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Author Topic: [Special Item] Extra Life  (Read 4331 times)

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October 24, 2012, 03:26:13 AM
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Offline JaxOf7

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[Special Item] Extra Life
« on: October 24, 2012, 03:26:13 AM »
http://www.mediafire.com/?vg7ia5aixdt337a



Summon ExtraLife and grab it.
Die.
Respawn with all of the items and weapons you had restored.

Not really sure what I intended this for. Guess it can make rare weapons more worth it since you won't lose them with just one death.

October 24, 2012, 03:28:49 AM
Reply #1

Knux

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Re: [Special Item] Extra Life
« Reply #1 on: October 24, 2012, 03:28:49 AM »
Aha! I've been waiting for someone to make this. Great job, Jax. Can't wait to test it out. Just a thing: does it respawn you on the spot or at a spawn point?

October 24, 2012, 05:14:48 AM
Reply #2

Offline Zard1084

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Re: [Special Item] Extra Life
« Reply #2 on: October 24, 2012, 05:14:48 AM »
I like this item Jax  :ugeek:
Quote from: "Knux"
Aha! I've been waiting for someone to make this. Great job, Jax. Can't wait to test it out. Just a thing: does it respawn you on the spot or at a spawn point?
and to answer your question Knux it puts you in a random spawn point

October 24, 2012, 05:28:58 AM
Reply #3

Offline tsukiyomaru0

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Re: [Special Item] Extra Life
« Reply #3 on: October 24, 2012, 05:28:58 AM »
I think this item could make DM more challenging. Of course, whoever frags you still earns a point, but you retain full power on respawn, so they will have to try harder to defeat you again.

October 25, 2012, 10:38:33 PM
Reply #4

Offline OrangeMario

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Re: [Special Item] Extra Life
« Reply #4 on: October 25, 2012, 10:38:33 PM »
I think that this would be somthing nice to have if your facing someone who usually dominates everyone on the field, and I feel that this item counters the issue of players getting killed, because other players are already decked out with neat weapons. Take this little wall of text for example:

-Game starts with 4 players or more.
-Someone has grabbed Hard Knuckle, Silver Tomahawk, and Magnet Missile, while you collect some other weapons as well to help you survive like Scorch Wheel, E-tank, and Napalm Bomb.
-The said opponent makes a suprise attack on you, finnishing you with a magnet missile followed by a hard Knuckle, before you feel the need to use the E-Tank.
-You respawn with only a Mega Buster, and you now have to run through the entire map to collect your previous weapons.
-You encounter the same person whom killed you just a second ago, who already shot you with a hard knucle and fires off silver tomahawks at you, struggling to land hits with the MegaBuster.
-You would of been prepared this time, but It looks like you lost your E-tank the first time; so, you die again from his attacks.
It's difficult to get your weapons after respawning mid game, because someone else already has weapons to pick off those who are respawning. This usually gives the opponent the oppourtunity to overstock on items that the respawning players rarely get a chance to grab, because he already suspects you to use your only weapon, the Mega Buster, and expect your shots.

Now; the same situation, but with Jax's 1-up.

-Game starts with 4 players or more.
-Someone has grabbed Hard Knuckle, Silver Tomahawk, and Magnet Missile, while you collect some other weapons as well to help you survive like Scorch Wheel, E-tank, and Napalm Bomb.
-You also come across a Item that resembles MegaMan's head, creeply smiling at you. You found a 1-up!
-The said opponent makes a suprise attack on you, finnishing you with a magnet missile followed by a hard Knuckle, before you feel the need to use the E-Tank.
-You respawn with your Mega Buster equipped, but you notice you still have your E-Tank on standby in the item slot. After a quick scroll through your weapons, you find that all of your weapons are still with you, and their all refilled as well (what a bonus)!
-You encounter the same person whom killed you just a second ago, who already shot you with a hard knucle and fires off silver tomahawks at you.
-Luckly you had a 1-up, so you still have your E-Tank, which you use to recover from the Hard Knuckle. You fire off some Scorch Wheels and a few Napalm Bombs back at your opponent.
-You took heavy damage from two Silver Tomahawk attacks, but you managed to kill him off just in time.
-You run through the stage to recover, and the game contiues.
With Jax's 1-up, its less of a punishment for being killed off by a skilled player. They might still get points off of killing you, but now you won't have to worry as much about being unprepared for the same player, or even another player with weapons when you spawn right behind them.

Heck, I know that even a dominating player might pick up the 1-up soon enough, and just go back to his killing spree after death, but the kill still gives you some time to gather more items before he returns for your head; so theres some reassurence, and its not as one sided. I actually beleive this fact actually balances out between players who have the 1-up, and those who do not, because:

1. Dominating players who have a 1-up will still need to rush to someone who killed them before they get too many items/weapons
2. Dominating players will need to quickly take a moment to figure out their situation, and who to kill next (if there are any other players), because you would of already ran off with your needed weapon/item or left the area you killed them in.
3. Players that are not as skilled will still have some form of a fighting chance, so its not a rush for "The first kill determins the rest of the game".
4. ending up killing yourself (mabe via trying to evade a quick beam or attempting to reach a weapon) isn't as much as a threat, the reprocussions isn't as serious, and with the 1-up, more likley to take risks that involve getting killed instead of running for your life when hp is low.

This would be somthing that I would love to see implimented into the core MM8BDM. its unique from most items, it might give the Exit Unit a break of some sorts, it greatly changes up stratagy and how to prepare for someone who might of had the 1-up, and it's a nice overall tweak to the flow of the game.

October 25, 2012, 10:43:30 PM
Reply #5

Offline Ivory

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Not to mention the amount of scripts involved ;- ;
« Reply #5 on: October 25, 2012, 10:43:30 PM »
Quote from: "OrangeMario"
This would be somthing that I would love to see implimented into the core MM8BDM.
Just going to say this now before anyone suggests it, it's not getting in. This is something perfectly fine for a game mode, but not for the vanilla game. It's too game changing.