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Author Topic: SGC Demo feedback  (Read 69391 times)

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July 10, 2010, 01:29:51 PM
Reply #180

Offline TERRORsphere

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Re: SGC Demo feedback
« Reply #180 on: July 10, 2010, 01:29:51 PM »
Here's how to frag.
Aim then shoot.

Here's how to frag if you suck.
See another player, panic and fire wildly.

July 10, 2010, 02:56:41 PM
Reply #181

Offline Namo

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Re: SGC Demo feedback
« Reply #181 on: July 10, 2010, 02:56:41 PM »
Ah, ah, so much negativity.  Let's be kind to the newbies and offer some good advice, eh?

Look, there's nothin' to it.  A good strategy to do while still getting used to things, is to try not to win, but just try to shoot others.  Don't even worry about fragging them until you're used to shooting.

After you're used to shooting, make sure you lock in close, but keep firing while you do so.  Good weapons for close quarters combat are the needle cannon, quick boomerang, and electric shot.

Then once you're used to close quarters, try some midrange weapons.  The Ring Boomerang is surprisingly good for this, because, provided you hit, the boomerang will go through the player through the front, and then again through the back.  You may also want to try the cutter blade.

Finally, once you're used to mid-range combat, you're ready to move on to far-range combat.  Any weapon will do, practically, save for the returning weapons such as the the quick boomerang.  Just stay calm, relaxed, and point and shoot.

Also, get used to switching weapons on the fly.  Far-range combat can nearly instantaneously switch to close quarters combat as people make the drop on you.  Try to remember and recognize the color schemes of each weapon.

July 10, 2010, 07:02:07 PM
Reply #182

Anonymous

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Re: SGC Demo feedback
« Reply #182 on: July 10, 2010, 07:02:07 PM »
I'm having a bug with the game. It seems that at a random moment in game, my computer shuts down for no reason  :? . My computer doesn't shut down when I run other applications.

July 10, 2010, 07:51:03 PM
Reply #183

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #183 on: July 10, 2010, 07:51:03 PM »
Try upgrading your graphic drivers. If it still happens after that, you need to report the problem to the skulltag.net forums along with your system specs.

http://skulltag.net/forum/viewforum.php?f=33

July 10, 2010, 08:07:49 PM
Reply #184

Anonymous

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Re: SGC Demo feedback
« Reply #184 on: July 10, 2010, 08:07:49 PM »
well, to get the help I need, I have a NVIDA GeForce 6150SE nForce 430. Oh, and I'm using Windows Vista, btw.

July 10, 2010, 08:44:29 PM
Reply #185

Anonymous

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Re: SGC Demo feedback
« Reply #185 on: July 10, 2010, 08:44:29 PM »
Anyone know why OpenGL won't work with MM8BDM for me?

I have Windows 7 64bit and ATI 4890 if that matters.

July 10, 2010, 08:56:09 PM
Reply #186

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #186 on: July 10, 2010, 08:56:09 PM »
What happens when you try?

July 11, 2010, 03:27:25 PM
Reply #187

Anonymous

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Re: SGC Demo feedback
« Reply #187 on: July 11, 2010, 03:27:25 PM »
I get the error window, and see error codes and whatever.

Code: C0000005 (Access Violation - tried to read adress 00000004)
Adress: 69061A60

Link to crashreport if needed: http://www.mediafire.com/?awj0nm0brmd

July 11, 2010, 08:09:09 PM
Reply #188

Offline Max

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Re: SGC Demo feedback
« Reply #188 on: July 11, 2010, 08:09:09 PM »
Hi. I was watching some of your Youtube vids and I just thought it looked a little strange how robots like Elec Man and Hard Man seem to throw their weapons. You might wanna update that, I could do it if you'd like  ;)

July 11, 2010, 08:12:13 PM
Reply #189

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #189 on: July 11, 2010, 08:12:13 PM »
Quote from: "thaiming"
I get the error window, and see error codes and whatever.

Code: C0000005 (Access Violation - tried to read adress 00000004)
Adress: 69061A60

Link to crashreport if needed: http://www.mediafire.com/?awj0nm0brmd

All I can offer is try updating your graphics card drivers.

Quote from: "Yellow Devil"
Hi. I was watching some of your Youtube vids and I just thought it looked a little strange how robots like Elec Man and Hard Man seem to throw their weapons. You might wanna update that, I could do it if you'd like  ;)

That's okay. Some weapons will make sense for some robots but not others. I.e elecman using rolling cutter makes sense!

July 11, 2010, 08:16:51 PM
Reply #190

Offline Max

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Re: SGC Demo feedback
« Reply #190 on: July 11, 2010, 08:16:51 PM »
Still, it's weird when Cutman is throwing Thunder Beams at you. If you have to do throwing animations for each robot anyway (Super Arm) I'm sure each robot could have two attacking animations? I don't know if that's possible, I've never made a game, but just something for you to think about.

July 11, 2010, 08:29:26 PM
Reply #191

Offline squidgy617

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Re: SGC Demo feedback
« Reply #191 on: July 11, 2010, 08:29:26 PM »
Think of it this way: We would have to sprite another animation for each robot master. That would be at least 54 animations, added to the already set animations, reaching 108 animations, plus running animations, standing, and all the rotations. That's alot of sprites.

July 11, 2010, 09:12:52 PM
Reply #192

Offline CopShowGuy

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Re: SGC Demo feedback
« Reply #192 on: July 11, 2010, 09:12:52 PM »
And many of the sprites are finished...MANY of them.

July 11, 2010, 09:22:37 PM
Reply #193

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #193 on: July 11, 2010, 09:22:37 PM »
Yeah it's possible, no I'm not gonna do it  ;)

July 11, 2010, 09:36:47 PM
Reply #194

Offline FuPoo

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Re: SGC Demo feedback
« Reply #194 on: July 11, 2010, 09:36:47 PM »
Quote from: "Yellow Devil"
Hi. I was watching some of your Youtube vids and I just thought it looked a little strange how robots like Elec Man and Hard Man seem to throw their weapons.

diveman SPITS everything :ugeek: