:09 PM
Reply #129

Offline Zellough

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Re: SGC Demo feedback
« Reply #129 on: July 08, 2010, 08:12:09 PM »
okok thanks

July 08, 2010, 08:21:55 PM
Reply #130

Offline CopShowGuy

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Re: SGC Demo feedback
« Reply #130 on: July 08, 2010, 08:21:55 PM »
Quote from: "COG"
Hey i got a question cut,how far is progress on the MM6 Stages,also what is the opredicted Release Month


and this demo's Still Kickingly gewd
I have little business answering a question asked to someone else, but I can say that MM5s stages aren't done yet.  As of now, there are 6 MM5 stages left and 9 MM6 stages.  He gets a stage done every 5-6 days.  So that's about 3 more months until they're done.

July 08, 2010, 09:24:23 PM
Reply #131

Offline Zellough

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Re: SGC Demo feedback
« Reply #131 on: July 08, 2010, 09:24:23 PM »
Hey, the error message appeared again, i took the picture, here:


July 08, 2010, 09:26:22 PM
Reply #132

Offline Ivory

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Re: SGC Demo feedback
« Reply #132 on: July 08, 2010, 09:26:22 PM »
Well, after getting past the initial "wow" factor, I've been studying the demo, and will give my feedback. Mostly everything is fine. The weapons are nice, the sprites are excellent, the stages will be different in terms of weapons in the final release. However the stages were the main let down for me.

From a game play stand point. They are fine, a good selection of weapons(that will be different in the final release). They were well varied. The texture use was good. In terms of game play, I see no problem.

From my Mega Man fan stand point. I was very disappointed with the levels. When I actually sat down and started to really analyzing the levels. It came apparent to me that something was missing. Example. Cut Man's Stage. The textures are there, the music is there, the elements in there but for me, it still failed to capture the feel of Cut Man's level. Same goes with the rest. I know you weren't trying to make the 3D versions of the levels, I was never expecting that. However, there was still an expectation of feeling. That I would play the level, and really feel like I was Mega Man fighting in a 3D version of Cut Man's Level.

It's not hard to come up with a layout, but its another thing to come out with a feel of the original flavor. Making a level that not only plays well, but retains the flavor of the original. Well, that's the hard part.

This is just my thoughts on the levels. In closing, the game play is always the number 1 concern. You can make a 3D rendition of the stages, but it wouldn't necessarily play well. As long as the levels play brilliantly, and still retain to the stage's likeliness, it's well done and you have my support.

July 08, 2010, 09:45:08 PM
Reply #133

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #133 on: July 08, 2010, 09:45:08 PM »
I say you're being picky  :p

The idea of each level is to create a fun deathmatch arena while keeping to the theme of the Robot Master's level in Mega Man WITHOUT ruining the gameplay. What about the other levels? With Cutman there's hardly any life in that level at all, especially with the limited textures. Throw me a friggin' bone here ;) I guess it's a personal thing though. Check out the screenshots of other leves as they have more gimmicks and such to give you the feel of the theme.

July 08, 2010, 09:56:42 PM
Reply #134

Offline CopShowGuy

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Re: SGC Demo feedback
« Reply #134 on: July 08, 2010, 09:56:42 PM »
*looks at Bright Man's stage*
(Well...when the lights are on)