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Author Topic: CutStuff Zombies: Hiatus + Revival = Confusion  (Read 39519 times)

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February 12, 2013, 08:45:11 PM
Reply #210

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #210 on: February 12, 2013, 08:45:11 PM »
Now, about the title screen contest. I've extended the date to be longer, it will officially end at feb. 24th.
Due to me having to go to a dance with my friend.

February 13, 2013, 12:02:10 PM
Reply #211

Offline leoalex50

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #211 on: February 13, 2013, 12:02:10 PM »
is it a school dance?

February 13, 2013, 01:21:36 PM
Reply #212

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #212 on: February 13, 2013, 01:21:36 PM »
Uhh, yeah. But this is not the place to talk about it.

February 14, 2013, 07:42:37 PM
Reply #213

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #213 on: February 14, 2013, 07:42:37 PM »
All right I'm showing you guys how much of the game has been done. But not much is done yet.

February 19, 2013, 10:42:57 AM
Reply #214

Offline leoalex50

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #214 on: February 19, 2013, 10:42:57 AM »
is more of it done?

February 19, 2013, 01:32:57 PM
Reply #215

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #215 on: February 19, 2013, 01:32:57 PM »
Some.

February 23, 2013, 11:58:56 PM
Reply #216

Offline Mr. Sean Nelson

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #216 on: February 23, 2013, 11:58:56 PM »
I like that my description is literally: Old Man.
olo.

March 12, 2013, 06:41:14 AM
Reply #217

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #217 on: March 12, 2013, 06:41:14 AM »
Ok guys...
Here's a bit of an update. Well, since I have school, development has been a little on and off recently, meaning, that I don't usually have a lot of time to keep making this game. But this doesn't mean that this game is cancelled. It's not. So further development will be delayed until summer comes. But that doesn't mean that a little spriting  here and there can't be possible.
But here's a bit of a review of what's to come, and things that will make this game different from most of the games made by RPG maker or zombie games

1. Full Battle Animations
Unlike some games, this will have FULL animations for attacks and stuff! So if colonel throws a punch in battle, you'll be able to see it all!

2. Many Zombie Graphics
One thing about zombie games that really annoy me are the lack of in game zombie models. Like in the original dead rising, all the zombie cops look the same and I could go against a horde of these clones! but not in this game! There'll be about a whole load of In game models. And not just re colours either. We mean full custom sprites to the MAXIMUM!

3. Ingame Text Inspired Through Forum Posts and Stuff.
Well, this is CutStuff, isn't it? So what you post could end up being referenced in game! How cool could that be?! Even some of your locations! Such as, if my location is something like a catch phrase, it could be said in game or something.

4. A Vast World to Explore
One thing I love about some RPGs is that they can be so huge, like large vast worlds and stuff! CutStuff will be filled with huge loads of buildings and stuff! And most of them will allow you to go inside and look around!

5. Secrets Galore!
Well, after all, this IS a game made by ME, so expect loads of references, secrets, music, hidden maps, and cameos by a whole load of stuff!

7. Unique Spriting
Over 98% of the sprites ingame are, or going to be CUSTOM,and so far, they are all made by me!

8. Secret Endings!
Yep, that's right. There'll be about a minimum of three endings. One good, and two kinda bad.

9. Fully Interactive Environment
One thing I find great about all the RPGs I play are how I can interact with anything and everything! So almost every living person you find you'll be able to interact with!

10. Ingame Tutorials.... In A Library!
Sure, important stuff like how to move, and what button to press will be represented ingame at the beginning, but in this game, you might have to buy some knowledge! There'll be a library, which contains loads of books and stuff. But you'll be able to buy, and sell books at the library. But, when you buy a book, it'll be in your inventory! So you can read it when ever you want! Bt books may come with battle tips, and even some tips on how to get secrets unlocked!

11. Only Four...?
As sad as that sounds, only there'll only be four playable characters by the end of the game( excluding Thunder Electros, since he gets infected and crap, but he'll be in the game) but this doesn't mean you can be playable in a different part of the game. But I will say that Colonel (who is unlocked at the beginning of the game due to him being the main protagonist) and LeoAlex( who is playable at the start of the apocalypse) are playable ingame.

12. Alternate Difficulties?
Yep, most likely, when you beat the game with the best ending, you can start the apocalypse all over again with your choice of the default difficulty, or the Armageddon difficulty. But this is most likely an idea, don't get your hopes up,

13. Healing Items... Are EVERY WHERE!
That's true, every little speck of food you find can be used as health! So whether it be a can of soda, or a whole pizza that you can share with your entire team, you can heal yourself!

14. Nice Tunes!
Every song ingame could either be played by your favorite band, or just some Joe Shmoe you don't even know!(hey look, I made a rhyme, heheh.) some planned songs are some from Anamanaguchi, HollyWood Undead, Your Favorite Martian, Hideki Okugawa(the guy who composed most of the themes in dead rising), Life Seeker, and Denbaron!

