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Author Topic: SGC Demo feedback  (Read 62187 times)

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July 13, 2010, 06:58:34 PM
Reply #225

Offline Quickman

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Re: SGC Demo feedback
« Reply #225 on: July 13, 2010, 06:58:34 PM »
awesome game

July 13, 2010, 07:08:43 PM
Reply #226

Offline RushJet1

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Re: SGC Demo feedback
« Reply #226 on: July 13, 2010, 07:08:43 PM »
Yeah I'm enjoying this a lot... probably the most fun I've had with a PC game in awhile.  Keep up the good work; can't wait til it's released fully.

July 13, 2010, 10:17:12 PM
Reply #227

Anonymous

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Re: SGC Demo feedback
« Reply #227 on: July 13, 2010, 10:17:12 PM »
Loving MM8BDM so far. Just wish there were more people playing...

I have to say my favorite weapon so far is...Dust Crusher.  :geek: I hardly see people using it, but it seems to have good utility. Unless at point-blank range, it's more effective to shoot at the ground, making it harder to avoid the smaller bits. Also, you can catch people off guard with corner shots. :cool:

July 13, 2010, 10:59:10 PM
Reply #228

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #228 on: July 13, 2010, 10:59:10 PM »
Quote from: "joniho"
Loving MM8BDM so far. Just wish there were more people playing...

I have to say my favorite weapon so far is...Dust Crusher.  :geek: I hardly see people using it, but it seems to have good utility. Unless at point-blank range, it's more effective to shoot at the ground, making it harder to avoid the smaller bits. Also, you can catch people off guard with corner shots. :cool:

Check the topic about finding other servers. Usually there's a packed /v/ server up

July 13, 2010, 11:04:50 PM
Reply #229

Anonymous

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Re: SGC Demo feedback
« Reply #229 on: July 13, 2010, 11:04:50 PM »
Quote from: "CutmanMike"
Quote from: "joniho"
Loving MM8BDM so far. Just wish there were more people playing...

I have to say my favorite weapon so far is...Dust Crusher.  :geek: I hardly see people using it, but it seems to have good utility. Unless at point-blank range, it's more effective to shoot at the ground, making it harder to avoid the smaller bits. Also, you can catch people off guard with corner shots. :cool:

Check the topic about finding other servers. Usually there's a packed /v/ server up

Ah you're right. I hadn't played yet today, so didn't see the increased playerbase. Very big, but very crazy!

July 13, 2010, 11:19:06 PM
Reply #230

Offline DragoonEnRegalia

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Re: SGC Demo feedback
« Reply #230 on: July 13, 2010, 11:19:06 PM »
Nam's server is balls-up insane. We should hold conventions in the Skull Castle Interior -- conventions of death and destruction, if I may add.

July 14, 2010, 12:21:37 AM
Reply #231

Offline Quickman

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Re: SGC Demo feedback
« Reply #231 on: July 14, 2010, 12:21:37 AM »
Quote from: "DragoonEnRegalia"
Nam's server is balls-up insane. We should hold conventions in the Skull Castle Interior -- conventions of death and destruction, if I may add.
conventions...OF METAL!

July 14, 2010, 01:25:42 AM
Reply #232

Offline Korby

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Re: SGC Demo feedback
« Reply #232 on: July 14, 2010, 01:25:42 AM »
Quote from: "Quickman"
Quote from: "DragoonEnRegalia"
Nam's server is balls-up insane. We should hold conventions in the Skull Castle Interior -- conventions of death and destruction, if I may add.
conventions...OF WOOD!
fixed because better robot master.
I've actually started barely playing the game. I log on, play a couple of rounds, then log out. Unless, of course, the next round is Metal Man, because I absolutely must play there.

July 14, 2010, 02:12:55 AM
Reply #233

Offline Zellough

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Re: SGC Demo feedback
« Reply #233 on: July 14, 2010, 02:12:55 AM »
guys the servers disappeared why D:

July 14, 2010, 03:09:57 AM
Reply #234

Offline Mr. X

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Re: SGC Demo feedback
« Reply #234 on: July 14, 2010, 03:09:57 AM »
Quote from: "Zellough"
guys the servers disappeared why D:

Probably just a temporary thing...hopefully.

July 14, 2010, 03:30:52 PM
Reply #235

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #235 on: July 14, 2010, 03:30:52 PM »
Quote from: "Zellough"
guys the servers disappeared why D:

Check the latest post on my site

July 14, 2010, 06:46:37 PM
Reply #236

Offline Blaze Yeager

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Re: SGC Demo feedback
« Reply #236 on: July 14, 2010, 06:46:37 PM »
Well my other Computer has internets now so i can play

so what have i missed?

July 14, 2010, 06:49:16 PM
Reply #237

Offline Mr. X

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Re: SGC Demo feedback
« Reply #237 on: July 14, 2010, 06:49:16 PM »
Quote from: "COG"
Well my other Computer has internets now so i can play

so what have i missed?

Skulltag .98c has been released, and now the game's internal browser doesn't work.  Also, you can't play people with different versions, so I haven't been able to play an online match all day.

July 14, 2010, 06:59:36 PM
Reply #238

Offline Blaze Yeager

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Re: SGC Demo feedback
« Reply #238 on: July 14, 2010, 06:59:36 PM »
Quote from: "Mr. X"
Quote from: "COG"
Well my other Computer has internets now so i can play

so what have i missed?

Skulltag .98c has been released, and now the game's internal browser doesn't work.  Also, you can't play people with different versions, so I haven't been able to play an online match all day.
Thanks,besides i couldn't wait to join the servers

July 14, 2010, 08:24:23 PM
Reply #239

Offline Quickman

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Re: SGC Demo feedback
« Reply #239 on: July 14, 2010, 08:24:23 PM »
Quote from: "Korby"
Quote from: "Quickman"
Quote from: "DragoonEnRegalia"
Nam's server is balls-up insane. We should hold conventions in the Skull Castle Interior -- conventions of death and destruction, if I may add.
conventions...OF WOOD!
fixed because better robot master.
I've actually started barely playing the game. I log on, play a couple of rounds, then log out. Unless, of course, the next round is Metal Man, because I absolutely must play there.
i meant mental as in music
and whats all this now about cant connect?!