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Author Topic: Zard1084's weapons archive (New weapon! FlamBerge!)  (Read 14452 times)

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November 18, 2012, 05:06:18 AM
Reply #15

Offline leoalex50

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Re: Zard1084's weapons archive (New weapon is here yay!)
« Reply #15 on: November 18, 2012, 05:06:18 AM »
zard can u please make mirrors for your weps please

November 18, 2012, 05:30:13 AM
Reply #16

Offline Zard1084

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Re: Zard1084's weapons archive (New weapon is here yay!)
« Reply #16 on: November 18, 2012, 05:30:13 AM »
Quote from: "leoalex50"
zard can u please make mirrors for your weps please
I well i can do 4shared mirrors so yea

November 19, 2012, 08:12:22 AM
Reply #17

Offline Zard1084

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Re: Zard1084's weapons archive (Need Help with testing)
« Reply #17 on: November 19, 2012, 08:12:22 AM »
Bump update! i need people to test the new block move for the Cross sword and see if i should keep it
Download link is here: http://www.mediafire.com/?t691yylb9qkyr8l

Edit: i also need help testing the alt attack for my gun too
Download is here: http://www.mediafire.com/?cv5m7ap6nfeybjk

November 19, 2012, 08:31:17 PM
Reply #18

Offline Klemen702

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Re: Zard1084's weapons archive (Need help testing)
« Reply #18 on: November 19, 2012, 08:31:17 PM »
this is just looking weird alredy  :shock:

November 19, 2012, 09:00:40 PM
Reply #19

Offline Zard1084

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Re: Zard1084's weapons archive (Need help testing)
« Reply #19 on: November 19, 2012, 09:00:40 PM »
Quote from: "Klemen702"
this is just looking weird alredy  :shock:
What makes you say that? :3

November 20, 2012, 10:27:44 PM
Reply #20

Offline Zard1084

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Re: Zard1084's weapons archive (Zard1084 Class updated)
« Reply #20 on: November 20, 2012, 10:27:44 PM »
Bump Update! i have made nerf's and buffs to my class : http://www.mediafire.com/?gu17zlhytcjm1gd
nerfs: the damaku gun now use's 5 ammo per shot and the alt attack use's 10 ammo but the alt still be can used *for now*
The sword now deals less damage and the shots are unchanged
My class is now weak to bombs and fire
I still need to remove the ability to pick up weapons
Buffs: My class Resist's ice, elec, melee damage and is immune to gravity hold

November 21, 2012, 05:58:10 AM
Reply #21

Offline CHAOS_FANTAZY

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #21 on: November 21, 2012, 05:58:10 AM »
Well, this is only stupidly overpowered.
> The shield...the shield is just ugh.  It can block EVERYTHING.  Please, let it be breakable or remove it and give yourself a dash or something.
> The sword is a sword.  The concept of a sword is to get close and slash for big damage.  It should not be a weapon that shoots projectiles of any form.  This is another big reason why the shield is OP--because it doesn't follow the conventions of a normal sword/shield combo.
> The gun can tear through everything very quickly with shooting, why would you ever even use Sparta Kick?  On top of that, ammo regen is just ridiculous; I'm fairly certain it takes less time for the gun to refill than it does to shoot it.  Reduce both your ammo regen rate and your damage, now.

November 21, 2012, 06:21:37 AM
Reply #22

Offline Commando Pro

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #22 on: November 21, 2012, 06:21:37 AM »
:)  :cool: Well in my opinion your class is the best with sparta kick, regen, sheild, swords with a slash and rockets nice recently at 12:00 me chaos,and other guys were playing Saxton with your class and I was winning because of the sheild and chaos got pissed so basically keep doing what your doing and don't give up! (By the way its me PSYCO Commando)

November 21, 2012, 06:56:48 AM
Reply #23

Offline MusashiAA

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #23 on: November 21, 2012, 06:56:48 AM »
Please nerf ALL

The Gun:

-Nerf it to 8 damage, 24 shots, make them travel faster, add a spread to them.
-Reduce the ammo regen A LOT or just don't make the damn ammo regenerate AT ALL, but instead able to be recharged through ammo pickups. Check CSCC's Laggy Blazko.
-Nerf the Sparta Kick to 20 damage, 6 shots, reduce the rate of fire.

