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Author Topic: Ghouls vs Humans NES  (Read 70937 times)

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May 15, 2013, 12:14:53 AM
Reply #135

Offline cosmos5000

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Re: Ghouls vs Humans NES
« Reply #135 on: May 15, 2013, 12:14:53 AM »
nvm forghet what i said (sorry my grammar) after a time teh scary screens lose the scaryness just like slenderman game also ADD SLENDERMAN  AND SMILE DOG TO THIS WAD :D

May 15, 2013, 12:16:17 AM
Reply #136

Offline Korby

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Re: Ghouls vs Humans NES
« Reply #136 on: May 15, 2013, 12:16:17 AM »
The Slenderman skin is a skin for Yurei and that's what it was made for. Saxton Hale took my skin without permission and recolored it.

Read: Slenderman's technically already a part of this mod.

May 15, 2013, 02:34:11 PM
Reply #137

Offline Colonel ServBot

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Re: Ghouls vs Humans NES
« Reply #137 on: May 15, 2013, 02:34:11 PM »
Pfft, posers, I've been following SlenderMan BEFORE it was cool.not to mention I was once married to him.
Any way, Slendy wouldn't work, and Smile Dog? Nah. Wouldn't work well either.
One class I'd think would work well is Jeff The Killer. Buuuuuuuut, I'm making a Jeff Class, and I wouldn't want CreepyPastas every where in this mod, then it wouldn't be so much GVH, it'd be more of a CreepyPasta mod than anything. Possibly a map with a SlenderMan secret or something, but that's about it. But I think there should be like a Slender pop up in GVH01.

May 15, 2013, 02:55:13 PM
Reply #138

Offline Russel

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Re: Ghouls vs Humans NES
« Reply #138 on: May 15, 2013, 02:55:13 PM »
I feel I should mention that, much like the Strength in Numbers mod, the classes are essentially quite static in terms of cast. If anything were to be changed when it came to the case would be dropping certain characters...but that would a bit extreme...also considering CarThief is tring to update the original GvH, I will probably make adaptation to make this mod work in the 8BDM mapping style while possibly removing the additonal four classes that further proceed to break this mod.

Worst case scenario, Megaman no longer shows up in a mod for a Megaman game and this mod becomes more a compatibility patch between GvH and MM8BDM.

I am soooooooooooo about to get yelled at again

May 16, 2013, 01:33:55 AM
Reply #139

Offline Tfp BreakDown

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Re: Ghouls vs Humans NES
« Reply #139 on: May 16, 2013, 01:33:55 AM »
Why is it most people flock toward the human team alot online? I mean it gets annoying having to deall with a team hat mostly consists of Ghost Busters and Marines. Also I have a suggestion about Sjas. How about you make it so Sjas loses speed/slows down with the more damage he takes. I believe that they did this with it in the actual mods. Not sure but just a suggestion.

May 16, 2013, 07:14:04 PM
Reply #140

Offline Knux

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Re: Ghouls vs Humans NES
« Reply #140 on: May 16, 2013, 07:14:04 PM »
If Sjas were to lose speed when getting hit, that would encourage camping because of being afraid of getting hit. If anything, it should be in reverse. Get faster the less health he has. Of course though, I wouldn't want to see either. A flight recharge bar would be great, though.

And as Reidakk (and me very earlier) said, this mod really needs a map pack of it's own. Well, either that or hosts should learn to exclude maps with pits from the map rotation. Jitter player here, platform camping humans are the devil. Harder than Lucky Star.

May 17, 2013, 11:36:17 AM
Reply #141

Offline Duora Super Gyro

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Re: Ghouls vs Humans NES
« Reply #141 on: May 17, 2013, 11:36:17 AM »
Quote from: "Tfp BreakDown"
Why is it most people flock toward the human team alot online? I mean it gets annoying having to deall with a team hat mostly consists of Ghost Busters and Marines. Also I have a suggestion about Sjas. How about you make it so Sjas loses speed/slows down with the more damage he takes. I believe that they did this with it in the actual mods. Not sure but just a suggestion.

what if, we lower his normal speed, but give him a speed boost when hes getting attacked?
or just make it so his speed increases the less health he has?

as for the human team thing, i have no idea... but i like marine...

