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Author Topic: CutStuff Zombies: Hiatus + Revival = Confusion  (Read 39523 times)

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December 09, 2012, 08:44:56 PM
Reply #75

Offline Colonel ServBot

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #75 on: December 09, 2012, 08:44:56 PM »
ok.

December 10, 2012, 10:50:32 PM
Reply #76

Offline Galactan

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #76 on: December 10, 2012, 10:50:32 PM »
So will there be any sort of plot?

December 10, 2012, 10:56:05 PM
Reply #77

Offline Colonel ServBot

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #77 on: December 10, 2012, 10:56:05 PM »
yes. Colonel (me), comes up with a way to ma--wait! i cant give out the story yet!
that'll ruin the ending! ill give you guys hints on the unlockables though.

December 10, 2012, 11:00:58 PM
Reply #78

Offline Galactan

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #78 on: December 10, 2012, 11:00:58 PM »
Ooooo, mystery.  I'm slightly intrigued now.

December 10, 2012, 11:02:08 PM
Reply #79

Offline Dr. Freeman

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #79 on: December 10, 2012, 11:02:08 PM »
A brief plot would still be interesting, it's one thing to briefly explain the basic plot, and it's another thing to tell people the entire plot, including all the twists.

December 10, 2012, 11:03:52 PM
Reply #80

Offline Colonel ServBot

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #80 on: December 10, 2012, 11:03:52 PM »
Quote from: "Galactan"
Ooooo, mystery. I'm slightly intrigued now.

si, so riddle me this,how do you think this will end?

Quote from: "Dr. Freeman"
A brief plot would still be interesting, it's one thing to briefly explain the basic plot, and it's another thing to tell people the entire plot, including all the twists.
sorry, but i cant. its supposed to be a secret.

December 10, 2012, 11:08:02 PM
Reply #81

Offline Colonel ServBot

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #81 on: December 10, 2012, 11:08:02 PM »
Quote from: "colonel servbot"
yes. Colonel (me), comes up with a way to ma--wait! i cant give out the story yet!
that'll ruin the ending! ill give you guys hints on the unlockables though.
im surprised that nobody found out this little hint. the cause of the apocolypse is because of me.

December 11, 2012, 01:44:01 AM
Reply #82

Offline Thunderono

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #82 on: December 11, 2012, 01:44:01 AM »
OH WELL OKAY YOU SEEMED TO CHANGE YOUR MIND RELATIVELY QUICKLY but no

December 11, 2012, 02:16:10 AM
Reply #83

Offline leoalex50

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #83 on: December 11, 2012, 02:16:10 AM »
how about a team finsher like in mmxcm?

December 11, 2012, 03:12:07 AM
Reply #84

Offline Tengu

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #84 on: December 11, 2012, 03:12:07 AM »
This is going to be game of the year 2013 MM YES I CAN FEEL IT

December 11, 2012, 03:41:17 PM
Reply #85

Offline Colonel ServBot

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #85 on: December 11, 2012, 03:41:17 PM »
I can tell, I like your....uh....Tribute avatar to me.....

December 11, 2012, 03:45:44 PM
Reply #86

Offline Colonel ServBot

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Re: CutStuff Zombies. woah, who called in the cavalry!?
« Reply #86 on: December 11, 2012, 03:45:44 PM »
I have a bump, one added zombie, and a new poll

December 11, 2012, 04:09:56 PM
Reply #87

Offline Hilman170499

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Re: CutStuff Zombies. Go!! My flying steed!!!!
« Reply #87 on: December 11, 2012, 04:09:56 PM »
Can you enable re-voting for the poll please?

December 11, 2012, 08:09:27 PM
Reply #88

Offline Colonel ServBot

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Re: CutStuff Zombies. Go!! My flying steed!!!!
« Reply #88 on: December 11, 2012, 08:09:27 PM »
Tis re enabled a while ago. Hmmm, I'm actually having a hard time thinking of more zombies.... What should I do, residents of CutStuff.Net?!

December 11, 2012, 10:28:07 PM
Reply #89

Offline Thunderono

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Re: CutStuff Zombies. Go!! My flying steed!!!!
« Reply #89 on: December 11, 2012, 10:28:07 PM »