The Sword:
-REMOVE THE PROJECTILES. A sword is a sword, and it's used for swording and slashing up close. If your enemy's not within the range of your sword, tough cookies, your fault.
-Nerf it HARD. The projectil you fire is a ripper, which will RIP through enemies. If you give the weapon a high damage value, it will do that much damage a tic. That means if you give it, say, 25 damage, it will tear through enemies like butter. Try nerfing it to 4 or 7 damage, trust me.
-Decrease the rate of fire.

The Shield:
-Reduce the range a lot. Hell, make it not shoot a projectile at all.
-Make some weapons go through it, like busters or fire and explosive weapons.

The Class:

-Resistant to melee, when you actually hold a melee weapon yourself? Resistant to Gravity Hold, a very rare and hard to get weapon? Cheap.

=================================================

So yes, this class is severely OP.

November 21, 2012, 09:52:27 AM
Reply #24

Offline Zard1084

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #24 on: November 21, 2012, 09:52:27 AM »
Quote from: "MusashiAA"
Please nerf ALL

The Gun:

-Nerf it to 8 damage, 24 shots, make them travel faster, add a spread to them.
-Reduce the ammo regen A LOT or just don't make the damn ammo regenerate AT ALL, but instead able to be recharged through ammo pickups. Check CSCC's Laggy Blazko.
-Nerf the Sparta Kick to 20 damage, 6 shots, reduce the rate of fire.

The Sword:
-REMOVE THE PROJECTILES. A sword is a sword, and it's used for swording and slashing up close. If your enemy's not within the range of your sword, tough cookies, your fault.
-Nerf it HARD. The projectil you fire is a ripper, which will RIP through enemies. If you give the weapon a high damage value, it will do that much damage a tic. That means if you give it, say, 25 damage, it will tear through enemies like butter. Try nerfing it to 4 or 7 damage, trust me.
-Decrease the rate of fire.

The Shield:
-Reduce the range a lot. Hell, make it not shoot a projectile at all.
-Make some weapons go through it, like busters or fire and explosive weapons.

The Class:

-Resistant to melee, when you actually hold a melee weapon yourself? Resistant to Gravity Hold, a very rare and hard to get weapon? Cheap.

=================================================

So yes, this class is severely OP.
Thanks for the info MusashiAA i'll work on those but lets see what other people say about it before i make nerfs ok?

November 21, 2012, 11:32:38 AM
Reply #25

Offline Zard1084

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Re: Zard1084's weapons archive (Zard1084 Class Updated nerfs
« Reply #25 on: November 21, 2012, 11:32:38 AM »
Bump update! MusashiAA And CHAOS_FANTAZY asked me to nerf my class so i did more or less
Link to Nerfed class <_>: http://www.mediafire.com/?fle08tn58v1gz5q
New stat's: Is now no longer Immune to gravity hold *hurrr* And melee deals more damage but is not a weakness
Gun mainfire: now deal 8 damage and still use's 5 ammo and the ammo no longer regens over time but now can pick up ammo and max ammo is still 120 *hurr*
Gun alt fire: Sparta kick damage nerfed to 20 no longer use's ammo <_> *its more or less a quick escape move*
Sword Stat's:
Mainfire: no longer shoots shots out And has unlimited ammo now and attack speed is slower and the damage is now 10
Altfire: the shield no longer shoots out a shot and bombs and ripper attacks go though it

November 21, 2012, 08:54:57 PM
Reply #26

Offline MusashiAA

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #26 on: November 21, 2012, 08:54:57 PM »
There we go.

The Gun:
-s'okay now. Try adding the spread and maybe make the projectiles smaller.
-The Sparta Kick doesn't consume ammo? You might want to double-check. Also, how about removing the dash part or really nerf the damage it deals? Should it really be a carbon copy of Charge Kick?

