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Author Topic: CTF with a twist (NOT similar to dayman's CTF)  (Read 3758 times)

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October 22, 2012, 02:20:56 PM
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Offline TailsMK4

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CTF with a twist (NOT similar to dayman's CTF)
« on: October 22, 2012, 02:20:56 PM »
My thoughts right now at this time (not related to the topic, so you can ignore it if you want):
(click to show/hide)

This is something that has been on my mind for a while. CTF really is not played all that much as it was in the past. So, to help dayman get some CTF matches going, I am doing my own competition, only this time, I'm going to introduce a twist to the games for the fun of it.

What's the twist, you say? Read on:
(click to show/hide)

The rules for this competition:

1. You have to join if you want to play, of course. You can either choose to start a team or else sign up to be drafted by a team later (or you can also decide to make your own team if you change your mind). When you join a team, you will stay there unless the team feels you need to go, or you quit the team yourself. A team can agree to either be competitive (listed in the leaderboard), or casual (not listed in the leaderboard, but still in the teams list), and this status can be changed at any time. Here's an example template for joining:

Code: [Select]
Ingame Name: (include clan tags and alts/alias if you use any)
Status: (either you are forming a team, in which you state your team's name here, or you will simply say that you are looking for a team to join) [also mention whether you or your team will be doing competitive matches or friendly matches at first, this can be changed later, or you can agree to do both]
Preferred Roles: (list the two you feel you would be the best at doing)
Availability: (list the days and times you are available)
Contact: (list your preferred methods of being contacted for a match)

2. For a team to be able to be registered for a match, there must be at least two members. For any match, the number of players for each team must be equal (i.e., 2 VS 2 is fine, but NOT 2 VS 3). Teams may draft other players as long as they are not already in a team. Also, it can be agreed for multiple teams to be involved in the same match. There could, for example, be a Dr. Light team that consists of two members of Team A and three members of Team B, and the same for Dr. Wily team. Every team participating must have at least two members involved, so Dr. Wily team would be ok if Team A has three members and Team B has two.

3. Matches are one game at a time, unless agreed otherwise by both teams to do three games, for example. You may choose to do a Ranked Match (for the competitive people) or a Friendly Match. For Ranked Matches, your team's win/loss record will be updated, but it will not count in a Friendly Match. The options are the same for a multi-team match. At the end of each match (optional for Friendly), at least one player must take a screenshot of the results for the match to count (although more than one may feel free to do so).

4. Before a match begins, each player must choose two roles to perform during the entire game, and these CANNOT be changed (with the exception of the sniper in certain maps). If a player is found to be doing a role that was not agreed by the team, punishment is up to the team itself, but one form could be the person has to spectatate for a minute before they can come back in. Aside from the roles, everything else about CTF remains the same, score 5 points (typically, although the team can agree to the point and time amount and let the host know), to win. All weapons and items found in CTF are permitted to be used.

5. There may occasionally be tournaments for the competitive people, in which eight teams will be randomly arranged on a grid. Each match will be three games a piece, otherwise all rules in any Ranked Matches apply. The reward will be a tournament win listed in the leaderboard, and will be used to break any ties regarding win/loss records.


Any teams apparently breaking any of the rules on purpose will first be warned, then removed from the competition entirely if the problem persists. That's all for the rules. The rest of the topic is for team information and leaderboard/tournament information. Either send a PM or make a reply here to join/leave/update/challenge a team. I will make posts here to reply to comments/suggestions or to announce tournaments.