15. What! Such a lack of blood! ĦEs Un Robo!
Yes, blood from the undead will now be spilt unless they get hit with either blades, or guns. but blood will be visible on the sidewalk, and a whole load of etc..

16. Wait, You Guys Aren't Serious!?
Nope, this isn't meant to be such a serious game. So not much drama will be going on. Most of the drama will come from Alex's Backstory.

17. Wait, You Can Get Weapons...MADE?
True story, later on in the game, if you fulfill the requirements and tasks, a garage will open up. Which means, if you have enough money, blue prints, and the parts, you can get it made!

18. Uh, Where Do I Go...?
That's right. You won't know where to go or what to do until you actually get on with the story line! As difficult as this may sound, we'll be sure to steer you into te right direction! It's going to be like in real life, you'd have no idea what to do in a real apocalypse, so why should we!?

19. Hey, why doesn't this appear?
Most weapons ingame that you receive from bosses will be granted to colonel, so that means when you try to equip it onto another character, it won't even show up on their inventory!

20. Who is that guy?
Oh, you mean that one kid you won't be able to interact with that watches you through windows, yeah, you'll have no idea why were putting that in there.

21. Insanely Difficult Boss Battles.
It's your idiot fault for wanting to fight the guy with the chainsaw, so you can do it.
Hint, try using skills you learn. It helps.

22. What do you mean no weapons!
Colonel ServBot is literally the only ingame character who doesn't get any weapons of his own. Although he can use some weapons from other bosses, he uses his bare fists! And by level 99, colonel will be an unstoppable menace to the undead!

23. Hidden KeyBlades.
That's LeoAlexs way of upgrading weapons. Key blades are either found laying around in the darnedest of places, or won from battles!

24. Out With The Old
Don't listen to the previous posts that I put up. Those aren't as updated, so those who are playable or not have changed. That's why I deleted the parts of the character descriptions saying whether somebody is playable.




 
We're still open to any suggestions you guys want to give!
Plus, it's not too late to want to be in! So sign up!
And please people, if your going to sign up to be in the game, please PM me the form.

March 12, 2013, 03:28:32 PM
Reply #218

Offline Donutyoshi

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #218 on: March 12, 2013, 03:28:32 PM »
All what you said sounds more like Tropes than actual features.

Just my own thoughts really.

March 12, 2013, 03:31:56 PM
Reply #219

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #219 on: March 12, 2013, 03:31:56 PM »
Well, every thing ( the alternate difficulties are still pending) will be ingame.

March 16, 2013, 12:38:51 PM
Reply #220

Offline leoalex50

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #220 on: March 16, 2013, 12:38:51 PM »
hey why not make a remix for the tittle screen?

March 16, 2013, 01:45:24 PM
Reply #221

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #221 on: March 16, 2013, 01:45:24 PM »
A remix of what?

Also, since nobody really has competed in the title screen contest(except for one person), I guess I'll just make it myself. But this time i know how I should make it.
Also, lets talk battle sprites.
Yes, I've only completed colonels standing sprite, and 99% of his punching animation.
I think the battle sprites will be the easiest to make. Well, at least for colonel.

Also, every body will have their own special move set.
How cool is that?! Not really

Also, I'm trying to figure out a way so people can enter cheat codes in, but this seems difficult.

March 22, 2013, 03:31:28 AM
Reply #222

Offline leoalex50

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #222 on: March 22, 2013, 03:31:28 AM »
Quote from: "Colonel ServBot"
A remix of what?

Also, since nobody really has competed in the title screen contest(except for one person), I guess I'll just make it myself. But this time i know how I should make it.
Also, lets talk battle sprites.
Yes, I've only completed colonels standing sprite, and 99% of his punching animation.
I think the battle sprites will be the easiest to make. Well, at least for colonel.

Also, every body will have their own special move set.
How cool is that?! Not really

Also, I'm trying to figure out a way so people can enter cheat codes in, but this seems difficult.
i found a video on how to do that
edit: here

March 24, 2013, 01:57:29 AM
Reply #223

Offline Colonel ServBot

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #223 on: March 24, 2013, 01:57:29 AM »
Quote from: "leoalex50"
Quote from: "Colonel ServBot"
A remix of what?

Also, since nobody really has competed in the title screen contest(except for one person), I guess I'll just make it myself. But this time i know how I should make it.
Also, lets talk battle sprites.
Yes, I've only completed colonels standing sprite, and 99% of his punching animation.
I think the battle sprites will be the easiest to make. Well, at least for colonel.

Also, every body will have their own special move set.
How cool is that?! Not really

Also, I'm trying to figure out a way so people can enter cheat codes in, but this seems difficult.
i found a video on how to do that
edit: here

oh thank jesus, leo, you are awesome.
thanks a lot.
now there CAN be much more!
expect some awesome(and rather strange) cheats, fans!

March 24, 2013, 02:03:21 AM
Reply #224

Offline Thunderono

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Re: CutStuff Zombies. IMPORTANT ANNOUNCEMENT
« Reply #224 on: March 24, 2013, 02:03:21 AM »
inb4 big heads cheat