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Author Topic: Rockman 8-Bit Battle X  (Read 11867 times)

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October 18, 2012, 03:08:41 AM
Reply #15

Offline Magnet Dood

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Re: Rockman 8-Bit Battle X
« Reply #15 on: October 18, 2012, 03:08:41 AM »
Well, it'd be nice if you stuck around to tell us more about the projct...

Anyway I could probably assist with a few sprites and such if wanted- I might be able to whip you guys up a better Mario and X.

EDIT: And probably a better AVGN too.

October 18, 2012, 10:59:36 AM
Reply #16

Offline Mister Gessert

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Re: Rockman 8-Bit Battle X
« Reply #16 on: October 18, 2012, 10:59:36 AM »
Hey, I'm MissingNo2 from the Exploding Rabbit forum.
I would've brought this up, had it not been for the fully expected reactions which had happened. As soon as a test build comes around, it's coming here so you skeptics don't take us as just mere dreamers.

October 18, 2012, 11:45:33 AM
Reply #17

Offline Myroc

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Re: Rockman 8-Bit Battle X
« Reply #17 on: October 18, 2012, 11:45:33 AM »
What bothers me the most is that, to me, it seems that this game just can't decide what it wants to be. Is it supposed to be a Mega Man fighting game similar to Smash Bros but with Mega Man characters? Then why the massive amounts of unrelated or fanmade characters? Is it merely supposed to be a fighting game that contains as many randomly added characters as possible? Then why the Mega Man aesthetic and setting? Either of those hypothetical games would be fine by their own merits, but you seem to have combined the two without stopping to contemplate the implications about such a union. I'd urge you to do some re-evaluation and consider what this game is truly about.

October 18, 2012, 12:13:27 PM
Reply #18

Offline GameAndWatcher

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Re: Rockman 8-Bit Battle X
« Reply #18 on: October 18, 2012, 12:13:27 PM »
Quote from: CHAOS_FANTAZY
It's in Mega Man-style because that's what a lot of people on the forums know how to work with.  Before they started this project, they were doing mods of 7FC and 8FC (And I mean the whole nine yards, with custom stages and everything).

October 18, 2012, 01:29:09 PM
Reply #19

Offline Myroc

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Re: Rockman 8-Bit Battle X
« Reply #19 on: October 18, 2012, 01:29:09 PM »
No, it goes further than just being a decision on art style. The whole "Unlockable Weapon" mechanics sure as hell seem Mega Man related. Not to mention that it is, literally, called Rockman: 8-bit Battle X. Nine Hells, it's even in the fucking title!

And yet it isn't a Mega Man game. Let me quote from the first page of their thread on the ER forums.

Quote
8-bit Battle X is a game featuring characters from different games, movies, etc.
Quote
the reason I want Mega Man style is because this IS a Mega Man game. Its full name is Rockman: 8-Bit Battle X
What people aren't realizing is that these two sentences are fundamentally incompatible. Everyone keeps saying that it is a Mega Man game, but when the core design feature is "characters from different games, movies, etc.", you can't have that. The entire premise of it being a fighter game featuring any character under the sun excludes it from being a "Mega Man" game, because then the game isn't about Mega Man anymore.

Also, I dug around on their wiki and compiled what I think is a decent list of most currently planned characters.

(click to show/hide)
Out of 36 characters, only 7 of them are actually from the Mega Man universe, and X isn't even a part of Classic. (And don't get me started on Bond Man. Seriously? Why does everyone try to work this guy into every single Mega Man related fan creation ever?) How is this still a Mega Man game, when less than 20% of the cast are actual Mega Man characters?

October 18, 2012, 09:33:37 PM
Reply #20

Offline CHAOS_FANTAZY

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Re: Rockman 8-Bit Battle X
« Reply #20 on: October 18, 2012, 09:33:37 PM »
You want a good reason for why we aren't including many Mega Man characters?  How about this:
The vast majority of Robot Masters are really fuckin' boring.  They'll have one, two moves, tops, but the rest of what they do is just jumping and moving around.  In YDClasses, most classes only have two moves, but hell, some of them even have one--their altfire is a megajump or a Sakurai'd move or something like that (I'm looking at you, Toad-Man).  And when you compare this to battling Mega Man, who is packed to the brim with ten different MM weapons, why the fuck would anyone play as Bubble-Man or Blade-Man or (you get the idea)?
I mean, sure; we'll throw in a few Robot Masters, mostly to compile all the weapons from one game like Cut-Man does right now.  Beyond that, we could pull a Neo and like compile guys for "All fire weapons" or "all water weapons..." but overall, there's a reason we installed a minimum number of weapons, and that's so that characters can compete with Mega Man.

I'm not going to lie; a few of us are just tossing stupid ideas up on the wall (Troll Face is a perfect example of that; let me go axe his page after this post).  But, honestly, guys, you expect us to make every boring Robot Master and give them all, what, two weapons?  That honestly sounds like an even worse idea than all these miscellaneous characters.