May 17, 2013, 02:03:41 PM
Reply #142

Offline cosmos5000

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Re: Ghouls vs Humans NES
« Reply #142 on: May 17, 2013, 02:03:41 PM »
can i say my ideas? can you add more classes? if you can here my ideas
ghoul team
slender man: 100 health normal speed normal hitbox
primary atack: a medium ranged tentacle thats do 90 damage
secondary atack: he becomes invisible and faster for some secs
jeff the killer: 100 health fast speed normal hitbox
primary atack: a knife thats does 50 damage but can instanty kill on backstab
secondary atack: a gun with 6 ammo thats does 20 damage (can be reloaded by pressing use item key)
smile dog: 50 health fast speed small hitbox
primary atack: bite that does 100 damage
special: whem he kill 7 humans he gets a item that turns him into his true form (he gets more heath and more speed)
human team
CHUCK NORRIS: 1000 health normal speed normal hitbox
weapons: fist a stantly killing fist (he serves like a shield class)
ninja: 50 health REALLY fast speed small hitbox
weapon: katana a low ranged 90 damage atack secondary atack: shurikens: launches really fast shurikens that does 20 damage
item: smoke bomb whem the item is used he blinds nearby ghouls
medic: 100 health normal speed normal hitbox
weapon: a heal beam thats heals other humans shot on ghouls to steal their health and heal yourself secondary atack: medical granades a healing bomb that full heals anyone (WARNING IT CAN HEAL GHOULS TOO)i know im a little idiot :P

May 17, 2013, 08:54:09 PM
Reply #143

Offline Duora Super Gyro

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Re: Ghouls vs Humans NES
« Reply #143 on: May 17, 2013, 08:54:09 PM »
CHUCK NORRIS!!!
How broken are you trying to make this!!! loljustkidding.
but i dont know about a melee human... but the ninja and medic would be pretty useful classes.
Jeff the Killer sound pretty cool too.

May 17, 2013, 09:59:01 PM
Reply #144

Offline tsukiyomaru0

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Re: Ghouls vs Humans NES
« Reply #144 on: May 17, 2013, 09:59:01 PM »
Cosmos, are you nuts?!

*ahem* on serious class ideas (knowing no more classes will be added), I'd say:

Ghoul's new Ally: Herobrine
Speed: Average
Damage factors: 0.75 from all sources, 1.25 from neutral arrows
Primay Attack: Diamond Pickaxe, Slash Claw range, 40 damage, Arthur should be resistant (0.75)
Secondary Attack: Ender Teleport, gains speed bost, full invisibility and invulnerability for as long as the altfire is held, lasts at most ten seconds.
Item: Redstone Torch, gives a defense boost to a Ghoul (as long as it is not Herobrine) for just standing near it, while Humans (except Hunter) gets their speed reduced, obtains one every ten seconds (max: five), effects doesn't stack if closer to more than one torch.
Copywep: Redstone Mine, creates a Redstone Torch that explodes when touched.

Human's new Ally: Commando
Speed: Slightly Lower than Average
Damage factors: Neutral
Armor: 100, 0.25 damage from physical attacks (Blood ball, bite, pickaxe)
Weapon 1: Machine Gun
Primay Attack: Fires low damage bullets in a narrow spread. (Max ammo: 30)
Secondary Attack: Reloads the gun. (Infinite Stock Ammo, takes 3 seconds to reload at most)
Weapon 2: First Aid Kit
Primay Attack: If there's an ally close enough and in the crosshair, heals the ally and applies buffs if there is any adrenaline shot in stock. (Max uses: 3). Otherwise heals himself and applies stocked buffs.
Secondary Attack: The first use doubles the speed, the second doubles the attack, both lasts for 15 seconds at most. (max uses: 2) Use count replenishes every time the primary is used.
Copywep: None

May 17, 2013, 10:19:15 PM
Reply #145

Offline Knux

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Re: Ghouls vs Humans NES
« Reply #145 on: May 17, 2013, 10:19:15 PM »
From what I've heard, someone is planning on making an addon classes thing for this. I'll just post my Eyesore idea.  :p

Main fire is a tentacle smash attack. Hold down to charge, release to damage opponents and send them flying. You slow down while charging though, so you can also opt for whipping the opposition with small damage tentacle whips by clicking quickly. Just remember that the more the attack is charged, the more damage the opponent takes and the farther they get sent flying.

