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Quote from: "Gizmo The Cat"Pretty much every class is overpowered actually. It's just that Sjas and Yurei are two of the most notable ones. Also Sjas is annoying as heck, OP or not, to deal with.On the humans side, the most OP has to go to Ghost Buster.I don't think you clearly read what I wrote. Humans have long range weapons, the ghouls don't and they need to stick to you to hit you. With their advantage the human team can just run and shoot to keep the ghouls at bay.
Pretty much every class is overpowered actually. It's just that Sjas and Yurei are two of the most notable ones. Also Sjas is annoying as heck, OP or not, to deal with.On the humans side, the most OP has to go to Ghost Buster.
Line #463 - PACK D 2 A_FireCustomMissile("GhostbusterBall", 0, 1, 8, 3)Line #464 - PACK D 2 A_FireCustomMissile("GhostbusterBall", 0, 0, 8, 3)
Reidakk, that is literally the entire point of the mod.As a Ghoul, you're supposed to stalk your foe and strike at the correct moment, like a monster in a monster movie.As a Human, you're supposed to run for your life.
Quote from: "Korby"Reidakk, that is literally the entire point of the mod.As a Ghoul, you're supposed to stalk your foe and strike at the correct moment, like a monster in a monster movie.As a Human, you're supposed to run for your life.Yes.
I think we MIGHT solve this "this is OP and that's OP" issue if we made a map pack specifically made for GvH in which all the classes are not hindered by the map's topography which goes double for Jitterskull in Windman.