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Author Topic: SGC Demo feedback  (Read 62180 times)

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July 07, 2010, 04:51:46 AM
Reply #45

Offline Blaze Yeager

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #45 on: July 07, 2010, 04:51:46 AM »
Quote from: "Zellough"
i would join but you know, i have a VERY fucked up bug

-after i shut down the game once, i can't launch it again
-sometimes when i launch the game, my internet dies
-when i try to play without the OpenGL, my pc reboots

D=

Man that has to suck also how do you change the thing from local to Internet?

July 07, 2010, 05:19:39 AM
Reply #46

Offline Vaxis

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #46 on: July 07, 2010, 05:19:39 AM »
Quote from: "COG"
Quote from: "Zellough"
i would join but you know, i have a VERY fucked up bug

-after i shut down the game once, i can't launch it again
-sometimes when i launch the game, my internet dies
-when i try to play without the OpenGL, my pc reboots

D=

Man that has to suck also how do you change the thing from local to Internet?

Even if you were broadcasting to internet, I don't think it would show up on the server list... everyone wanting to join would need to connect directly to your IP.

Also, is that SGC server still up? I was able to connect a minute ago, and now I can't.

July 07, 2010, 05:21:23 AM
Reply #47

Offline Blaze Yeager

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #47 on: July 07, 2010, 05:21:23 AM »
Quote from: "Vaxis"
Quote from: "COG"
Quote from: "Zellough"
i would join but you know, i have a VERY fucked up bug

-after i shut down the game once, i can't launch it again
-sometimes when i launch the game, my internet dies
-when i try to play without the OpenGL, my pc reboots

D=

Man that has to suck also how do you change the thing from local to Internet?

Even if you were broadcasting to internet, I don't think it would show up on the server list... everyone wanting to join would need to connect directly to your IP.

Also, is that SGC server still up? I was able to connect a minute ago, and now I can't.
It had a fatal error once the match was over,but people were able to join my server...

July 07, 2010, 06:36:56 AM
Reply #48

Offline Leapin Lemon

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #48 on: July 07, 2010, 06:36:56 AM »
isnt it ironic that another player named Heman was playing with Skeletor in the same server  :?

July 07, 2010, 08:53:35 AM
Reply #49

Offline CutmanMike

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Re: [TUTORIAL] Join/create servers in the MM8BDM SGC Demo
« Reply #49 on: July 07, 2010, 08:53:35 AM »
Quote from: "Zellough"
i would join but you know, i have a VERY fucked up bug

-after i shut down the game once, i can't launch it again
-sometimes when i launch the game, my internet dies
-when i try to play without the OpenGL, my pc reboots

Sounds computer specific but we'll give it a try. First of all, try deleting your skulltag ini file. This resets all your settings as if you just did a fresh reinstall. Report back when you've tried that.

July 07, 2010, 09:28:56 AM
Reply #50

Offline brawlman9876

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Re: SGC Demo feedback
« Reply #50 on: July 07, 2010, 09:28:56 AM »
ok...i have found a little glitch in the 1 player mode (what they one player mode? GO DO MULTI PLAYER DAMN IT) anyway when i save the game and then come back to that save....the enemies..or bots....just freeze in position...once i kill then they dont come back...if i save before the spawn...they dont spawn....just a little thing i found. anyway this game is great otherwise, did a little online with my friend and he kicked my ass....i need to get better at this :) great job cutman

July 07, 2010, 09:38:35 AM
Reply #51

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #51 on: July 07, 2010, 09:38:35 AM »
Skulltag issue, not MM8BDM's fault. I notice a lot of people are reporting issues that are simply to do with Skulltag but I guess that's to be expected  :)

July 07, 2010, 09:39:34 AM
Reply #52

Offline Katamari007

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Re: SGC Demo feedback
« Reply #52 on: July 07, 2010, 09:39:34 AM »
Stinks that only Deathmatch mode has pickups

July 07, 2010, 09:42:33 AM
Reply #53

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #53 on: July 07, 2010, 09:42:33 AM »
Quote from: "Katamari007"
Stinks that only Deathmatch mode has pickups

Eh? Only LMS and TLMS should not have pickups.

July 07, 2010, 09:48:18 AM
Reply #54

Offline Katamari007

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Re: SGC Demo feedback
« Reply #54 on: July 07, 2010, 09:48:18 AM »
I found that Terminator and Possesion did not have pickups as well

July 07, 2010, 09:50:44 AM
Reply #55

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #55 on: July 07, 2010, 09:50:44 AM »
Ah yes, I forgot about those. I dunno if I'll support them yet but LMS and TLMS is supported in the final version. Basically the demo is purely for deathmatch  :)

July 07, 2010, 09:52:59 AM
Reply #56

Offline Katamari007

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Re: SGC Demo feedback
« Reply #56 on: July 07, 2010, 09:52:59 AM »
Alright :P

July 07, 2010, 12:59:34 PM
Reply #57

Offline Turbodude

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Re: SGC Demo feedback
« Reply #57 on: July 07, 2010, 12:59:34 PM »
The status messages/chat should be something a bit easier to read *perhaps dark green?* with all the bright textures and such, most of the time I found myself going into the console to find out who said what, only to get killed.

And the damage for the Rolling Cutter and speed for Quick Boomerang should be kinda nerfed.

On a slightly unrelated note, do you plan on releasing an editing pack for others to create maps and other wads?

July 07, 2010, 01:06:28 PM
Reply #58

Offline CutmanMike

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Re: SGC Demo feedback
« Reply #58 on: July 07, 2010, 01:06:28 PM »
Quote from: "sonicfan966"
The status messages/chat should be something a bit easier to read *perhaps dark green?* with all the bright textures and such, most of the time I found myself going into the console to find out who said what, only to get killed.

Looking into that.

Quote from: "sonicfan966"
And the damage for the Rolling Cutter and speed for Quick Boomerang should be kinda nerfed.

Back away and dodge more. Rolling Cutter can be tricky to aim for the user so if they keep nailing you with it, they're either a good shot or you weren't dodging out the way. Or both! As for Quick Boomerang, keep your distance and run away if necessary.

Quote from: "sonicfan966"
On a slightly unrelated note, do you plan on releasing an editing pack for others to create maps and other wads?

In the future I'll put up a tutorial for just about everything  :mrgreen:

Btw I notice no one is complaining about "eye rape" yet, like lots of people did when they saw the trailer. Anyone who's played it got sore eyes yet?  :roll:

July 07, 2010, 01:43:28 PM
Reply #59

Offline CopShowGuy

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Re: SGC Demo feedback
« Reply #59 on: July 07, 2010, 01:43:28 PM »
Like I said before.  This game is making love to my eyes.  Everything is clear.  Blame Youtube's quality for the reported "eye rape."