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Author Topic: CutStuff Zombies: Hiatus + Revival = Confusion  (Read 39523 times)

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January 25, 2013, 03:08:49 AM
Reply #195

Offline Colonel ServBot

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Re: CutStuff Zombies. help wanted! contest is still running!
« Reply #195 on: January 25, 2013, 03:08:49 AM »
help wanted, check first page for details

January 27, 2013, 12:05:05 PM
Reply #196

Offline leoalex50

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Re: CutStuff Zombies. help wanted! contest is still running!
« Reply #196 on: January 27, 2013, 12:05:05 PM »
Quote from: "colonel servbot"
ITEM DESIGN
here, we design weapons/usable items.
(click to show/hide)
update please

January 27, 2013, 06:25:07 PM
Reply #197

Offline Colonel ServBot

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Re: CutStuff Zombies. help wanted! contest is still running!
« Reply #197 on: January 27, 2013, 06:25:07 PM »
Quote from: "leoalex50"
Quote from: "colonel servbot"
ITEM DESIGN
here, we design weapons/usable items.
(click to show/hide)
update please
sorry, i have not been on much, i'll update right now.

February 11, 2013, 03:05:02 PM
Reply #198

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #198 on: February 11, 2013, 03:05:02 PM »
allthough this thread hasnt been posted on for a while. there is an important announcement i must make. please check the first page. as you may not like the news.

February 11, 2013, 04:54:17 PM
Reply #199

Offline BiscuitSlash

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #199 on: February 11, 2013, 04:54:17 PM »
When do you predict this game to be finished and released?

February 11, 2013, 07:47:21 PM
Reply #200

Offline leoalex50

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #200 on: February 11, 2013, 07:47:21 PM »
serv u should always backup your files then it will be easier to get all the stuff back

February 12, 2013, 02:36:19 AM
Reply #201

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #201 on: February 12, 2013, 02:36:19 AM »
never mind, i got all my files back. and they are still alive.

February 12, 2013, 03:48:19 AM
Reply #202

Offline Donutyoshi

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #202 on: February 12, 2013, 03:48:19 AM »
Thats a relief. I want to see this game get done.

February 12, 2013, 03:44:27 PM
Reply #203

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #203 on: February 12, 2013, 03:44:27 PM »
Yes, it will be done. And there is going to be ALOT more than just a main story.

February 12, 2013, 04:10:19 PM
Reply #204

Offline Donutyoshi

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #204 on: February 12, 2013, 04:10:19 PM »
Although you shouldn't really get sidetracked with the extra content, thinking about it.

Like how much of the Main Story you finished anyways?

February 12, 2013, 05:18:29 PM
Reply #205

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #205 on: February 12, 2013, 05:18:29 PM »
Quite a bit.
Got the Main intro done, well, as in the story line.
I'm still working with custom tile sets and stuff.
The only real thing I'm having trouble with is the walking sprites for the characters

February 12, 2013, 06:20:13 PM
Reply #206

Offline Donutyoshi

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #206 on: February 12, 2013, 06:20:13 PM »
(click to show/hide)
You could use this for an example maybe.

Although I didn't really made the image, but you can get an idea maybe.

February 12, 2013, 06:28:07 PM
Reply #207

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #207 on: February 12, 2013, 06:28:07 PM »
Actually, were planning the sprites to be more... 8bit.
Due to the tile sets.

February 12, 2013, 08:23:19 PM
Reply #208

Offline Donutyoshi

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #208 on: February 12, 2013, 08:23:19 PM »
I wasn't saying to edit the sprites.

Just study the walking animation.

February 12, 2013, 08:34:58 PM
Reply #209

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #209 on: February 12, 2013, 08:34:58 PM »
Eh, I guess. But it's gonna be a bit hard.