Lastly, I will fill out the template for myself to give you guys an idea of how to use it:

Ingame Name: TailsMK4, WarioMK4
Status: Draftee, will do either Competitive or Friendly.
Preferred Roles: Flag Carrier/Bodyguard
Availability: (Times in CST/CDT) Varies, but usually I'm available at night, starting around 5 PM on Monday and Wednesday until 9 PM, 2 PM on any other day until around 12 AM.
Contact: Cutstuff PM or Skype


Team Information:
(click to show/hide)

Draftee Information:
(click to show/hide)

Leaderboard:
(click to show/hide)

Match Information (From the Past Week):
(click to show/hide)

EDIT: I forgot to mention that this is for vanilla CTF only, though the use of CTF maps in other mappacks are acceptable. No Classes or other mods, however (I would say Powered Up would be fine, but no maps exist that use Time Slow or Oil Slider). Also, a team may have as many members as desired, but that may be changed later. A team needs to have at least two members to begin, though.

EDIT2: Roles will need to be revised before matches can begin. I'll come up with some later, but any ideas are welcomed.

October 22, 2012, 08:41:07 PM
Reply #1

Offline dayman

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #1 on: October 22, 2012, 08:41:07 PM »
In-game Name: <ASIST> GENO
Status: Leader of the Action Specialized Implementation Support Team (ASIST). Open to matches of all kind. (Also, looking for members.)
Preferred Roles: Scout (Flag Carrier) and Def. I suck as Spy and and Sniper, but I also make a pretty decent Offensive player.
Availability: Around... 4, 4:30-9 PM (CDT) Mon-Fri and almost whenever Sat. and Sun. Just shout for me and I'll tell you if I can be there.
Contact: You can PM me here or Skype me (Skype: daymanlisdianinsix), the latter being more quick.

October 23, 2012, 01:51:20 AM
Reply #2

Offline Knux

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #2 on: October 23, 2012, 01:51:20 AM »
This sounds like something I'd join. It's too bad I'm only available on weekends though, and not all of them either. Ah well. If my pack gets hosted, feedback on the weapons would be great, as that's one area I could definitely use help in.

October 23, 2012, 03:31:44 AM
Reply #3

Offline dayman

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #3 on: October 23, 2012, 03:31:44 AM »
Quote from: "Knux"
This sounds like something I'd join. It's too bad I'm only available on weekends though, and not all of them either. Ah well. If my pack gets hosted, feedback on the weapons would be great, as that's one area I could definitely use help in.

Where's your pack? I haven't seen it around and would like to download it and try it out.

October 23, 2012, 03:38:22 AM
Reply #4

Offline King Dumb

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #4 on: October 23, 2012, 03:38:22 AM »
I would highly, highly suggest you overhaul the entire role system. There is not a single role that does not have some degree (for every role but the Spy, this degree is very high) of potential discrepancies in violations of your 'rules.' Even if you were intending to be present for every single match (which is not feasible if you want this league to be more active than a sloth), the amount of subjectivity required to keep the roles in line is, though I hate the term, ridiculous. If you'd like specifics I'd be happy to oblige, but in general, everywhere you've stated that a role must avoid actively chasing opponents, collecting out-of-the-way weapons, and combat in general under circumstances are the items to which I'm referring. Not to mention that such rigidity in the roles prevents the flexibility that makes CTF teams competitive (that is, good) and fun.

To be constructive, make the roles less rigid. Condense some of the roles (Sniper and Defensive, for example) together and offer a variety of strategies for every role. I could define the roles I believe would fit your framework, which you want to work for both casual and competitive play, but I don't want to do your job for you. You can still require applicants to specify their roles. Any team that would have been successful anyway will be able to organize itself into a cohesive system integrating the predefined roles. To aid this process, you can introduce team captains to your system (this, of course, is not necessary for 2 or probably 3 person teams).

October 23, 2012, 03:52:54 AM
Reply #5

Offline Magnet Dood

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #5 on: October 23, 2012, 03:52:54 AM »
In Game Name: [Robot Master] Dood
Status: Draftee. I can easily do either Competitive or Friendly.
Preferred Roles: Probably Offensive or Defensive, which ever is more needed.
Availability: 4 to 9 on weekdays usually. Weekends can be spotty.
Contact: PM me here or on Skype (stardoodmm5). Howver, I might forget to load Skype sometimes, so... yeah. If I get your message three days later I apologize.