-The Sword:
-Reduce the rate of fire a bit more.
-Ok, it's not slicing through enemies like butter anymore. Now it's slicing through enemies like wood. 7 DAMAGE.
-The Shield is ok, I guess.

-The Class:
-It still picks up weapons. I don't know if that's supposed to happen, but I don't think it should, given the nature of the weapons. Take a look at YDClasses and ask Korby or Jax where or how to apply the "can't pick up weapon tokens" script.

November 21, 2012, 09:24:59 PM
Reply #27

Offline Zard1084

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #27 on: November 21, 2012, 09:24:59 PM »
Quote from: "MusashiAA"
There we go.

The Gun:
-s'okay now. Try adding the spread and maybe make the projectiles smaller.
-The Sparta Kick doesn't consume ammo? You might want to double-check. Also, how about removing the dash part or really nerf the damage it deals? Should it really be a carbon copy of Charge Kick?

-The Sword:
-Reduce the rate of fire a bit more.
-Ok, it's not slicing through enemies like butter anymore. Now it's slicing through enemies like wood. 7 DAMAGE.
-The Shield is ok, I guess.

-The Class:
-It still picks up weapons. I don't know if that's supposed to happen, but I don't think it should, given the nature of the weapons. Take a look at YDClasses and ask Korby or Jax where or how to apply the "can't pick up weapon tokens" script.
First: the spread would make my gun a bassbuster with ammo i'm trying to not have spread also smaller shots? the shots look big but the hit box is smaller then shots them self's
Two: I agree that my class should not pick up weapons i just need the code for that <_>
Three: The sparta kick? i'll keep the dash and buff that and nerf the damage to 5 and make it more or less a low damaging dash and i'm keeping the not using ammo part its more or less a escape move anyways
Four: my sword needs to do lots of damage so i'm keeping the damage as is and i may slow it down some more

November 21, 2012, 10:44:29 PM
Reply #28

Offline MusashiAA

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #28 on: November 21, 2012, 10:44:29 PM »
Quote from: "Zard1084"
First: the spread would make my gun a bassbuster with ammo i'm trying to not have spread also smaller shots? the shots look big but the hit box is smaller then shots them self's
Two: I agree that my class should not pick up weapons i just need the code for that <_>
Three: The sparta kick? i'll keep the dash and buff that and nerf the damage to 5 and make it more or less a low damaging dash and i'm keeping the not using ammo part its more or less a escape move anyways
Four: my sword needs to do lots of damage so i'm keeping the damage as is and i may slow it down some more

1.- Alright. maybe modify the projectile graphic so it doesn't look too big? I can find you a better firing sound effect, too.

2.- Look at how YDClasses does it. Dig around it.

3.- Classes that can escape very easily usually have this key ability to counter an specific characteristic or a mostly riskful ability. What justifies the really good escape move?

4.- Slow it down or nerf it to 7 damage. It's either a short sword (light, quick, nimble) or a long sword (heavy, slow, strong)

November 21, 2012, 11:13:55 PM
Reply #29

Offline Zard1084

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Re: Zard1084's weapons archive (Zard1084 Class Updated)
« Reply #29 on: November 21, 2012, 11:13:55 PM »
Quote from: "MusashiAA"
1.- Alright. maybe modify the projectile graphic so it doesn't look too big? I can find you a better firing sound effect, too.

2.- Look at how YDClasses does it. Dig around it.

3.- Classes that can escape very easily usually have this key ability to counter an specific characteristic or a mostly riskful ability. What justifies the really good escape move?

4.- Slow it down or nerf it to 7 damage. It's either a short sword (light, quick, nimble) or a long sword (heavy, slow, strong)
One: its called Danmaku its supposed to look bigger then it is and the firing sounds i made myself

Two: i may just put -PICKUP so i cant pick up anything <_> plus i put ammo regen back for the gun and it use's 10 ammo also

three: i can nerf it to 7 so yea <_>