October 18, 2012, 09:43:35 PM
Reply #21

Offline Ivory

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Re: Rockman 8-Bit Battle X
« Reply #21 on: October 18, 2012, 09:43:35 PM »
YD Classes takes the liberty of giving Robot Masters new abilities that are within reason of their powers. Are telling me that you guys are incapable of brainstorming ways of making the robot masters more interesting? Or have you forgotten that Power Battles and Fighters exist which largely gave robot masters new moves that they otherwise never had in the NES games.

I'm not trying to shoot down your ideas or anything, but you could also afford to act like defensively and be more open for suggestion. So far all I've seen from this team is a bunch of defensive people.

October 18, 2012, 09:46:56 PM
Reply #22

Offline Colonel ServBot

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Re: Rockman 8-Bit Battle X
« Reply #22 on: October 18, 2012, 09:46:56 PM »
u know what characters could be cool?
frank west( i could sprite)
mega man exe
a servbot.
me (i could sprite)
and sora from kh2

October 18, 2012, 10:16:12 PM
Reply #23

Offline pikafan8

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Re: Rockman 8-Bit Battle X
« Reply #23 on: October 18, 2012, 10:16:12 PM »
Edit: If you had even a little interest in this project. It's dead now. Go home.

October 19, 2012, 01:12:01 AM
Reply #24

Offline Mister Gessert

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Re: Rockman 8-Bit Battle X
« Reply #24 on: October 19, 2012, 01:12:01 AM »
Quote from: "pikafan8"
Oh crap, i just realized that Power Battles and Power Fighters were on NGPC, which could easily be converted to NES style?
Actually, plenty of them were drastically redesigned, such as Crash Man, Junk Man, and Guts Man, just to name a few.

October 19, 2012, 02:44:31 AM
Reply #25

Offline Korby

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Re: Rockman 8-Bit Battle X
« Reply #25 on: October 19, 2012, 02:44:31 AM »
Quote from: "CHAOS_FANTAZY"
In YDClasses, most classes only have two moves, but hell, some of them even have one--their altfire is a megajump or a Sakurai'd move or something like that (I'm looking at you, Toad-Man).  And when you compare this to battling Mega Man, who is packed to the brim with ten different MM weapons, why the fuck would anyone play as Bubble-Man or Blade-Man or (you get the idea)?

Last I checked, a mega jump is quite literally a move, whereas rain flush literally is not, because Toad Man cannot move while using it  :ugeek:
Toad Man is a powerful class that uses his high defense and mobility to run around the map peppering everyone with an incredibly powerful attack that cannot be stopped.

Bubbleman is a very powerful class that can fly while underwater and has no ammo whatsoever. Blademan isn't made yet, but I can assure you, he won't be boring.

In terms of a 2D plane, Bubbleman could easily be made interesting by having the ability to flood the stage, allowing him to literally fly around everyone. Blademan is already interesting in a 2D plane because he jumps around the entire room and clings to walls and ceilings.


Don't get me wrong, I do enjoy the idea. You just need to edit Megaman less  :ugeek:

October 19, 2012, 03:33:49 AM
Reply #26

Offline Mr. X

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Re: Rockman 8-Bit Battle X
« Reply #26 on: October 19, 2012, 03:33:49 AM »
Nah, Chaos is right:  Why would we want to play as Mega Man characters in a game with Rockman in the title?  I'd much rather play as a guy who swears at video games all day since he has much more potential than a robot capable of dropping bombs or flying or changing gravity or throwing swords or raining pure acid from the sky or moving lightning quick or tossing giant boulders or stopping time or...

October 19, 2012, 06:24:55 AM
Reply #27

Offline PressStart

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Re: Rockman 8-Bit Battle X
« Reply #27 on: October 19, 2012, 06:24:55 AM »
You can look at other games for inspiration too, like WOAH I didn't know Gemini Man was a fighter, with his fancy dive kicks and shoryukens:
http://www.sprites-inc.co.uk/files/Classic/SAR/Boss/

October 19, 2012, 08:51:10 AM
Reply #28

Offline Myroc

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Re: Rockman 8-Bit Battle X
« Reply #28 on: October 19, 2012, 08:51:10 AM »
Quote from: "CHAOS_FANTAZY"
*snip*
This misses the entire point of my post. The game labels itself as a Mega Man game, but it has nothing to do with Mega Man, save for a few mega man characters and the general art direction. Hell, the creator itself says that the game is about a multitude of characters from different sources fighting each out. If that is the core hook of the game, then the game isn't just about Mega Man anymore.

October 19, 2012, 01:59:48 PM
Reply #29

Offline Colonel ServBot

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Re: Rockman 8-Bit Battle X
« Reply #29 on: October 19, 2012, 01:59:48 PM »



this game needs a little more zero, a little less x.