October 23, 2012, 06:10:20 AM
Reply #6

Offline TailsMK4

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #6 on: October 23, 2012, 06:10:20 AM »
Quote from: "King Dumb"
I would highly, highly suggest you overhaul the entire role system. There is not a single role that does not have some degree (for every role but the Spy, this degree is very high) of potential discrepancies in violations of your 'rules.'... ...the amount of subjectivity required to keep the roles in line is, though I hate the term, ridiculous. If you'd like specifics I'd be happy to oblige, but in general, everywhere you've stated that a role must avoid actively chasing opponents, collecting out-of-the-way weapons, and combat in general under circumstances are the items to which I'm referring. Not to mention that such rigidity in the roles prevents the flexibility that makes CTF teams competitive (that is, good) and fun.

To be constructive, make the roles less rigid. Condense some of the roles (Sniper and Defensive, for example) together and offer a variety of strategies for every role... ...You can still require applicants to specify their roles... ...To aid this process, you can introduce team captains to your system (this, of course, is not necessary for 2 or probably 3 person teams).

The thought did come to mind as I was doing the roles, though my goal was to have a bit of a variety in choices. I will revise the roles some more, but any suggestions are welcomed. This will require me some time, of course, but I won't start the competition until it is revised in a way that makes probably most people feel ok with doing.

Adding Dood to the list before I head off for the night.

October 23, 2012, 07:51:06 PM
Reply #7

Offline Knux

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #7 on: October 23, 2012, 07:51:06 PM »
Quote from: "dayman"
Where's your pack? I haven't seen it around and would like to download it and try it out.
It's on the Projects Forum. Or, you can click here, too.

October 28, 2012, 10:36:54 PM
Reply #8

Offline EazyDI

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #8 on: October 28, 2012, 10:36:54 PM »
Quote from: "King Dumb"
I would highly, highly suggest you overhaul the entire role system. There is not a single role that does not have some degree (for every role but the Spy, this degree is very high) of potential discrepancies in violations of your 'rules.' Even if you were intending to be present for every single match (which is not feasible if you want this league to be more active than a sloth), the amount of subjectivity required to keep the roles in line is, though I hate the term, ridiculous. If you'd like specifics I'd be happy to oblige, but in general, everywhere you've stated that a role must avoid actively chasing opponents, collecting out-of-the-way weapons, and combat in general under circumstances are the items to which I'm referring. Not to mention that such rigidity in the roles prevents the flexibility that makes CTF teams competitive (that is, good) and fun.

To be constructive, make the roles less rigid. Condense some of the roles (Sniper and Defensive, for example) together and offer a variety of strategies for every role. I could define the roles I believe would fit your framework, which you want to work for both casual and competitive play, but I don't want to do your job for you. You can still require applicants to specify their roles. Any team that would have been successful anyway will be able to organize itself into a cohesive system integrating the predefined roles. To aid this process, you can introduce team captains to your system (this, of course, is not necessary for 2 or probably 3 person teams).

After I read the role system, KD hit the nail on the head. Although I do agree with the role system, I do not think they should have rules. I will consider joining after I speak to OJ about this, though.

October 29, 2012, 03:33:26 AM
Reply #9

Offline TailsMK4

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Re: CTF with a twist (NOT similar to dayman's CTF)
« Reply #9 on: October 29, 2012, 03:33:26 AM »
I was considering just stopping this since I didn't give this much thought this past week, especially since I had a fairly rough weekend after realizing some of the homework assignments I had were taking longer than I thought they would. If there's still interest in this, then I'll think about the roles some more maybe tomorrow or later on in the week. I'm probably just not thinking straight since I'm tired, but how could roles be kept in check, such as someone like the Spy all of a sudden grabbing the flag? I did restrictions for scenarios like that, but I do agree I am probably too restrictive. Give me a few days otherwise to rethink my approach to this.