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Megaman is useless. He needs a speed buff in order to keep up with the speed of GVH gunplay.
Marine's lack of hitscans really hurts his playability. In GVH he needed those to actually land hits on Sjas and Jitterskull. I'm not sure if the damage has been buffed to balance it out but it feels difficult trying to hit fast classes like Choke and Sjas. Jitterskull hates 3d floors. I would recommend his altfire turning off his +FLOORHUGGER flag and allowing him to jump so he can get out of bad areas such as pools (this should probably be added to vanilla GVH too). You probably know this already but choke poops out beat feathers. Megaman is useless. He needs a speed buff in order to keep up with the speed of GVH gunplay. Cacodemon doesn't really fit the GVH format (ranged vs melee) as he can spam fireballs. Despite this though, he's pretty much deadweight due to his speed and slow projectiles. He needs a rework or something as most people just use him to camp in a pit somewhere and stall the game. Yurei is the opposite, she's too good. She's basically and invisible creeper with an AOE attack that can take out multiple humans. I don't know if she was copied from another GVH expansion or is original to this one but she needs a rework... or just take her out the game. IMO Yurei never needed to be a playable class as she is is the ultimate force behind Ghoul's invasion... uh, lore-wise at least.
Edit: Oh the marine does have snowballing mechanics aaaaaa
I think hitstun in general should be removed here.
Quote from: "CutmanMike"Edit: Oh the marine does have snowballing mechanics aaaaaaI knew this was a bad idea when it was put in and has been removed.
On hitscan matters, you can do fake hitscan (fast projectiles that are invisible and their first death frame is a blank, this technique is used in Dark Arena for GBA (except the "hitscan projectile" is about 64 units per tic instead of average maximum's 80 units per tic))