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Author Topic: marioluigi001's *Link Deleted*  (Read 11745 times)

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October 28, 2012, 11:33:52 PM
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Offline marioluigi001

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marioluigi001's *Link Deleted*
« on: October 28, 2012, 11:33:52 PM »
*Link Deleted*

For the new map pack, click here: http://www.cutstuff.net/forum/viewtopic.php?f=29&t=9746

November 01, 2012, 01:52:37 AM
Reply #1

Offline WheelieCarbonate

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Re: marioluigi001's map pack v1b released!
« Reply #1 on: November 01, 2012, 01:52:37 AM »
this map pack is amazing
in most maps, i feel its too wide open and roomy, but in these maps, you are treated with corridors with spikes everywhere, small rooms that give a snug fit, and 500000 high ceilings.
the lighting is perfect, as it branches off the boring path of making it the recommended lighting of 255, but makes it dark and mysterious
but i think the shining 3 examples of why this map pack is prime are MM7DW1, MM3SHA, and MM2HEA
ill start with shadowman
in the original map for shadowman, it had multiple textures, making it an eyesore to look at, but with marioluigi001's amazing map skills, he made the entire map a dull blue brick texture! no longer is the battle focused on brawn, but on wit, as true ninjas adapt to their dark surroundings, and perform sneak attacks. all in all, amazing.
next is MM7DW1
dont you get tired of looking in corners and always going out of your way to get a reward? well in this map, you get slapped with a kyorown! in the corridors, there are 2 indents which hold rewards for going out of your way. one is a super adaptor, and one is a kyorown, which does massive damage! also this map breaks away from the trend of skyboxes and makes the ceilings sky textures. again, a map that wants me to play more.
and the crown jewel of the map pack, MM2HEA
this map takes away from some trends of making rooms easy to navigate, using multiple textures, and alternating altitude.
this map is focused on one HUGE room that takes a real minute to get to one side to the other, has a huge ceiling, and is mostly flat, also using the red brick texture for the walls, ceiling, and floors. there arent many weapons available, making it a map for master duelists only. and it captures the essence of heat, not by putting you in a room full of lava, no, but putting you in a pressure chamber made of molten hot bricks!
overall, 10/10.

November 01, 2012, 07:53:44 PM
Reply #2

Offline Rozark

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Re: marioluigi001's map pack v1b released!
« Reply #2 on: November 01, 2012, 07:53:44 PM »
Quote from: "Swiss"
this map pack is amazing
in most maps, i feel its too wide open and roomy, but in these maps, you are treated with corridors with spikes everywhere, small rooms that give a snug fit, and 500000 high ceilings.
the lighting is perfect, as it branches off the boring path of making it the recommended lighting of 255, but makes it dark and mysterious
but i think the shining 3 examples of why this map pack is prime are MM7DW1, MM3SHA, and MM2HEA
ill start with shadowman
in the original map for shadowman, it had multiple textures, making it an eyesore to look at, but with marioluigi001's amazing map skills, he made the entire map a dull blue brick texture! no longer is the battle focused on brawn, but on wit, as true ninjas adapt to their dark surroundings, and perform sneak attacks. all in all, amazing.
next is MM7DW1
dont you get tired of looking in corners and always going out of your way to get a reward? well in this map, you get slapped with a kyorown! in the corridors, there are 2 indents which hold rewards for going out of your way. one is a super adaptor, and one is a kyorown, which does massive damage! also this map breaks away from the trend of skyboxes and makes the ceilings sky textures. again, a map that wants me to play more.
and the crown jewel of the map pack, MM2HEA
this map takes away from some trends of making rooms easy to navigate, using multiple textures, and alternating altitude.
this map is focused on one HUGE room that takes a real minute to get to one side to the other, has a huge ceiling, and is mostly flat, also using the red brick texture for the walls, ceiling, and floors. there arent many weapons available, making it a map for master duelists only. and it captures the essence of heat, not by putting you in a room full of lava, no, but putting you in a pressure chamber made of molten hot bricks!
overall, 10/10.

Why the.. how.. I don't even @_@.
Just.. whyyyyyy.

But I already gave you tips in the server. You felt meh about them, but if you seriously want to map, take them into consideration.

November 12, 2012, 01:09:36 AM
Reply #3

Offline Russel

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Re: marioluigi001's map pack v1b released!
« Reply #3 on: November 12, 2012, 01:09:36 AM »
I like Airman's base layout more than the core's version, but it would need to be opened up for it to actually be better
Stoneman is...alright...it can be improved upon quite easily, but every other map was not really that impressive in terms of ease of improvement
try to use sector height differences of multiples of 32
Ensure the lighting is 255 in all sectors to improve appearence, although in my opinion, this is totally arbitrary, but still recommended

November 16, 2012, 12:27:00 AM
Reply #4

Offline andylucho

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Re: marioluigi001's map pack v1f released!
« Reply #4 on: November 16, 2012, 12:27:00 AM »
SCREENSHOTS. People want to know what they are getting themselves into.