Altifre would be a Bionic Mine that would work somewhat like Danger Wrap mines. As for how they would work, they hold down humans that come close to it, though it can be shaken off. After the minimum time (maybe a little more) the humans need to get away after being un-paralyzed, the mines blow up. The mines, if left untouched, detonate after some time. They regenerate if held still (slower than the Creeper), but won't under a circumstance. For example, if you have set two traps, they won't regenerate in your arsenal until after they expire. This is to prevent spam among teams, so knowing where to use them is crucial. They won't be activated if run over by fellow ghouls, though.

I also think they should be seen as lines in the ground. Otherwise, they're not very effective traps as they can be jumped over anyway. I'd limit them to three, too. A team of Eyesores spamming Bionic Mines with Jitter would be a nightmare.

Though because of these abilities, Eyesore's speed should probably be below average. Somewhat like Frostbite's, or maybe slower. In general, the strategy would be to knock opponents into pits by making effective use of you Bionic Mines, or simply setting up for your team to make human hunting easier. The Ghost Buster isn't the only one with traps anymore!

This also means that the Cyborg is the perfect counter to Eyesore, funny as it sounds.

His jump should be high, as I've heard somewhere in his GvH profile that he's supposed to jump high.

May 17, 2013, 11:52:44 PM
Reply #146

Offline Korby

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Re: Ghouls vs Humans NES
« Reply #146 on: May 17, 2013, 11:52:44 PM »
Quote from: "The previously mentioned GvH profile"
Eyesore is a Ghoul brought to life by crazy biological experiments. He was created by a dark lord in ancient times while trying to create the perfect beast. But that is a story (wad) for another time. Eyesore is composed of undead flesh and bone with three biomechanical eyes. He has long spiderlike legs which allows him to run at insane speeds and jump extremely high. Eyesore remains dormant at a currently unknown location.

Well, you were right about one thing.

May 18, 2013, 04:57:55 AM
Reply #147

Offline Knux

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Re: Ghouls vs Humans NES
« Reply #147 on: May 18, 2013, 04:57:55 AM »
Having archived the GvH profiles, I knew about his speed. But for the attacks I came up with, a high speed would probably make it quite unbalanced. It's more reasonable to give a class that can potentially trap you and send you flying into a pit Sparta style a below average speed of travel, so that the trapped players have some chance at getting away.

Besides, Sjas and Choke are quite fast already, Jitter can clip and Creeper can stun to get to his prey. I don't think we need more speed Ghouls. I think that pitching a human into the waiting jaws of a Jitterskull would be quite hilarious.

I was also thinking of an active camouflage item that renders Eyesore nearly invisible as long as he stands still, but that might be too much even in the vibrant 8-bit graphics.

May 24, 2013, 11:17:26 PM
Reply #148

Offline Davregis

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Cacodemon
« Reply #148 on: May 24, 2013, 11:17:26 PM »
Quote from: "Knux"
I don't think we need more speed Ghouls.

Cacodemon is an interesting class.

In fact, he's the very opposite of most ghouls in stats, having exceedingly slow speed and
a quite substantial amount of bulk.

Cacodemon
(click to show/hide)

This makes him the opposite of Sjas in method of attack, though the roles are similar

Sjas
(click to show/hide)

Caco/Sjas comparison
(click to show/hide)

Caco Plasma/UP
(click to show/hide)

Conjecture below
(click to show/hide)

Having used him a bit, mostly as a joke (I went around as Cacodemon for a bit), let
me propose a buff that would work to his current strengths.

+Projectile slightly homes
+Projectile damage buff
+Bite travels farther

(+Resists Ghostbuster/Cyborg shots)?
or
(+Some degree of stun armor)?
-Increased Bite cooldown

What this buff does
(click to show/hide)
If anyone actually reads this whole thing, I'll be surprised.

May 24, 2013, 11:22:59 PM
Reply #149

Offline Ceridran

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Re: Cacodemon
« Reply #149 on: May 24, 2013, 11:22:59 PM »
Quote from: "Daveris"
If anyone actually reads this whole thing, I'll be surprised.

You should probably put this at the start of the post. Anyway, I read the whole thing. Maybe only "sort of." It's not like I memorized it.