Advanced Search

Author Topic: MM8BDM: The Duel Campaign  (Read 3439 times)

0 Members and 1 Guest are viewing this topic.

December 05, 2012, 08:19:30 PM
Read 3439 times

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
MM8BDM: The Duel Campaign
« on: December 05, 2012, 08:19:30 PM »
This is basically a new campaign based entirely around duels.

...Though, it's not complete. My ultamite goal is to have a unique duel map for each Robot Master, as well as for the Mega Man killers and the bosses. This would be entirely duels, though maybe with one deathmatch per game for a brawl with the RMs of said game. Here's my plan of attack:

v3 Beta (done):
-Turns the majority of the fights into a duel with that Robot Master.
-After the Robot Master fights, the Wily/Cossack/Mr.X/Whatever fortress level will be used for a brawl with all the Robot Masters of that game, sometimes followed by a fight, ending with the campaign boss for that chapter.

Version 1 (In progress):
-Instead of modifying the main campaign, it creates seperate campaigns for each "chapter".
-Probably would be only duels, unless popular oppinion wants the RM brawls to stay in.
-Bosses would be bots, yes.
-Duel maps specifically for each Robot Master (though would start as just copies of the Training Room).

End Goal:
-Unique duel maps for each duel battle.
-Special bot/boss weapons for the bosses.
-The other stuff in Version 1.

Right now, the proof-of-concept-sorta beta is completed.

The list of duels to be included in Version 1 is below, though I'm short on ideas for bosses due to lack of skins.

(click to show/hide)

Any ideas/help would be appreciated.

December 05, 2012, 08:50:30 PM
Reply #1

Offline Zard1084

  • Donator

  • The world is pain...
  • *
  • Date Registered: August 24, 2012, 11:25:00 PM

    • View Profile
    • http://www.youtube.com/user/Zard1084
Re: MM8BDM: The Duel Campaign
« Reply #1 on: December 05, 2012, 08:50:30 PM »
I'll give this a shot and i'll give feedback when i'm done

December 05, 2012, 09:12:55 PM
Reply #2

Offline -Daiki-TheOni

  • Standard Member

  • Honor, love and justice... thats what i need.
  • Date Registered: December 04, 2011, 08:25:43 PM

    • View Profile
Re: MM8BDM: The Duel Campaign
« Reply #2 on: December 05, 2012, 09:12:55 PM »
Duel Campaign + Classes Mod = a legend mod

December 05, 2012, 09:21:04 PM
Reply #3

Offline Korby

  • Global Moderator

  • Benvenuto nella room italiana!
  • ************
  • Date Registered: March 04, 2010, 03:36:02 AM

    • View Profile
    • Korby Games
Re: MM8BDM: The Duel Campaign
« Reply #3 on: December 05, 2012, 09:21:04 PM »
I remember when Ivory planned to do something similar to this. I think I might still have my terrible Iceman duel map sitting around somewhere. Good luck with your project.

December 05, 2012, 09:35:18 PM
Reply #4

Offline Zard1084

  • Donator

  • The world is pain...
  • *
  • Date Registered: August 24, 2012, 11:25:00 PM

    • View Profile
    • http://www.youtube.com/user/Zard1084
Re: MM8BDM: The Duel Campaign
« Reply #4 on: December 05, 2012, 09:35:18 PM »
Ok after trying it i find it very good for a beta there is not much wrong here from my knowledge and duel only maps sound good for this

December 05, 2012, 09:46:19 PM
Reply #5

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM: The Duel Campaign
« Reply #5 on: December 05, 2012, 09:46:19 PM »
Thanks for the support so far, guys!

December 05, 2012, 10:49:06 PM
Reply #6

Offline GameAndWatcher

  • Standard Member

  • Gosh!
  • Date Registered: April 03, 2011, 05:44:04 AM

    • View Profile
Re: MM8BDM: The Duel Campaign
« Reply #6 on: December 05, 2012, 10:49:06 PM »
I'm going to throw this idea in for MM1:
Copy Robot.

December 06, 2012, 12:00:47 AM
Reply #7

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: MM8BDM: The Duel Campaign
« Reply #7 on: December 06, 2012, 12:00:47 AM »
Erm... so, Duel maps are supposed to be small, right? If so, I don't think it would be troublesome for me to make a few, if you wanted. A guideline to follow for maximum map size, number of spawns, weapons, etc. would be great, though

December 06, 2012, 12:04:43 AM
Reply #8

Offline SmashBroPlusB

  • MM8BDM MM8 Contributor

  • i like korok seeds they make me feel smart
  • ****
  • Date Registered: September 23, 2010, 10:32:40 PM

    • View Profile
Re: MM8BDM: The Duel Campaign
« Reply #8 on: December 06, 2012, 12:04:43 AM »
you should use Rock Club for Stone Man's duel map

December 06, 2012, 12:10:46 AM
Reply #9

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: MM8BDM: The Duel Campaign
« Reply #9 on: December 06, 2012, 12:10:46 AM »
Like Knux said. I'm sure I've shown on a few occasions I have no problem making small maps. Hell Sand Pit could maybe even work for Pharaoh... maybe.

December 06, 2012, 12:19:06 AM
Reply #10

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM: The Duel Campaign
« Reply #10 on: December 06, 2012, 12:19:06 AM »
Cool. Anyways, specs:

-Size should be roughly around Heat Man's map, though a little bigger won't hurt.
-Max of four weapons, one of which being the RM weapon of that map (unless the weapon shouldn't be used in duel)
-Map cannot have parts where bots run in place.
-Two spawns.

Something like that. And Copyrobot... Sure, that'll work for MM1.

December 06, 2012, 12:49:28 AM
Reply #11

Offline fortegigasgospel

  • MM8BDM Extender
  • **
  • Date Registered: July 31, 2011, 09:55:05 PM

    • View Profile
Re: MM8BDM: The Duel Campaign
« Reply #11 on: December 06, 2012, 12:49:28 AM »
K.
Weapons that shouldn't be used in duels. Skull, Flash, what else?
Also maybe a few extra spawns? Just so the winner won't know where you will be popping back up and be ready for you?

December 06, 2012, 12:50:24 AM
Reply #12

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM: The Duel Campaign
« Reply #12 on: December 06, 2012, 12:50:24 AM »
Er... This is meant for single-player, mainly. But four spawns, I guess.

December 06, 2012, 12:55:04 AM
Reply #13

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: MM8BDM: The Duel Campaign
« Reply #13 on: December 06, 2012, 12:55:04 AM »
Sounds easy enough. All I need now is a good dose of time.

December 23, 2012, 08:34:11 PM
Reply #14

Offline -FiniteZero-

  • Standard Member

  • I'm somwhere.
  • Date Registered: March 06, 2011, 04:34:30 PM

    • View Profile
    • http://s4.zetaboards.com/Mega_Storm/index/
Re: MM8BDM: The Duel Campaign
« Reply #14 on: December 23, 2012, 08:34:11 PM »


 

With Quick-Reply you can write a post when viewing a topic without loading a new page. You can still use bulletin board code and smileys as you would in a normal post.

Note: this post will not display until it's been approved by a moderator.
Name: Email:
Verification:
Type the letters shown in the picture
Listen to the letters / Request another image
Type the letters shown in the picture:
What is the name of the fourth link at the very top of this page?: