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Author Topic: Ghouls vs Humans NES  (Read 70933 times)

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July 08, 2014, 04:49:19 PM
Reply #180

Offline Jdude330

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Re: Ghouls vs Humans NES
« Reply #180 on: July 08, 2014, 04:49:19 PM »
Quote from: "Lego"
: The one's JDude posted were dated in all senses
Yes, yes they were. I only know 40% of what I'm doing, so i was actually glad Lego told me to stop. Happy to see somebody like Lego take over, and not me.

July 08, 2014, 04:49:24 PM
Reply #181

Offline Max

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Re: Ghouls vs Humans NES
« Reply #181 on: July 08, 2014, 04:49:24 PM »
Quote from: "Magnet Dood"
he's one of only two classes with an actual ranged attack besides Choke

Yo you forgot Frostbite (who's exactly like Cacodemon but better)

Also you can change colours using the colours in player setup

July 08, 2014, 06:17:12 PM
Reply #182

Offline Russel

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Re: Ghouls vs Humans NES
« Reply #182 on: July 08, 2014, 06:17:12 PM »
That's actually what's wrong with Caco. Well...that and he's not canonically a ghoul.

July 08, 2014, 07:31:16 PM
Reply #183

Offline Korby

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Also Megaman but no one cares about him
« Reply #183 on: July 08, 2014, 07:31:16 PM »
Quote from: "Max"
Also you can change colours using the colours in player setup

On most classes, anyway.
Choke, Creeper(understandable), Frostbite, Yurei(removed), and Ghostbuster cannot.

Also, Jitterskull's eyes change color instead of his skull like in the original.

July 08, 2014, 07:45:40 PM
Reply #184

Offline Laggy Blazko

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Re: Ghouls vs Humans NES
« Reply #184 on: July 08, 2014, 07:45:40 PM »
Quote from: "Korby"
Also, Jitterskull's eyes change color instead of his skull like in the original.
White skulls are racist.
Is that because of people that spam black jitterskulls in dark areas?

July 08, 2014, 08:08:04 PM
Reply #185

Offline Ceridran

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Re: Ghouls vs Humans NES
« Reply #185 on: July 08, 2014, 08:08:04 PM »
I assume that's why, and I really hope Jitterskull colors only change eyes.
I hate seeing black Jitterskull everywhere.

July 08, 2014, 11:53:56 PM
Reply #186

Offline Knux

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Re: Also Megaman but no one cares about him
« Reply #186 on: July 08, 2014, 11:53:56 PM »
Quote from: "Korby"
Also, Jitterskull's eyes change color instead of his skull like in the original.
You were able to change Jitter's colors in the original, unless that ended in recent versions. All I know is that whenever there was a "Jitterrape", it was a rainbow of skulls.  :lol:

Jitterrape was a term used in the original (early versions) to define all of the ghoul team going Jitterskull, whom wasn't exactly balanced at the time.

July 09, 2014, 12:12:39 AM
Reply #187

Offline Korby

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Re: Ghouls vs Humans NES
« Reply #187 on: July 09, 2014, 12:12:39 AM »
I'm aware.
His eyes change colors in this, as opposed to his skull, like in the original.

July 09, 2014, 12:30:53 AM
Reply #188

Offline Knux

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Re: Ghouls vs Humans NES
« Reply #188 on: July 09, 2014, 12:30:53 AM »
Oh, my bad. I hadn't understood the context of your message well enough.

July 09, 2014, 12:51:19 AM
Reply #189

Offline CutmanMike

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Re: Ghouls vs Humans NES
« Reply #189 on: July 09, 2014, 12:51:19 AM »
Quote from: "Lego"
Also Mike, didn't you mention something about making a class to replace Yurei?

I was thinking about eyesore, a ghoul that never made it into gvh (officially). Though it's gonna be weird making him in 8-bit first but my idea for him was a class that focuses on leaping on people from a distance, doing more damage the more accurately you landed on enemies.

July 09, 2014, 01:04:32 AM
Reply #190

Offline Knux

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Re: Ghouls vs Humans NES
« Reply #190 on: July 09, 2014, 01:04:32 AM »
But most of the classes move really quick, so unless Eyesore's really freaking fast, I don't see that working.

Still, it's great that he's finally being seriously considered after all these years.  :cool:

July 10, 2014, 07:10:05 PM
Reply #191

Offline Isaac940

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Re: Ghouls vs Humans NES
« Reply #191 on: July 10, 2014, 07:10:05 PM »
As I've been playing I've noticed something odd. When playing as Choke, your healthbar appears not to move as you get hit for a while and then works as intended around 70ish hp. The only thing I can think of is that I think Creeper has a 70hp healthbar so the 70hp display was given to Choke on accident instead of the 100hp display he should be using.

July 10, 2014, 07:44:36 PM
Reply #192

Offline Russel

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Re: Ghouls vs Humans NES
« Reply #192 on: July 10, 2014, 07:44:36 PM »
Max brought this issue up to me, but I'm unsure of the cause. I think it has something to do with desyncing with SBARINFO, which often happens.
With the max healths of most of the ghouls being looked at in the next update, it would hopefully get fixed up. [I should be releasing public test builds and hosting them on BE, shouldn't I?]

July 10, 2014, 07:51:16 PM
Reply #193

Offline Laggy Blazko

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Re: Ghouls vs Humans NES
« Reply #193 on: July 10, 2014, 07:51:16 PM »
Quote from: "Lego"
[I should be releasing public test builds and hosting them on BE, shouldn't I?]
Yes, please.  :D

July 11, 2014, 01:56:24 AM
Reply #194

Offline CutmanMike

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Re: Ghouls vs Humans NES
« Reply #194 on: July 11, 2014, 01:56:24 AM »
Is it a bird? Is it a plane?? Nope, it's an Eyesore!

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