I do like the maps, don't get me wrong, but they do need some improvement when it comes to enough space for people to move.
This is what i think about each map.

Heatman = The map is a bit to distracting,(Don't just use one texture, it can bother people.) and it needs some obstacles.1/10
Cutman = The map is way to small, try making it a bit bigger so the small gaps can be a bit more passable. 3/10
Airman = You've got a good idea there, but try making it bigger and a bit more platformy. 4/10
Magnetman = Add Higher ground, maybe have people fight on the top, in other words,(just an idea), make some stairs and make platforms in the sky. 4/10
Metalman = Raise the roof and make it a more of a maze, i like your style in that map. 7/10
Geminiman = I like your idea of having to jump over spikes in one of the hallways. Improve that idea a bit, and make the place a bit bigger. But wonderful design in my opinion. 8/10
Stoneman = Give it more of an underground cave/underground facility kinda thing. (Again, just a suggestion). 6/10
Skull Castle entrance = It needs what the title says, an entrance. Also, Maybe make some kind of obstacle type course to make to the entrance, Wily doesn't just let people in. Give it more height, (high and low platforms), and Distracting texture, Just a bit. 0/10
mm7dw1 = Give it more of a fortressy feel, and make the walkways a bit bigger 3/10
mm1dw1 = Give it more of a fortressy feel, and make the walkways a bit bigger 3/10
d2dmsec = Not bad, But what's with the movement? and make the narrow areas just a bit bigger. Also, nice gravity pit, but i don't think it's working. 7/10
Shadowman = If you make a death Pit, Make it so you can walk into to die, not in a corner to look good. Overall design is good... BUT black spaces, need to fix that, and make the small places bigger. 3/10
Napalman = Why the need of the gravity power-up? To small of a space, add more corridors to walk around 3/10

November 16, 2012, 07:00:34 PM
Reply #5

Offline WheelieCarbonate

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Re: marioluigi001's map pack v1f released!
« Reply #5 on: November 16, 2012, 07:00:34 PM »
Quote from: "andylucho"
SCREENSHOTS. People want to know what they are getting themselves into.
your first post is one of the most intelligent posts i have ever seen on cutstuff.
it says everything that is wrong and right in the maps, but i thought airman and geminiman's scores should be swapped, but that's just me
in all honesty, if you want to try to make the next version of cscc remix, be my guest, but you should have some experience with maps first, marioluigi.
but dont stop

November 26, 2012, 04:44:09 PM
Reply #6

Offline Donutyoshi

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Re: new poll! marioluigi001's map pack v1f released!
« Reply #6 on: November 26, 2012, 04:44:09 PM »
I need to try this when I get home.

I actually should play other's maps more often and actually comment maybe.

December 22, 2012, 09:05:31 PM
Reply #7

Offline Mr.shadow

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Re: marioluigi001's map pack v2a released!
« Reply #7 on: December 22, 2012, 09:05:31 PM »
A LOT OF MAPS ARE SOOO CRAMPED...
Heatman is well... just no
210
Just play with more to get used to doombuilder, These look like MY map skills ...meaning i would mostly be shunned

December 28, 2012, 12:38:24 AM
Reply #8

Offline marioluigi001

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Re: marioluigi001's maps v2b released! v3a works and new pol
« Reply #8 on: December 28, 2012, 12:38:24 AM »
what map do you think i should make next?

please vote on it in the poll above

January 07, 2013, 11:03:35 PM
Reply #9

Offline Donutyoshi

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Re: marioluigi001's maps v2b released! v3a works and new pol
« Reply #9 on: January 07, 2013, 11:03:35 PM »
Make MM6YAM or MM5WAV

THAT is if you ever figure out to use it's gimmicks or is capable to map more MM8BDM like layouts. It's not really hard, I could tell you how and all.

January 08, 2013, 12:32:27 AM
Reply #10

Offline Mr.shadow

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Re: marioluigi001's maps v2b released! v3a works and new pol
« Reply #10 on: January 08, 2013, 12:32:27 AM »
these are... bad
sorry i had to

January 14, 2013, 10:37:33 PM
Reply #11

Offline marioluigi001

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Re: marioluigi001's maps v2c released! v3a works.
« Reply #11 on: January 14, 2013, 10:37:33 PM »
has ANYone found the two secrets in airmans stage and the two easter egg stages?

January 14, 2013, 10:54:13 PM
Reply #12

Offline Donutyoshi

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Re: marioluigi001's maps v2c released! v3a works.
« Reply #12 on: January 14, 2013, 10:54:13 PM »
oh? theres secrets?

January 14, 2013, 11:06:34 PM
Reply #13

Offline marioluigi001

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Re: marioluigi001's maps v2c released! v3a works.
« Reply #13 on: January 14, 2013, 11:06:34 PM »
yeah 2 hidden things in airmans stage and 2 little easter egg stages

February 01, 2013, 10:06:11 PM
Reply #14

Offline Giantmega

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Re: marioluigi001's maps v2e released!
« Reply #14 on: February 01, 2013, 10:06:11 PM »
They're Easy To Find.