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Author Topic: SGC Demo feedback  (Read 62175 times)

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August 19, 2010, 02:07:41 PM
Reply #315

Offline squidgy617

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Re: SGC Demo feedback
« Reply #315 on: August 19, 2010, 02:07:41 PM »
Ah, I see. I didn't see the image, so I guess I didn't know exactly what was so random about it.

Anyway, did someone say something about Atomic Fire being to cheap? Just thought I'd argue that you probably get killed more often charging with it then actually killing with it, so yeah.

August 19, 2010, 03:13:37 PM
Reply #316

Offline Nexus11

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Re: SGC Demo feedback
« Reply #316 on: August 19, 2010, 03:13:37 PM »
Quote from: "squidgy617"
Ah, I see. I didn't see the image, so I guess I didn't know exactly what was so random about it.
It was this:
(click to show/hide)

August 19, 2010, 03:46:42 PM
Reply #317

Offline Mr. X

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Re: SGC Demo feedback
« Reply #317 on: August 19, 2010, 03:46:42 PM »
Yeah, that has nothing to do with anything.

August 19, 2010, 05:42:59 PM
Reply #318

Offline Korby

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Re: SGC Demo feedback
« Reply #318 on: August 19, 2010, 05:42:59 PM »
Quote from: "squidgy617"
It may not be brotoad, but there's someone who does it. I remember a Frostman on a water-cycle, and some other pictures too.
Yeah, that was probably me. Things like what used to be Namo's avatar(Buster Rod G. riding on Cloud Man, because of him(?) being sad that he wouldn't ride on a cloud.) and what's currently my avatar.

August 21, 2010, 01:51:00 AM
Reply #319

Offline TrueTenguMan

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Re: SGC Demo feedback
« Reply #319 on: August 21, 2010, 01:51:00 AM »
Just started playing today with a few people (FYI, My player name is TTM). Have to say the environments are beautiful and well structured for maneuverability; the weapons are good and work as they should.

However I wasn't too wild about the damage output for Needle Cannon so I hope that gets nerfed for balanced, or at least increase the energy cost for each shot so that way it forces players to salvage more Weapon energy capsules. Also there should be at least a 5 second spawn invincibility instead of just being vulnerable in general.

Unless this was already taken care of then just disregard this and just pay mind to the positive feedback :p

August 21, 2010, 02:55:48 AM
Reply #320

Offline Nexus11

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Re: SGC Demo feedback
« Reply #320 on: August 21, 2010, 02:55:48 AM »
Quote from: "TrueTenguMan"
(FYI, My player name is TTM).
That was you? Had I known that I would've logged in to play a few rounds with ya. :P

August 21, 2010, 03:10:57 AM
Reply #321

Offline TrueTenguMan

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Re: SGC Demo feedback
« Reply #321 on: August 21, 2010, 03:10:57 AM »
Quote from: "Nexus11"
Quote from: "TrueTenguMan"
(FYI, My player name is TTM).
That was you? Had I known that I would've logged in to play a few rounds with ya. :P

Lol, well I won't play often but you may be lucky and see me in a game every once and awhile. Probably when I have more free time and motivation I'll  set up a schedule of when I'm on on certain days  :mrgreen: